In the fictional universe of Star Trek, the warp drive is a form of faster-than-light (FTL) propulsion. Hyperdrive and jump drive are alternative methods of FTL travel commonly used in fiction. However, these work on the principle of moving from one dimension at point "A" to another, then back to your own at point "B", while the warp drive does not do this.
The concept of using spatial warping as a means of propulsion has been the subject of theoretical treatment by some physicists (such as Miguel Alcubierre, see Alcubierre drive), although no concrete technological approach has ever been proposed, nor is there any known way of inducing the effect described by Alcubierre.
The rate of warp travel is usually given only in warp factors. Warp factors are not simply a fancy unit of speed that is related to regular units of speed through a fancy formula. Warp factors must measure something for which our SI system does not have a unit ; what we do know is that according to the official manuals integer warp factors are related through a complex warp formula to warp field strengths in cochranes (named after Zefram Cochrane) that represent local minima of power usage. For example, a warp field of 10 cochranes in TNG-era engines corresponds to warp factor 2. Finally, only under average conditions does a certain cochrane-value correspond to a multiple of c. All of this is essential to understanding the purported "errors" in onscreen travel times.
Achieving warp factor 1 is equivalent to breaking the light barrier, while at higher factors the average speed increases according to a specific warp formula. Several episodes of the original series placed the Enterprise in peril by having it travel at high warp factors, once as high as warp 14.1 ("That Which Survives"). However, the actual speed of any given warp factor is rarely explicitly stated on screen, indicating that it is not of much use to our characters. Travel times for specific interstellar distances are not quite consistent , indicating that different average speeds can correspond to the same warp factor.
The creators of The Next Generation decided that warp 10 should be the maximum. The warp factors above warp 10 in the Original Series, such as the one above, were "actually" less than warp 10 on the new scale. According to The Star Trek Encyclopedia, warp 6 is equal to 392c and about warp 7.3 on the old scale and warp 9.2 to about 1649c and warp 11.8 on the old scale. The scale reaches an asymptote at warp 10 which represents infinite speed in accordance with the speed limit imposed by the producers. The Voyager episode "Threshold" agreed with this, in that the characters said attaining the velocity of warp 10 was impossible — but then they achieved it anyway, with the side effect that they hyper-evolved (reversibly) into anthropomorphic newts. Many dismiss this episode by wondering how the shuttle could have travelled at infinite speed; the producers did as well as the episode was removed from canon. It is unclear whether the warp 13 achieved in the possible future shown in "All Good Things..." represents a new recalibration of the warp curve or some form of transwarp, though as this future was a creation of Q it might not occur in the "real" Star Trek timeline.
A ship travelling at warp or impulse speeds will not experience any form of time dilation, indicated by the numerous cases where impulse speeds were stated as being far above the limitation of 1/4c mentioned in the technical books, nor will they require huge quantities of fuel to achieve such speeds. Impulse drive is only partly conventional propulsion, the other part being based on the same technologies used in warp drive.
In 2374, the crew of the USS Defiant was sent on a mission to study a rare subspace compression phenomenon in Federation space. It was hoped that further study of the anomaly would lead to the creation of working transwarp drives. Unfortunately the mission was interrupted by a Jem'Hadar attack but the ship was successfully retaken by Lt. Commander Jadzia Dax, Chief Miles O'Brien, Dr. Julian Bashir and Lt. Commander Worf.
Borg transwarp technology is similar to the Quantum Slipstream Technology used by Arturis' people (Species 116).
| Warp Factor | x c | Velocity (all figures approximate) |
|---|---|---|
| Warp 1 | 1 c | 3.0x105 km/s |
| Warp 1.5 | 3.375 c | 1.0x106 km/s |
| Warp 2 | 8 c | 2.4x106 km/s |
| Warp 3 | 27 c | 8.0x106 km/s |
| Warp 4 | 64 c | 1.9x107 km/s |
| Warp 5 | 125 c | 3.7x107 km/s |
| Warp 6 | 216 c | 6.5x107 km/s |
| Warp 7 | 343 c | 1.0x108 km/s |
| Warp 8 | 512 c | 1.5x108 km/s |
| Warp 9 | 729 c | 2.2x108 km/s |
| Warp 9.25 | ~791 c | 2.4x108 km/s |
| Warp 9.5 | ~857 c | 2.6x108 km/s |
| Warp 9.75 | ~926 c | 2.8x108 km/s |
| Warp 10 | 1,000 c | 3.0x108 km/s |
| Warp 11 | 1,331 c | 4.0x108 km/s |
| Warp 14.6 | ~3,112 c | 9.3x108 km/s |
| Warp 15 | 3,375 c | 1.0x109 km/s |
However, this cannot possibly be the whole story, as it would make the Enterprise far too slow for the voyages depicted in the television series. These speeds do not even correlate with solid facts and figures in some of the episodes, for example in "That Which Survives" (1969) the Enterprise travels at warp 8.4 for 11.33 hours and traverses 990.7 light years (as indicated in Spock's dialogue), which makes the speed more than 600,000 times the speed of light, which is two orders of magnitude larger than even warp 15. There is also the fact that the Enterprise could quite easily travel to and from the edge of the galaxy at will ("Is There in Truth No Beauty" and "By Any Other Name" (1968)), a journey which should take years at the typical warp 8, if warp 8 is merely a cube of the warp factor.
This discrepancy between the behavior of warp speeds in the show and the simple formula of the warp factor cubed was picked up by fans in the 1970's and 80's who published books like Star Trek Maps (all published material is considered non-canon, even if it is by Paramount-approved Pocket Books) where the idea of an additional factor, referred to as the Chi factor or the Cochrane factor, was used in the warp calculations. The idea was that since warp drive pulls in space, you get higher speeds in areas where there is high density of mass, and lower speeds in areas of low density. If we take a warp factor and cube it, we take that product and multiply it by the number 1292.7238 (the Chi or Cochrane factor), to get the actual speed that the ship travels at (this is the number that was factored out of the factoids from "That Which Survives" (1969)). The Cochrane factor represents an "average" density of space in the UFP. Other areas of space will have different values for it. This is one way to explain the relationship between stated warp factors and actual calculable speeds as given in the dialogue in the episodes. Although it is not actually canon, it at least explains how the ships behaved as they did, without having to find higher exponents to factor the warp base numbers by, as Star Trek artist Michael Okuda did later for TNG (which nobody on the show ended up paying attention to anyway).
For the later series, Okuda devised a formula based on the older one but with important differences. For warp 1–9, if w is the warp factor, s is the speed in km per second, and c is the speed of light, then . In the half-open interval from warp 9 to warp 10, the exponent of w increases toward infinity. Thus, in the Okuda scale, warp speeds approach warp 10 asymptotically. There is no exact formula for this interval because the quoted speeds are based on a hand-drawn curve.
Here is a table with new-style warp factors and their approximate values in kilometers per second and multiples of c:
| Warp Factor | x c | Velocity |
|---|---|---|
| Warp 1 | 1 c | 3.0x105 km/s |
| Warp 2 | 10.079 c | 3.0x106 km/s |
| Warp 3 | 38.941 c | 1.2x107 km/s |
| Warp 4 | 101.59 c | 3.0x107 km/s |
| Warp 5 | 213.75 c | 6.4x107 km/s |
| Warp 6 | 392.50 c | 1.2x108 km/s |
| Warp 7 | 656.13 c | 2.0x108 km/s |
| Warp 8 | 1,024 c | 3.1x108 km/s |
| Warp 9 | 1,516.4 c | 4.5x108 km/s |
| Warp 9.2 | 1,649 c | 4.9x108 km/s |
| Warp 9.6 | 1,909 c | 5.7x108 km/s |
| Warp 9.9 | 3,053 c | 9.2x108 km/s |
| Warp 9.9753 | 6,000 c | 1.8x109 km/s |
| Warp 9.99 | 7,912 c | 2.3x109 km/s |
| Warp 9.9999 | 199,516 c | 6.0x1010 km/s |
Here is a table of the times it would take to cover a number of distances. Since warp 1 is c, the distances for warp 1 (in years) is the light year distance. Earth's solar system is approximately 1.2x1010 km wide, measured as the diameter of the Oort Cloud.
| Warp | x c | Across Sol System (12 billion km) | To Alpha Centauri (4.2 light-years) | Across Sector (20 light-years) | Across Federation (10,000 light-years) | Across Galaxy (100,000 light-years) | To Andromeda Galaxy (2,000,000 light-years) |
| Warp 1 | 1 c | 11 hours | 4.2 years | 20 years | 10,000 years | 100,000 years | 2,000,000 years |
| Warp 2 | 10.079 c | 1 hour | 6 months | 1 year | 100 years | 10,000 years | 200,000 years |
| Warp 3 | 38.941 c | 17 minutes | 6 weeks | 6 months | 25 years | 2,564 years | 51,000 years |
| Warp 4 | 101.59 c | 6.5 minutes | 18 days | 2 months | 10 years | 990 years | 19,800 years |
| Warp 5 | 213.75 c | 3 minutes | 8.4 days | 34 days | 4.6 years | 467 years | 9,345 years |
| Warp 6 | 392.50 c | 1.7 minutes | 4.6 days | 18.6 days | 2.5 years | 255 years | 5,102 years |
| Warp 7 | 656.13 c | 1 minute | 2.8 days | 11.3 days | 1.52 years | 152 years | 3,048 years |
| Warp 8 | 1,024 c | 38 seconds | 1.7 days | 7.1 days | 1 year | 100 years | 1,953 years |
| Warp 9 | 1,516.4 c | 26 seconds | 1.2 days | 4.8 days | 8 months | 66 years | 1,319 years |
| Warp 9.2 | 1,649 c | 24 seconds | 1.1 days | 4.4 days | 7 months | 61 years | 1,217 years |
| Warp 9.6 | 1,909 c | 20.7 seconds | 23 hours | 3.8 days | 6 months | 53 years | 1,051 years |
| Warp 9.9 | 3,053 c | 13 seconds | 14 hours | 2.4 days | 3.8 months | 33.3 years | 660 years |
| Warp 9.9753 | 6,000 c | 6.6 seconds | 7.1 hours | 1.2 days | 1.9 months | 16.9 years | 335 years |
| Warp 9.99 | 7,912 c | 5 seconds | 5.4 hours | 22 hours | 1.4 months | 12.8 years | 254 years |
| Warp 9.9999 | 199,516 c | .2 seconds | 12.8 minutes | 52 minutes | 18 days | 6 months | 10 years |
The later series were better at keeping to these speeds than the original; however, they were still far from perfect. Later episodes of The Next Generation (such as "Descent" (1993)) contradicted these speeds and Deep Space Nine depicted Federation Starfleet strategic operations (fleet movements) which would have been impossible under the Okuda scale. Voyager, though its premise was generally based on the Okuda scale, had several notable instances, such as in the episode "Parallax" or "The '37s" (1995), where the stated warp velocities varied wildly from the Okuda standard.
In general, the farther away a Star Trek show is in production date from the publish date of the Star Trek Technical Manual, the more likely a ship would be to travel at the "speed of plot". For example, in the Enterprise pilot episode they give a time and speed to Neptune that accords with the original series' formula, but then they estimate a trip to the Klingon Homeworld at warp 5 as a four-day journey, placing it just one light-year away from Earth—far closer than the nearest stellar system, Alpha Centauri. This plot hole has later been wrapped up by various sources that suggest that there is a spatial rift that allowed the Enterprise to arrive at the Klingon homeworld in such a short length of time, and that it was the Vulcans who provided Enterprise with the whereabouts of this shortcut. It should be noted, however that such a high speed for warp 5 is consistent with the extremely high speed given for warp 8.4 in "That Which Survives," which has the speed at over 600,000 times lightspeed (therefore warp 5 would be 161,500 times lightspeed). In those terms, four days travel at warp 5 places the Klingon homeworld at 1,772 light years (or 536 parsecs) away from Earth.
This is why any theory matching a warp factor to a specific speed is inconsistent with the show. Imagine driving on a highway under ideal weather conditions: it is quite possible to order a speed of 100 km/h and expect the order to be executed. Try leaving the highway and driving on diverse terrain, and maintaining a specific speed is no longer meaningful. All one cares about is keeping the engine intact, which in Star Trek terms is equivalent to maintaining a safe warp factor and estimating travel times based on the properties of the area of space. Newer engines may allow a greater cochrane output per warp factor and have no minimum beyond warp nine. Finally, many kinds of engines could be built over the years with different limitations and different cochrane-levels per warp factor.
However, it should be noted that the shows often contradicted both the TNG and DS9 technical manuals.
While thought experiments on the wilder shores of theoretical physics continue, no scheme that may allow "warp speed" travel has yet been devised that has been accepted by mainstream science. Some physicists have proposed a model of FTL travel, formulated in the context of Lorentzian manifolds, which are used in general relativity to construct spacetime models. However, contrary to a common misunderstanding, these models are in no sense solutions to the Einstein field equation, and they give absolutely no hint of how to actually make a warp bubble. These models do however show that while it is indeed impossible to go faster than the speed of light, in principle it might be possible to circumvent the problem by suitably "warping" spacetime itself. The best known such, known as the Alcubierre drive, has the amusing feature that its terminology is in accord with Trek jargon: "warp factors" measure the warping of space (or rather spacetime), not actual speed.
Recently, the Heim theory has been considered as a possible theoretical basis of creating a hyperdrive - see the links under header: Magazine articles on the Burkhard Heim's biography wikipedia web page.
Here is a small selection of speculative articles from the physics literature:
Faster-than-light travel | Science fiction themes | Star Trek devices | Transportation in fiction
Warp pogon | Warpantrieb | Térhajtómű | Warp | Distorsion (Star Trek) | Warp drive | Propulsione a curvatura | ワープ | Prędkość warp | Dobra espacial | Poimuajo | Warp | 曲速引擎 (星際奇旅)
This article is licensed under the GNU Free Documentation License.
It uses material from the
"Warp drive (Star Trek)".
Home Page • arts • business • computers • games • health • hospitals • home • kids & teens • news • physicians • recreation• reference • regional • science • shopping • society • sports • world