Warez refers primarily to copyrighted material traded in violation of copyright law. The term generally refers to illegal releases by organized groups, as opposed to peer-to-peer file sharing between friends or large groups of people with similar interest using a Darknet. It usually does not refer to commercial for-profit software counterfeiting. This term was initially coined by members of the various computer underground circles, but has since become commonplace among Internet users and the media.
Prior to the 1990s, pirated software was simply known as "wares". The rise of "l33t sp34k" (leet speak or elite speech) lent to the substitution of the "z" for the "s". "Warez" was used to indicate more than one pirated software application, as the plural of "software" is "software" and it lacks clarity when referring to more than one "ware". Due to the relatively large amounts of time needed to transfer large files over slow telephone modems and bulletin board systems (BBSes), pirates would typically ask for one-for-one trades from other pirates. Hence, software pirates adopted a merchant-like attitude with their software collections and the term "wares" was apt.
Warez is used most commonly as a noun: "My neighbour downloaded 10 gigabytes of warez yesterday"; but can also be used as a verb: "The new Windows was warezed a month before the company officially released it". The collection of warez groups is referred to globally as the "warez scene" or more ambiguously "The Scene".
'Piracy' is used in this article to refer 'unauthorized use of intellectual property'. See the analysis about word 'piracy' in terminology section.
At the time, patent law in the United States limited all patents to US citizens only. Protected by this act, several businessmen like Francis Cabot Lowell began industrial manufacturing without paying any compensation to the patent holders in Britain. Francis Cabot Lowell's mill was based on technology patented by Edmund Cartwright. Cartwright patent Piracy was government-condoned for over a century until International Copyright Act. During this time, productivity peaked in United States.
At the time, piracy was usually, though not always, profit-oriented. During the 1980s, one of the most famous products targeted were Lacoste shirts. This type of product counterfeiting was and still is done by organized crime groups often based in Eastern or Asian countries like China, Taiwan, Thailand, Russia. These groups illegally produce millions of counterfeit copies of clothing, electronics, microchips, music CDs, VHS & DVD movies, and software applications.
While most copies of pirate software are manufactured in Asian factories, their distribution often begins in first-world nations such as the United States and Western Europe, where the largest international publishers of proprietary software are located. These pirate copies are regularly sold on city streets throughout most of South America, Asia, the Middle East and Eastern Europe. In some countries they are sold at retail price which can be worth several billion dollars annually. While the selling of pirate copies is less common in Western nations, its popularity is growing. In Western nations, pirate products are usually sold in specific areas, such as Chinatown in New York and Pacific Mall in suburban Toronto. Unlike Asian countries where pirate goods can even be sold in retailers, this kind of distribution is rare in Western nations.
It was also quite common in the 1980s to use physical floppy disks and the postal service for spreading software, in an activity known as mail trading. Particularly widespread in continental Europe, mail trading was even used by many of the leading cracker groups as their primary channel of interaction. Software piracy via mail trading was also the most relevant means for many computer hobbyists in the Eastern bloc countries to receive new Western software for their computers.
Copy protection schemes for the early systems were designed to defeat the casual pirate, as "crackers" would typically release a pirated game to the pirate "community" the day they were earmarked for market.
However, until the early 1990s, software piracy was not yet considered a serious problem. In 1992, the Software Publishers Association began to battle against software piracy, with its promotional video "Don't Copy That Floppy". It and the Business Software Alliance have remained the most active anti-piracy organizations worldwide, although to compensate for extensive growth in recent years, they have gained the assistance of the Recording Industry Association of America (RIAA), the Motion Picture Association of America (MPAA), as well as American Society of Composers, Authors, and Publishers (ASCAP) and Broadcast Music Incorporated (BMI).
In the late 1990s, computers became more popular. This was attributed to Microsoft and the release of Windows 95, which greatly decreased the learning curve for using a computer. Windows 95 became so popular that in developed countries nearly every middle-class household had at least one computer. Similar to televisions and telephones, computers became a necessity to every person in the information age. As the use of computers increased, so had software and cyber crimes.
In the mid-1990s, the average Internet user was still on dial-up, with average speed ranging between 28.8 and 33.6 kbit/s (with a maximum speed of 56 kbit/s). If one wished to download a piece of software, which could run about 20 MB, the download time could be longer than one day, depending on network traffic, the Internet Service Provider, and the server. Around 1997, broadband began to gain popularity due to its greatly increased network speeds. As "large-sized file transfer" problems became less severe, warez became more widespread and began to affect large software files like animations and movies. The next generation of networking is optical fiber network, whose speed can reach up to 1.6 Tb/s in field deployed systems and up to 10 Tb/s in lab systems, with this seemingly unlimited bandwidth it is virtually impossible to imagine a limit as to what could be pirated.
In the past, files were distributed by point-to-point technology: with a central uploader distributing files to downloaders. With these systems, a large number of downloaders for a popular file uses an increasingly larger amount of bandwidth. If there are too many downloads, the server can become unavailable. The same is true for peer-to-peer networking; the more downloaders the slower the file distribution is. With swarming technology as implemented in eDonkey2000 and BitTorrent file sharing systems, downloaders help the uploader by picking up some of its uploading responsibilities. When one downloads files, one is not only a downloader, but also an uploader. To a point, the more downloaders there are, the faster the file distribution becomes.
Some people simply take the free software away and claim it is their work. If it is open source software, it is even easier for them to remove any tracks which can identify the original author(s). They then add their own names and/or logos so as to pretend the work is their own.GPL Violations
Other people, in order to make a profit out of freeware, resell their products after stealing works from the original software authors. This affects popular downloads such as spyware tools and P2P-programs. An example is the Kuwaiti company OnlinePcFix, which offers a software named SpyFerret. This software's internal database was later revealed to have been stolen from the complete database of Spybot - Search & Destroy. To hide the fact that the company stole Spybot's database, they made use of weak encryption.Patrick M. Kolla (14. April 2005) Here's another database thief. Spybot Search&Destroy.
Modification and resale has occurred most with "open source" software, where the source code is freely available and modified. An example of this was CherryOS. Its authors took the source code from PearPC and sold it as their own creation. Although the group was later discovered to have copied source code, they still have not publicly acknowledged the theft. This act is against the principles of the GNU General Public License, under which PearPC was released.
However, along with the rise in broadband internet connections beginning around 1998, higher quality movies began to see widespread distribution – ISO images copied directly from the original DVDs were slowly becoming a feasible distribution method. Today, movie piracy has become so common that it has caused major concern amongst movie studios and their representative organizations. Because of this the MPAA is often running campaigns during movie trailers where it tries to discourage young people from copying material without permission. Unlike the music industry, which has online music stores supported by music programs such as iTunes, the movie industry is still currently lacking an alternative against the illegal distribution.
Disorganized distribution usually consists of average computer users, who are using some form of P2P to transfer material. These users often rely on Usenet binaries newsgroups, BitTorrent or IRC XDCC bots to distribute their material. These new releases typically don't spread far, but since there's no real way to track what was released and where, this is hard to do. Disorganized groups rarely release software, since releasing usually requires a competent programmer to patch the original program. Usually these types of releases are MP3, cloned game images and movies.
The typical warez scene release process is as follows:
Steps 4, 5, and 6 can be used to describe all types of Warez, since the distribution format is defined in standards.
Many, if not all, release groups look down on peer-to-peer networks and protest against users making their warez available on such networks. However, the most widespread way to release warez is to leak it through peer-to-peer file sharing networks like the Warez Network (Warez P2P), FastTrack (Kazaa), Overnet, eDonkey (eMule), the Gnutella/Gnutella2 network (LimeWire, Bearshare, Shareaza, iMesh, etc.), and Soulseek. In this way, warez becomes available to the general public.
P2P release process can be as follows:
By now, there are hundreds of copies being spread around in various different networks, and it is relatively easy to find a download for the game, even with www search engine.
The modern warez scene deals with petabytes of data and thus the need for an efficient system of handling files was apparent. A typical CD software release can contain up to 700 megabytes of data, which presents challenges when sending over the Internet. This was especially true in the early days when everything was done via dial-up connections. These challenges apply to an even greater extent for a single-layer DVD release, which can contain up to 4.7 GB of data. The warez scene made it standard practice to split releases up into many separate pieces, called disks, using several file compression formats: (historical TAR, LZH, ACE, ARJ), ZIP and most commonly RAR.
This method has many advantages over sending a single large file:
File verification is accomplished using SFV files, which is usually integrated into the topsites FTP server software so that files are verified automatically as they are uploaded. Ironically, the distribution methods used by the warez scene are so efficient that they are sometimes superior to the ones used by actual software producers.
Releases of software titles often come in two forms. The full form is a full version of game or application, generally released as CD or DVD-writable disk images (BIN or ISO files). A rip is a cut-down version of the title in which important additions included on the legitimate DVD/CD (generally Portable Document Format (PDF) manuals, help files, tutorials, and sample media) is omitted. In a game rip, generally all game video is removed, and the audio is compressed to MP3 or Vorbis, which must then be decoded to its original form before playing.
The production and/or distribution of warez is illegal in most countries. However, it is typically overlooked in poorer third world countries with weak or non-existent IP protection. Some first world countries have loopholes in legislation that allow the warez scene to operate almost legally as compared to P2P-distribution, since it can be proven that shared material was targeted to a limited group.
Piracy like all other words has different shades of meaning. Some denotative, others connotative, some implying social acceptability, others pejorative. Whoever controls access to the discourse is able to pick the words with meanings that frame the reader's response. While the term 'piracy' is commonly used to describe a significant range of activities, most of which are unlawful, the relatively neutral meaning in this context is "...makuse of or reproduc[ing the work of another without authorization" The American Heritage® Dictionary of the English Language: Fourth Edition "Pirate".. Some groups (including the Free Software Foundation) object to the use of this and other words such as "theft" because they represent a partisan attempt to create a prejudice that is used to gain political ground. "Publishers often refer to prohibited copying as "piracy." In this way, they imply that illegal copying is ethically equivalent to attacking ships on the high seas, kidnapping and murdering the people on them" (FSF). The FSF advocate the use of terms like "prohibited copying" or "unauthorized copying", or "sharing information with your neighbor."
On the other hand, many self-proclaimed "software pirates" take pride in the term, thinking of the romanticized Hollywood portrayal of pirates and sometimes jokingly using "pirate talk" in their conversations. Although the use of this term is controversial, it is embraced by some groups such as Pirates With Attitude.
Copyright infringement | Cracking | Internet slang | Software distribution | Software licenses | Warez
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