Computer and video games are generally and popularly categorised into genres. Due to a general lack of commonly agreed-upon genres or criteria for the definition of genres, classification of games are not always consistent or systematic and sometimes outright arbitrary between sources. Within game studies there is a lack of consensus in reaching accepted formal definitions for game genres, some being more popular than others. For example, some schemas are largely semiotic, while others rely more strongly on configurative patterns of interface and mechanics.
Following is a listing of commonly used computer and video game genres with brief descriptions and examples of each. This list is by no means complete or comprehensive. As with nearly all varieties of genre classification, the matter of any individual computer or video game's specific genre is open to personal interpretation. For an alternative arrangement of super- and sub-categories see the List of computer and video games by genre article.
Many of these categories overlap due to the subjective nature of many genres. For example, the Legend of Zelda series has elements of action, adventure and role-playing. This overlapping is further pronounced as more games are being produced and styled as hybrids, blending elements characteristic to one or more popular genres (for example, action-RPGs like Diablo, Vagrant Story, and Dark Alliance).
Fighting or beat 'em up games emphasize one-on-one combat between two players, one of whom may be computer controlled. These games usually focus on martial arts and other forms of unarmed combat. Many of the movements employed by the fighters are usually dramatic and occasionally physically impossible. Less regularly the characters engaged in combat may also employ handheld weapons such as swords, and/or ranged attacks such as chi-based energy blasts.
Similar games with real-life analogues such as boxing, pro-wrestling or Mixed martial arts are generally considered to be in the sports, not fighting genre.
This genre arose in the mid-1980s and became a phenomenon with the release of Street Fighter II; the genre is still popular today.
Notable series of games include Super Smash Brothers, King of Fighters, Mortal Kombat, Street Fighter, Soul Edge and Soul Calibur, Tekken, and Virtua Fighter.
First-person shooters (FPS) emphasize shooting and combat from a specific perspective. Most FPSs place the player behind a gun or other weapon with the player's "hand" holding the weapon. This perspective is meant to give the player the feeling of "being there." However, many FPSs allow for the player to also play while viewing their character from some place outside the character's body. Most FPSs are very fast-paced and require quick reflexes on high difficulty levels.
The fast paced and three dimensional elements required to create an effective looking FPS made the genre technologically unattainable for most consumer hardware systems until the early 1990s. Wolfenstein 3D was the first widely known FPS, and Doom was the first major breakout in graphics; it used a number of clever techniques to make the game run fast enough to play on average machines.
Some of today's most popular FPS series are Half-Life, Doom, Unreal, Quake, Far Cry, Counter Strike, and Halo.
Most of these games are similar to traditional role-playing games played with pencil and paper (notably D&D) except, in this case, the computer takes care of all the record keeping and nondeterministic elements such as dice rolling. Since the emergence of affordable home computers coincided with the popularity of pencil and paper role-playing games, this genre was one of the first in video games and continues to be popular today. Gameplay elements strongly associated with RPGs, such as statistical character development, have been widely adapted to other video game genres.
Though nearly all of the early entries in the genre were turn-based games, modern CRPGs have introduced a real-time aspect. Thus, the CRPG genre has followed the strategy game's trend of moving from turn-based to real-time combat.
Notable entries in the role-playing genre include Torment and series like Baldur's Gate, The Elder Scrolls, Fallout, Final Fantasy, Ultima, and Dragon Quest.
Simulation games are often closely connected with serious simulators, and some them find use in actual training for military or civil purposes.
Combat flight simulators are the most popular subgenre of simulation. Falcon 4.0 and IL-2 Sturmovik are examples of the genre.
There are also civilian flight simulators, Microsoft Flight Simulator and X-Plane being the most popular examples.
Racing games typically place the player in the driver's seat of a high performance vehicle and require the player to race against other drivers or sometimes just time. This genre of games is one of the staples of the computer gaming world and many of the earliest computer games created were part of this genre. Emerging in the late 1970s, this genre is still very popular today and continues to push the envelope in terms of graphics and performance. There are two main sub-genres within racing: arcade and simulation. Arcade racers tend to have exaggerated physics, fanstastical settings and course layouts, and unrealistic damage handling. Simulation racers focus more on accurate handling and performance of real-world cars, many times allowing the player to simulate partaking in real-world racing events, such as the Indianapolis 500 or the Dakar Rally. Simulation racers tend to allow the player to alter the performance of the vehicles, from the looseness of the brakes to the gear ratio of the engines, but this has also been applied in a more arcade-style racing game Underground.
A popular subgenre of the racing game is the kart racing game, which simplifies the vehicle handling and introduces various obstacles and other quirks to the racetrack.
Notable arcade style racing games include Out Run, Mario Kart.
Notable simulation style racing games include Gran Turismo and the Need for Speed series.
This genre emerged early in the history of video games and remains popular today.
There are simulation games built around different warfare, or covering a wide range of types. A well-known example of tank simulator is Abrams. Ships and submarines simulators like Silent Hunter are among the less popular. Flashpoint is a general combat simulator, including simulation of just an infantry soldier along with tanks, aircraft and boats. Its improved version, VBS1, is used for actual military training.
Web based strategy games are a less popular variant where the player does not need any additional software installed at their computer because the games have web site interfaces. Such games often last for several months, before the round ends and the game restarts. Some of these games are extremely popular and have hundreds of thousands of players. Examples of web based strategy games are Planetarion, Dawn of Myth and Terra Incognita.
Massively Multiplayer Online RTS (MMORTS) is an extremely small subdivision, but has proven to have great potential. Games of this sub-genre include Shattered Galaxy, Mankind and the recently scrapped in development Sovereign.
Examples of games in the real-time strategy genre include Warcraft, StarCraft, Command and Conquer, Age of Empires and Total Annihilation. Examples of turn-based games include Sid Meier's Civilization, the Heroes of Might and Magic series, the Fire Emblem series, and Shattered Union. Examples of hybrid games include Rise of Legends, Age of Empires III, and upcoming Sins of a Solar Empire.
Perhaps the most known game of this type is SimCity, which is still popular and has had great influence on later city-building games. SimCity, however, also belongs to the God Games genre since it gives the player god-like abilities in manipulating the world.
Adventure games were some of the earliest games created, beginning with Colossal Cave Adventure in the 1970s, later developing into the Zork series, and rising to popularity in the 1980s and early to mid-1990s. They cast the player as the protagonist of a story, normally requiring the player to solve various puzzles using various artifacts. The earliest adventure games were textual (text adventures or interactive fiction). In these early adventure games, the player uses a keyboard to enter commands such as "get rope" or "go west" and the computer describes what is happening.
As graphics became more common, adventure games began to supplement and later on replace textual descriptions with visuals (for example, a picture of the current location). These graphical adventure games still used textual input. There is still an active community of interactive fiction authors and players, although major commercial enterprises are rare.
The growing use of mice led to the 'point-and-click' genre of adventure games, where the player would no longer have to type commands. The player could, for example, click on a hand icon and then on a rope to pick up the rope.
In the late 1990s the genre suffered a large drop in popularity, mass-market releases became rare, and many proclaimed the adventure game to be dead. However, as of 2005, the adventure game genre is showing signs of a revival, with games such as Trace Memory, Fahrenheit, Ace Attorney, and Dreamfall being produced.
The most notable, and without a doubt most famous and best series of adventure games, is The Legend of Zelda series. Other notable titles include Day of the Tentacle, the King's Quest series, and the Monkey Island games. Some more recent notable titles include The Longest Journey and Grim Fandango. The more action-oriented adventure games, such as Full Throttle, incorporate other modes of gameplay.
Notable games in the genre include the Carmen Sandiego series, Mavis Beacon Teaches Typing, and the Oregon Trail series. Programming games like Robocode and Core War may also be put in the educational category. A somewhat less serious approach to the genre is typified by the typing tutor The Typing of the Dead.
Maze games need logical thinking to foresee where the enemies come. One must be able to foresee hostile attacks about the flanks to escape from them. The most famous game of this genre is Pac-Man. This genre frequently crosses over with Puzzle, but it often gets by completely without jigsaw puzzle elements and demands only reaction and planning. Notable games include Pac-Man and Ms. Pac-Man
Music games are typically arcade games that challenge the player to follow sequences of movement or develop specific rhythms. Some games require the player to tap out rhythms using a game controller or keyboard while others require the player to actually dance in sync to music. This genre arose in the late 1990s with the increasing popularity of rap music and the success of Dance Dance Revolution.
Notable music games include Amplitude, beatmania IIDX, In The Groove, PaRappa the Rapper, and Dance Dance Revolution.
The control scheme in pinball games is, for the most part, the same. In today's consoles, left and right "shoulder" buttons are generally used to control the left and right flipper. Some games automatically fire the ball into the playfield, while others require you to press a button to pull down the spring-loaded plug and fire the ball into the playfield.
In some cases, a pinball game may feature more than two flippers. Two are generally located at the bottom of the playfield, and others (generally only one or two more) are found above the bottom two.
Pinball games have become more popular in recent years on handheld systems, as opposed to consoles. Some games in this genre include Metroid Prime Pinball (Nintendo DS) and Pokemon Pinball (Game Boy Color).
This is one of the earliest genres of computer games, and was once very popular and well-supported, but has declined with the increasing popularity of 3D graphics. Traditionally, platform games were 2D, viewing the environment from a side-on, 'cutaway' perspective. This could be done easily with sprites and was simple for early computers to handle. 3D computer graphics have removed the necessity for this restricted view, and can create platform worlds in full 3D. However, this loses the simplicity of control and gameplay of the 2D games. Nonetheless, 3D platformers are not uncommon. Also, while it may not always be the case, the so called 2.5D games are essentially platform games, with 3D rendered graphics but 2D platforming/side-scrolling gameplay.
Traditional elements of platform games include running, jumping, and climbing ladders and ledges. Fighting and shooting are also frequent elements.
Notable platform games and series include Mega Man series, Donkey Kong, Super Mario Bros., Metroid, Lode Runner, Commander Keen, Sonic the Hedgehog, Spyro the Dragon and Crash Bandicoot and the Prince of Persia series.
Puzzle games require the player to solve logic puzzles or even navigate complex locations such as mazes. This genre frequently crosses over with adventure and educational games. Some arcade games, in particular Tetris-variants, are often labeled puzzle games, despite the fact that gameplay depends on hand/eye coordination and quick reflexes, rather than thought and logic.
Famous puzzle games include Lemmings, Minesweeper, and Boulder Dash; see list of computer puzzle games for more.
A somewhat more recent genre, sometimes referred to as a "sneaker" to make contrast with the action-oriented "shooter" subgenre. These games have much in common with the first- or third-person shooter types, but tend to emphasize subterfuge and precision strikes over the more overt mayhem of shooters. Examples of the stealth genre include the Thief series, the Metal Gear series, Splinter Cell series, and Beyond Good & Evil.
Survival horror games focus on fear and attempt to scare the player via traditional horror fiction elements such as atmospherics, death, the undead, blood and gore. Many of these games include first-person shooter elements.
The genre is thought to have originated with Alone in the Dark and to a lesser extent System Shock, and was popularized by the Resident Evil series. Other notable games in the genre include Silent Hill and Fatal Frame (Project Zero).
Famous vehicular combat games include the Carmageddon series, Interstate '76, and the Twisted Metal series. Some of the newer, less known games are Bandits: Phoenix Rising and Hard Truck: Apocalyptic Wars
Interactive movies came about with the invention of laserdiscs. These games are pre-filmed full-motion cartoons or live-action sequences, where the player controls some of the moves of the main character. For example, when in danger, the player decides which move or action, or combination to choose. In these games, the only activity the user has is to choose or guess the move the designers intended him to make.
With the evolution of the more flexible 3D graphics, interactive movies are quickly disappearing.
Notable games of this category include Dragon's Lair and Space Ace.
Notable games of this category include Duck Hunt and the Virtua Cop, House of the Dead andTime Crisis series.
Scrolling shooters, a sub-genre of "shoot 'em ups" or "shmups", place emphasis on shooting, and usually simplify other gameplay aspects of in deference to this. Several of the earliest arcade games (such as Space Invaders) could be classed as shoot 'em ups, although in practice they are usually not.
The games that typify the shoot 'em up genre are scrolling shooters - shoot 'em ups that are traditionally played on a long, 2D, scrolling playing area. Scrolling shooters are generally classified by their direction of scroll: the most common are horizontal (side view) and vertical (top view) shooters. Two examples are R-Type and Raiden respectively.
There are also fixed shooters, which take place on a single screen; for example, 2084.
The scrolling shooter is an early one, with its roots in the early 1980s. It has a mixed following nowadays, however, classic-style 2D shooters are still being made, commonly rendered in 3D graphics. Ikaruga is a popular modern shoot 'em up.
Computer and video game genres
Genre (Computerspiel) | Géneros de videojuegos | Ĝenroj de videoludo | Type de jeu vidéo | Lista gatunków gier komputerowych | 电子游戏类型
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