The talker is a kind of chat system that was originally based on MUDs.
Talkers start with a virtual world in which people log in remotely (usually via telnet), that has a basic text interface with which to communicate with each other, in a similar way to how MUDs work, but without the games. Some talkers have added simple games, some even almost as detailed as the games that exist in MUDs.
Early internet talkers were primarily hosted on a University server without the permission of the University, and hence when the University found out about them they were shut down. Most of the first users of these talkers were from the same University or else from a nearby University. From 1994, a lot of talkers were hosted on privately owned servers, and were owned or hosted often by the system administrator, manager or sometimes owner of the school or company.
The first talker that was hosted on the internet was created in 1990 by Chris Cat Thompson, and was called Cat Chat, which was based on LPMud, a type of MUD code. In 1992, Daniel Cheeseplant Stephens created the code for Cheeseplant's House, which was the first ever popular talker, and hence 1992 is regarded as the "true" beginning of the history of talkers.
A friend of Chris Thompson, Simon Burble Marsh, developed a code-base for a new talker called "Elsewhere", which later changed its name to Foothills, one of the most popular talkers of all time.
Once Foothills was created, the number of talkers increased dramatically.
In 1993, Marble Madness appeared, using the same ew-too code that was used in Foothills. Later in mid-1994, Simon Marsh, the creator of Foothills, in collaboration with Michael Wheaton, after whom Foothills was named, released the code for public download, and have since stated that Marble Madness, or Surfers, as it was later known, had done nothing wrong, as the code should be freely available.
Foothills staff then created the 3rd major talker Resort based on the "Elsewhere Too", or ew-too code.
In 1992, a major alternative to ew-too code was being developed by Neil Robertson as part of a school project on the history of talkers, and he based the code on UNaXcess, an early talker from 1984. His project was called "TalkServ", but later released it publicly as NUTS, or Neil's Unix Talk Server. He created the code in 1993, and made his code able to be freely downloaded immediately, thus making a proliferation of NUTS talkers, which eventually became the preferred code base for talkers.
The first major NUTS talker was Crossroads that was opened in 1993, with Ncohafmuta, another major NUTS talker, released in 1994. Soon afterwards, in 1994, the first major adult-orientated talker, Lintilla was created using NUTS 2.1.
Lintilla was also the first talker to have more than 1 talker on the same network, which they called "multiple worlds". With the split off of Sleepy's multiple worlds in 1995, and subsequent creation of Fantasia's multiple worlds in 1995 and Planes of Existence in 1996, multiple worlds talkers became increasingly popular. Seeing this, NUTS 3 was developed in 1996 allowing for users to link several talkers together.
A number of other hosts started up as alternative hosting companies to talker.com. This actually impacted on the MUD community, and a company called MudServices.com started their own MUD hosting community, their keynote mud being Aardwolf.
With the proliferation of these hosting places, everyone could have their own private talker. As such, the number of talkers grew exponentially, whilst the number of users did not. This was no more obvious than with Fantasia's multiple worlds which grew to 30 worlds by 1998, with at times less than 5 users combined on the 30 worlds.
There have been 5 major controversies in the history of talkers. These are as follows:
Different sources speculate as to whether these 5 major controversies are the main cause of talker downfall, or if it is the series of allegations that exist on every talker in history, and the on-going internal politics, or even if it was simply the fact that ICQ and instant messengers came out. Whilst talkers were relatively popular from 1992-1998, and had some popularity until 2000, they are now quite small and there are very few of them remaining.
Originally, the most common way users connected to talkers was by using raw telnet clients (see below) or by using various MUD clients, which were developed to be used on MUDs.
However, as talkers developed, a number of clients were developed that were specifically tailored for use with talkers. While MUD clients primarily focused on triggers, scripts, speedwalks, macros and other tools involved in enhancing the gaming environment, talker clients were focused more on making talkers simpler to use, such as easily being able to use several talkers simultaneously, and focussed on things like colour and layout.
With the advent of the World Wide Web, Java programs were released which embedded the telnet clients directly within web pages.
Most personal computers come with a form of telnet client included, which is sometimes referred to as raw telnet. This client does the bare basics - it allows a user to connect to the talker, and they can talk - however it often does not allow a user to see what they are typing, does not allow line-editting, and is very difficult to use. Most regular users of talkers, sometimes referred to as spods, therefore prefer to use an individually-tailored client.
Regardless of which telnet client is used, including Java and other web-based clients, nearly all people connecting to a talker are still using telnet, and hence anything that they type in the talker can be spied on by network sniffing, including their passwords and every word that they type. Nonetheless, the average user feels that this security problem is acceptable, as they believe that hackers are unlikely to want to spy on them.
An Advanced SU (or Upper SU) was just a superuser with more powers. They had more tools at their disposal to do things, or could set more permanent consequences to troublemakers than a regular SU could. Where talkers made such a distinction between SU levels, the regular Superusers were usually called Basic SU or Lower SU. Sometimes Advanced SUs were called Senior (not to be confused with the use of the same term to describe a Lower Admin at other places).
A Lower Admin was the highest of these intermediates, and was usually (as per the name) considered more Admin than SU in nature. Lower Admins had some ability to overrule SU decisions such as site bans (and often, even setting such a ban required an LA at minimum to do it), to view the system logs, and to grant residents greater rights such as more rooms or a longer list. On some talkers, this position was called Senior SU, rather than Lower Admin, which denotes the LA's role as more of a high-ranking staff member rather than as a site owner (which the term Admin implies). Usually where the term Senior SU was used to mean Lower Admin, the regular SUs were just Superusers (or Normal/Regular SUs)
The main difference between ew-too and NUTS is that ew-too required for you to type in "say hello there" while with NUTS you could type in "hello there" without a command. NUTS also required a . before each command, while ew-too did not. For example, in ew-too code you would type "tell jack what's up?" while in NUTS code you would type ".tell jack what's up?". In both codes, there were command shortcut keys that could be used, for example > was often used for tell, and in ew-too talkers, ' was used for say. So you could type in ">jack what's up?", and this could further be shortened to ">j what's up?", so long as jack was the only person online with a name starting with "j". EW-Too also had a 'converse' mode where whatever you typed would be said, and you needed to use a dot command to exit back into normal behaviour. However, later versions of NUTS incorporated the ew-too style as an alternative. In some modified NUTS 3 talkers, a user could type in ".ewtoo" and all of their commands would change to ew-too style. In other unmodified talkers, the .mode command can accomplish the same thing. Thus NUTS talkers could be accessed by people who were more familiar with ew-too style code.
Some big ew-too talkers required a user to register before entering the talker, often sending an e-mail to a system administrator before logging in for the first time - thus having a delay of 1-2 days before entering *. However, most ew-too talkers did not operate in this way, and some NUTS talkers also asked you to register in a similar vein.
Whilst there are a variety of other code bases in existence, some of which were created independently to either of these, talkers can be generally categorised as having similarities to one of the two code bases. Ew-too is often regarded as "a MUD without the game" and is attractive to MUD users as well as MUSH, MOO and MUCK users.
Both code bases are equally powerful in their different ways though only NUTS allowed you to roam to a different talker without having to log onto it, a theme continued in NUTS-4 which allowed many-hop roaming effectively creating a traversable talker network.
However , as the web took off and interactive web and GUI based chat clients arose , "telnet" command line based talkers slowly died off.
Since 1998, NUTS and Ew-too coders have worked in collaboration with each other, and they share a history. *
Most talkers had a variety of other commands, with 50-60 commands total being a typical number. A lot of talkers used the command "set" and then had secondary commands associated with that, allowing you to set your time zones, see if you can see tells, and so forth. Most also had a few which were restricted to the WIZ/SU or GOD/ADMIN levels, for rules-enforcement and program stability purposes.
The use of these commands made for an appearance which is similar to how instant messenger programs like MSN Messenger work today. However, they also allowed actions and for you to change your descriptions and such very easily. They were a lot more anonymous than instant messenger programs, as there was no possibility that someone could accidentally find out who you were. IP addresses were only ever visible to the WIZ level users (unlike IRC). They were considered to be a safe way to chat to people.
This division is notable within the description of talkers. Whilst a number of articles were written in various magazines about talkers, they were almost exclusively about ew-too talkers, specifically the "big 3", Surfers, Resort and Foothills, and a reader of these magazines could easily conclude that NUTS did not exist. So big was this division that a recent BBC article about talkers failed to mention the existence of NUTS talkers - and referred to the big 3 plus a relatively unheard of talker called *" target="_blank" > And beyond that, Neil Robertson's history of talkers, which now recognises ew-too talkers, does not list a single adult-orientated talker. *
In a similar vein, many talkers had alliances. Whilst these were often determined by the code base and style of talker, they often existed between individual talkers who shared a common desire. Great relationships existed through these alliances, and they may share users, share admins, or recommend users from one talker to be admin on another. Much mutual advertising existed through an alliance. In some cases, 2 or more talkers may even act as one, and may even end up merging, either to create what is effectively a multiple worlds service (such as Ancient Realms) or to be hosted all on the same site. The strong alliance between Foothills and Resort, or between Lintilla and Fantasia's led to at various times both talkers acting as one.
In a similar vein, it was not uncommon for a variety of other net relationships to develop. Someone might have a net father, net mother, net brother, net sister, and net children, and this could be done regardless of age. A net father could in fact really be younger than you, and children could be older. On BDSM talkers, this also included the ability to permanently own a slave, as well as many other complexities.
On some occasions rumours were in fact true. Whilst there is ongoing dispute about the technicalities of what happened, events such as Surfers suddenly having Foothills' code, or Sleepy's suddenly opening up with the exact same code as Lintilla were not disputed. The specifics of why or how, however, were. What made a rumour really hurt was not whether it was actually true, but rather if it was possible. For example, the rumour about Cat from PoE being anti-zoo was based on his promotion of Cowlover to sorcerer, someone who was hated. Whilst Cat insists that he was just doing what he was told, the reality is that that rumour stuck. Many other rumours have stuck for similar reasons, regardless of them being true.
Rumours could destroy a talker completely, or turn its user level in to rubble. Publishing of rumours on web pages and posting of them on other unassociated talker's message boards was a good way to hurt the talker. As a result, many talkers refused to even have a web page other than to simply state how to connect. www.surfers.org, for example, did not even mention that Surfers even has a talker on the service, let alone a description of it. www.surfers.org has been removed, but The Wayback Machine provides an archived copy of the page.
But rumours often had the opposite effect as well. A talker which is subjected to particularly nasty constant criticism and rumours, such as Crystal Palace was, may actually gain in popularity, due to people going to the talker to try to find out if it was true, and then concluding that the talker had been scapegoated or treated unfairly.
Talkers which were regularly the subject of rumours often had especially loyal and antagonistic users, who would retaliate particularly nastily. If anyone repeated a rumour to a loyal user of a talker who was subjected to constant rumours, the users of that talker may go to great extremes to seek revenge on that user, often going to the lengths of severe harassment, cyberbullying and cyberstalking, sending a virus to their computer, and sometimes even worse.
A lot of users described talkers as their real home, and their actual real home, where they lived and their family as being fake. It was common for people to use such terms as "family" to describe their fellow users. "hugs" was a common expression used to welcome people who they knew and loved.
The description of talkers, and the way that commands worked went well beyond simple roleplaying. Whilst in a MUD or the like, a user might pretend to battle, they would really know that it was not real. In a talker, most long term users were very serious with what they were saying or actioning, and, if they were able to do it for real, they really would.
Amongst this, however, were a number of casual users who would "play" on the talker, and not take it seriously. Some would pretend to be someone that they were not, the worst case of this being if they pretended to be a woman when in fact they were a man. Whilst that is tolerated on a MUD, on a talker it is perhaps the worst offense imaginable. Some players would say things to the screen as part of cybersex but in reality be quite bored. Some people would tell terrible lies.
The general feeling amongst most long-term talker users is that players were not generally appreciated. Thus, whilst police officers would occasionally use a talker to try to catch a suspected paedophile or even zoophile, the falsity of their methods meant that most talker users were able to notice them quickly. Many talkers indeed had a policy to ban "players", and hence many police officers found themselves banned by talker owners, and unable to complete their "stake out".
The general feeling within a talker community was to protect its users, even if they were breaking the law in real life. So long as they did the right thing on the talker, that was all that mattered to them. Even when a talker owner had been required by law to assist police to capture a known criminal, their doing so was often seen as a reason for abandonment of the talker.
Talker lists typically had a short 1 line summary and/or a link to a homepage, and hence from 1995 onwards, an increasing number of talkers had their own web site to offer a brief explanation of the talker. Thus, someone interested in talkers could first go to the homepage and have a quick look, or else they could go straight to the talker.
A small number of talkers had extensive web sites, which encouraged participation in their web sites. Lintilla had some photos of users, as well as links to resources, while others had historical reports listed on their web sites, such as Foothills, which then formed ewtoo.org, which listed their relevance to the history of talkers. A small number since 1999 have also included message forums as part of their service.
Once new users were convinced to go to a talker, if the talker had nobody on it, unless it was a theme community with a particularly strong theme, a new user would typically leave. Thus most talkers, prior to advertising, would first hire a group of administrators, or WIZards, whose main role would be to greet new users, and a talker, especially in early creation, would make sure that there was 1 WIZ on at most times of the day.
As a talker grew, it became established either because of consistently high user numbers or because of having a popular theme and unique code. Thus talker creators were always making new code, and the number of code bases available became infinite.
Once the population of a talker started to dwindle, it would be pronounced as "dead" once it got below a certain user level (for example, less than 10 users on at a time), and, while this was acceptable for new talkers, if an established popular talker lost users to drop down to this level, it soon lost even more until there were few left.
However, from 1998, with the popularity of ICQ and other instant messenging software, combined with the perceived increased security issues with talkers, an allowance was made for dwindling user numbers, and the pronouncement of "death" is not as severe as it once was.
Given a choice of several talkers on the same or similar theme, users would typically go to the one which had the highest user level, and avoid the others (although some, may go to all of the talkers, regardless of popularity). Thus it was important to be unique, or alternatively to be the most popular.
The advent of talker.com in 1996 and subsequent hosting services meant that from 1996-1998 there was a boom of number of talkers (but not of users), which was no more obvious than with Fantasia's multiple worlds, that had 30 worlds at one point in time. This led to a growing belief that there were too many talkers, and hence non-unique talkers that were not the most popular of their kind were often petitioned to be shut down. From 2000, a lot of them did, for that very reason.
One of the major forks of NUTS 1 was Iforms, which in turn was used to create Ncohafmuta, which formed part of the inspiration for the major NUTS fork Amnuts. NUTS 3 led to the creation of Amnuts as well as rNUTS and Talker OS in 1998.
In the Ew-too family, Summink was the code-base of choice at first, after its release in early 1994. The original Ew-too may have been "cleaner" code, but Summink had slightly more features, and was compilable on a Linux-based machine with less difficulty than Ew-too. In late 1995, the first of the Sensi-summink releases was made public, and new talkers were more likely to base on this code, due to improved stability, although existing ones rarely scrapped their original-Summink codebases. Playground 96, released in mid-1996, changed the ew-too world forever, as it was the first significant increase in the out-of-the-box amount of features since Summink. Unfortunately, PG96 was also the buggiest of the bases, and there was tension between the two forks until they were partially remerged by Sensi-PG (early 1998, mainly a SensiSummink base with PG features patched in) and then Playground-Plus (mid to late 1998, a bugfixed and stable direct-descendant of PG96). Somewhat ironically, however, the big-three are all old enough that they're based on early code, and the featureset of a PG+ talker is almost a stigma because it means the talker is relatively new.
Every new talker created their own unique code that would work on their own talker, and they would typically say that their talker was "based" on a particular code, rather than being an exact copy. As talkers evolved, so did their code, and at some point they would declare a new name for their code. The family tree of talker code development is far from complete, as a true family tree would include almost every talker every created.
Today there are a number of code bases available for public download. These include:
Around about 1998, work started on a re-write of the code base overhaul the current system whilst keeping the quirky aspects that many users had grown to know and love (such as pressing 'G' to quit). By September 1999, the new system was ready to be rolled out.
Today the system is known as UA2 to most people and is mainly haunted by current and ex students from the University of Manchester Computer Science department and members of its computer society, CompSoc. As well as the familiar telnet interface, there is also a web-based version of the client (uaHTTP) that is more friendly to beginners.
The code for UNaXcess (client and server) is available for free download at ua2.org.
This talker base was eventually used by Neil Robertson in 1992 as a school project investigating the history of talkers, called "TalkServ", in which he created his own code, calling it "Neil's Unix Talk Server" or NUTS for short. This code base eventually eclipsed ew-too as the most popular talker base in the history of talkers.
Some examples of NUTS-style all ages talkers include:
After it was closed, Daniel Cheeseplant Stephens, a user of the talker, was inspired to create his own talker, Cheeseplant's House in honour of Cat Chat, and thus talkers were born.
CPH was initially only opened whenever Cheeseplant was physically in the computer laboratories, however that was several hours per day. But as time went on and the code was developed and Warwick University was opened up to the internet in all of its glory, Cheeseplant made the decision to occasionally leave the Cheeseplant's House talker open when he was not in the computer laboratories.
On 4 February 1992, the Warwick University administrators, under the direction of the Director of Computing, closed CPH, removed access to the network port, and placed a banner message indicating that it had been withdrawn. Cheeseplant also received a threatening e-mail from Mark Brady, a system administrator from UMIST, requesting for personal information about the people who used CPH, as well as access to logs of what they said.
Cheeseplant was unable to respond to these requests, primarily because he had never logged any conversations, and as a result received a number of other threatening e-mails from Mark Brady, suggesting that the talker was a "hotbed of hacker activity".
On 6 February 1992, Cheeseplant was suspended from the Warwick University computer system, as penalty for operating the CPH talker on their network, and stealing their computer resources. Cheeseplant met with the administrators of the Warwick University computer services, and explained his case, which was successful in that he managed to get his computer account back. However, he would never again open his talker for general use (it was up briefly many, many years later when he dug out the code and got it working on then-current systems).
The talker existed at Warwick University for 6 months, hidden from administrators due to its small size and low bandwidth, rarely having more than 20 users on at a time.
In November 1992, system administrators from Warwick University discovered Elsewhere, as they had similarly discovered Cheeseplant's House in February 1992, and they shut Elsewhere down.
It almost died then and there, if not for one of its users, Michael Footsteps Wheaton. Footsteps provided Elsewhere with a new site in Florida, loligo.cc.fsu.edu 2010. In acknowledgement of his efforts, Elsewhere was renamed Foothills, a name that it carries to this day.
With Foothills, as it was now called, hosted in USA, and a much faster connection speed, American users had a much faster connection, without the massive trans-atlantic lag, and the popularity of the talker, especially to users in America, increased exponentially, and before long it had as many users as Cheeseplant's House had had while at Warwick University a year earlier.
Footsteps left Florida State University soon after the talker was first hosted there, and, whilst its systems administrator initially tolerated it, early in 1993 he decided to boot the talker.
Footsteps gave Foothills a 3rd home, at backus.mtsu.edu 2010, however everyone knew that it would be for a short time only, as the University would eventually find it and shut it down.
Foothills moved to its 4th home at vulture.dcs.king.ac.uk 2010, thanks to another of its users, Jeremy Fox Doran, who hosted it at Kingston University. However, this meant that the talker was back in the United Kingdom and hence its lag was again terrible for American users, and its popularity suffered because of it. Eventually, however, for the 3rd time in its history, the system administrators blocked the talker from operating.
Another user, Rod Ecthelion Morgan found Foothills another home, at marble.bu.edu 2010. This was the site of largest growth for Foothills, as it had a very good connection, and the user base quickly grow to have over 200 users on at a time on a regular basis.
After 2 1/2 years of relative secrecy, Neil Althanasius Soveran-Charley placed the source code for Surfers on an FTP site, and soon Elsewhere-based talkers were everywhere.
Today, Foothills still operates, at foothills.tk 2010.
A few of the superusers of Foothills became disenchanted with the way that Foothills was being run and obtained a copy of the code, during one of the periods of downtimes on Foothills when copies run by various FH administrators sprung up. This was used to create their own talker, Marble Madness, on shadowfax.surr.ac.uk 2010. The name Marble Madness was meant to reflect the super users' anger at the way that Foothills was being run on marble.bu.edu 2010. Marble Madness was still under development at shadowfax.surr.ac.uk 2010, when in December 1993 Foothills once more suffered a period of downtime. This time no-one else stepped in to offer a temporary alternative, which lead to Athanasius quickly reworking the theme of Marble Madness to be put up as Surfers (a name that had been proposed for an off-shoot talker during a previous period of Foothills downtime, which was why Athanasius had a 'Surfers' login banner to hand). This was hosted on muscle.rai.kcl.ac.uk 4242, initially without the permission of that machine's admin, Ian Roosta Dobbie, who was out of the country and not contactable at the time. Athanasius was debating, on his last night before going home, whether to leave Surfers up during the coming Christmas holidays when the decision was made for him due to a powercut at The Univeristy of Birmingham where the computer lab he was using was situated. This left him unable to shutdown the talker even had he decided to. A quick email explaining the situation to Roosta was sent and fingers crossed. As it turned out Roosta was entirely happy to host the talker and thus Surfers became a permanent fixture on the scene.
Subsequently Burble did give Surfers his blessing to be using the code, even giving access to an updated version of it once he had introduced 'dynamic rooms' code to Foothills.
After Surfers was made public, there was a shift, European users started to use Surfers whilst American users continued to use Foothills by perference. Both talkers boomed, Foothills remaining the busier always, due to it being the oldest, and first thought-of, and also having the quicker link for the more numerous American users.
It is often closed to new connections * due to its high popularity, and a user must e-mail the administrator in order to log in for the first time.
The talker is run on surfers.org on port 4242, which is indeed a reference to The Hitch Hiker's Guide to the Galaxy, port 42 itself not being useble by non-root processes on Unix systems.
Its official advertisement * is of being "A talker inhabited by a group of lazy long-haired, tanned layabouts who bum around on the beach all day desperately trying not to do any work."
It is regarded as important to the history of ewtoo, and hence to the history of talkers, and is the primary focus of LiveJournal's spod community
The Resort was created in October 1994 by Adam J. Foxson (Fox), Brian Teyssier (apocalypse) and Gwendolyn R. Schmidt (vampyra) at Carnegie Mellon University in Pittsburgh, PA. The source code upon which the Resort was originally derived (EW2v2) was released to us directly by Simon Marsh (Burble) and Michael Wheaton (Footsteps) of Foothills, a few weeks before its public release. The port number (2323) that we chose was the numerical part of the street address at which Adam resided at the time.
We had one goal in mind. We wanted to create the best Talker in the world. It was our desire to create a free, internationally accessible service that would positively impact and benefit people across the globe by providing a place where people could relax and make friends and meet people. We wanted to create a Talker with a drastically better user experience over the alternatives that existed at the time.
A close friend, Ethan Nason (eth) graciously offered to host the Resort from his account at netcom for testing purposes. Adam spent weeks upon weeks adding new features, customizing, fixing bugs and testing in preparation for our public opening.
Meanwhile, Brian and Gwen handled administrative and operational tasks. They also tirelessly searched for a permanent place to host Resort.
The first version of Resort was based on EW2v2 (Foothills version) running at netcom9.netcom.com. Shortly thereafter, Neil Charley (Athanasius) provided us with EW2v3 (Surfers' version), which was more stable and featureful. We happily upgraded.
Weeks later, we found what we thought was a permanent site; A site in Zaire (central Africa) that was willing to host us. Unfortunately, our connection to the machine was extremely slow and disqualified the site.
A week later, we got our big break. Randy Hagan from the University of Denver, Colorado offered us hosting on a Sparc10 running Solaris. This was positively ideal. The Resort officially opened to the public shortly thereafter, running at evans.cudenver.edu 2323.
We then went on an advertising, marketing and promotion blitz. We announced and advertised the opening of Resort on dozens upon dozens of places: the web, mud lists, gopher, and Usenet. News about the Resort started to spread via word of mouth. The result of which ended up with us granting hundred of new residencies per day.
Not much more than a year later, the Resort became the most popular and frequented service of its kind on the planet. On Wednesday, February 14 1996, we reached our highest resident count ever--even to this day--of 539 simultaneously connected users with over twenty thousand residents.
Well over a decade later, the Resort has grown and changed in many ways. We are now hosted on a private machine thanks to donations from our user-base, and hosted on a private network thanks to Mitch Franzos. The codebase is almost wholly different now than from what we started with; It's rock-hard stable, and includes hundreds (if not thousands) of new features, enhancements, improvements and bug fixes over that which we started from.
The Resort enjoys friendly relationships with other Talkers, having provided honorary staff privileges to various other Talker's Administrators. Additionally, we have collaborated and shared code that implements various features with other Talkers, and vice versa.
Throughout the years, our residents have organized several "fests" which provide users the opportunity to meet each other in real life. We are particularly pleased that many marriages and long-term relationships have been forged on the Resort and through these fests.
Not without its downside, the Resort has had some hiccups in the past. In the beginning, we suffered from some stability (crashing) issues that sometimes resulted in the loss of data. Likewise, we initially had--for a period of time--certain quality-of-service issues; To be precise, a number of residents were dissatisfied with the service they received from staff. In fact, some long-term residents might remember the infamous day a decade or so ago, when one of our superusers, who went by the name "Myth", randomly nuked hundreds of accounts. We have since established a high priority on quality, training, and service.
The Resort is a non-profit volunteer-run service. We have never, and will never charge users to use the Resort. However, there was a time in our past where we experienced financial complications and instituted ads inside the Resort itself, and our website. Due to an outcry by our user-base, we scrapped the ads, and were summarily rescued by the kind and generous donations of many individuals.
The Resort has been used for some unexpected purposes over time, including business-based virtual conferencing, and distance education for some universities.
Resort's core is a C/C++ system with various sub-systems implemented in Perl and shell, totaling over 100,000 lines of code. The Resort is currently hosted on a Linux box, with a T1 connection to the internet, using an internal/custom database format. We use CVS as our revision-control system.
The Resort's staff structure is comprised of superusers and administrators, in which there are several levels in each category. Superusers generally handle operational tasks, whereas administrators handle administrative tasks, including the training and management of superusers.
James Hawtin (Oolon), Daniel Stephens (Flickering), David Thompson (David), and Adam J. Foxson (Fox) are the primary architects of the Resort's source code as it exists now. Each have spent an an immeasurable amount of time, effort and energy into enhancing and improving the Resort's code. The Resort would not be what it is today without the contributions of these individuals.
Similarly, the Resort would never have found its success without the tireless efforts of the following people, who have all made very significant contributions throughout our history: Vinodh Abeygunwaradeen (boomarang), Jeff Balaz (Jeans), Jeff Brown (Reds), Carol Brophy (nala), Carolyn Mae Bull (StarryEyed), Dawn Engle (phantom), John Forrest (forrestperson), James Greenhalgh (slaine), Chris Hamilton (imagination), Nancy Heslin (bonbon), Erica Hoard (artemis), Biff Joanes (Biffjoanes), Chris Kehl (pooh), Leen Kievit (Xample), Wayne Mccredie (dardalion), Ethan Nason (eth), Kelli Sheppard (Coyote), Pete Tikkanen (Trudeau), CJ Woreth (Chicki), Neil Charley (athanasius), Simon Marsh (Burble), Michael Simms (Grim), and Michael Wheaton (Footsteps). We would also like to profoundly thank each and every superuser that served the Resort's user-base, of which there have been entirely too many to mention individually.
While to this day the Resort continues to have a solid community, it has largely lost its relevance with the advent of instant messaging, and MMORPGs. However, as long as people continue to enjoy and visit the Resort, we will continue to keep it running.
Derided by both Surfers and Resort users as being highly cliquish, Forest was ran by a group of admins who were almost exclusively Austrailians, and was considered at the time one of the "big 4" by the peak of ew-too talkers in the mid 1990s, although it was closer to running at Foothills user levels than Resort or Surfers. Forest suffered from massive trans-pacific lag at times, hampering its growth among American users, although it was by far the place of choice for Austrailians.
The cliquish nature of Forest was manifested in several ways, most notably by the decision to implement clans, which were effectively resident-level member run permanent channels complete with their own internal hierarchies. As a result, becoming a clan leader was nearly as sought out as becoming a superuser.
Forest suffered in its early days from code problems more severely than the other big talkers, perhaps most because of its lack of connection with the other major EW developers, but it eventually became a highly specialized and relatively stable code base, and was arguably the most innovative of the big talkers, implementing new features well before they were adopted elsewhere.
However, one fateful decision seems to have sealed the talker's fate. The administrators (or Directors, as they were known as) decided that their best move would be to switch to an entirely new base code, called key, which they developed to be fairly similar in interface to the EW base, but wrote in Java. Unfortunately, this switch, along with the decline of talkers generally, caused Forest to be the a casualty, and by 2005 Forest was gone entirely.
Forest's legacy does live on through some descendants, however; a former Forest Admin (trap) joined with two former Forest superusers (astyanax and Nogard), to start their own talker called Playground in 1995, which became the base code for many of the later talkers of the EW line, particularly after UberWorld's Silver fixed most of the bugs. Additionally, virtually all codes today include Forest Director Subtle's anticrash code, among other features first developed in the Realm.
There were many other less common sub categories as well. And indeed many users who used for example BDSM adult nuts-style talkers would never use any other kind of talker. Whilst they may broaden it to occasionally visit other adult only nuts-style talkers, it was very unlikely that they would go to all ages talkers, and virtually unheard of to go to ew-too style talkers. Thus the distinctions were made.
Multiple Worlds talkers allowed a user to go to a talker with their desired theme, type of interest, and users, whilst still maintaining the same account. Multiple Worlds talkers allowed users to still log in to all of their worlds at the same time, through different windows. A user could feasibly send an e-mail from one world to a user on another world entirely.
Some people referred to Multiple Worlds talkers as "one talker" while others referred to each world as its own "talker".
Lintilla was created by Bushtail, a Swedish woman who wanted to have a place for older women to go to share sexual explorations in a safe environment. At the time, there was nowhere to go for this, as none of the existing talkers catered for adult ages, and did not encourage sexual conversations. Bushtail wanted to make sure that the women were never harassed, so decided to make a rule that only women could be made in to wizards, a rule that exists to this day. There has never been a male wizard or superuser on Lintilla (however, there have been male coders). Even when Ratatosk took control, he was not permitted to become a wizard. *
Eventually, Bushtail had to leave the internet, and her friend Ratatosk took over.
Lintilla was the first ever talker to have Multiple Worlds, or a number of talkers that were linked together, all acting as one talker.
Lintilla began because of aims that Bushtail wanted to explore, and hence had a place for women-only - the first ever talker to make such a ruling (although many exist now), so as to explore lesbianism and bisexuality, as well as just to have a place where she could go that men did not go. Bushtail was also interested in exploring BDSM, and so created a world for these explorations, which she wanted to be separate to her exploration of lesbianism. She was also interested in exploring zoophilia, and hence created The Forest. She also thought that some men might like to explore homosexuality too, so created a men's port. These 4 were the main 4 ports, but Bushtail also recognised that some people might not want to explore sexuality, or else might want to explore some other form of sexuality besides these 3, or might simply want a break, so she made 1 port just as a general welcoming port, which she numbered 5000 so that everyone realised it was the main one, as well as 5003 which was meant to be as a place to go to when you wanted to get away for a while.
Over time, more worlds were added, including a world for bikers, a world for hippies, a chapel, and a more serious BDSM world called Roissy, and many others. Lintilla has had as many as 15 worlds at a time, and additionally at one stage hosted Fantasia's multiple worlds as well as a MUD.
Users can see who is on other worlds quite simply by typing in .who (port number) and they use the same mail account for all worlds.
When Intimate Delights, Fantasia's multiple worlds, Miramar and The Rainbow Room were hosted on Lintilla's server, they all had new accounts from the other worlds, and were not officially a part of Lintilla.
There is ongoing dispute as to whether Sleepy's multiple worlds is the "original" multiple worlds, or whether Lintilla's multiple worlds is.
Fantasia was the second ever Super User of Lintilla in July 1995 (and the first that Lintilla recognise), after Sleepy was fired and went on to make her own chat site. A friend called Tick coded her first worlds "The Castle" and "The Island" which were opened with help from Ratatosk, the owner of Lintilla, and they were hosted at a site in Germany. In December 1995, Ratatosk offered Fantasia Lintilla's 4000 ports to store her talkers. She agreed, and began to create more talkers on Lintilla's server in her own vision, and had 2 copies of her original worlds "The Castle" and "The Island". On October 26, 1996, the talkers were moved to galaxynet, and at that point had 15 worlds. Fantasia retired as SU of Lintilla at that point, and became owner and manager of her own talkers in her own right. From 1996-1998, the talkers grew to number 30 worlds. In 1998 Fantasia moved her 2 original talkers, "The Castle" and "The Island" to talker.com. Shortly thereafter she closed the remaining 28 worlds. The two talkers remained on talker.com until 2002.
It was the first multiple worlds talker to use NUTS 3 portal code to link the talkers together, the first talker to include both all-ages and adult-only areas, the first talker to use its own unique word "plane" to represent individual worlds, and was one of a handful of talkers to open on the day that the first ever talker hosting place, talker.com, opened its doors.
The Planes of Existence in its early days helped to revert controversy that had plagued talkers, but then was embroiled in its own controversy over such things as hiring a staff member on their women-only port who was a man, having one admin ban another admin, and hiring a vegetarian activist who tried to tell everyone else not to eat meat. It also had several hacking controversies, which resulted in the removal of its first 2 coders after allegations of them spying on users or putting in backdoors in to the code, and then the 3rd coder, also the creator Cat, who promoted himself to a higher level so as to ban someone who he believed to be a hacker. When Cat eventually gave up the talker, he was banned from the talker by its new owners.
Planes of Existence has also been heavily associated with rumours relating to getting a hold of personal information about different users, and at one stage a number of users were arrested and blamed Planes of Existence for their arrests, accusing PoE of getting their personal information so as to blackmail them and contact police. These rumours eventually led to the talker closing down permanently, and are associated with the closing down of a lot of other talkers, and the rapid decrease in talker popularity overall.
Because the creator of PoE was named Cat, and the author of the original internet talker, Cat Chat was also called Cat, both were male, and the author of Cat Chat was not seen again online from 1991, there was much speculation in the talker community, especially amongst the ew-too community, that Cat from PoE may be the long lost Cat who created the first internet talker. This query was neither confirmed or denied by either party. It had the result of meaning that, at least early on in its creation, PoE helped to bridge the gap between ew-too and NUTS talkers, as well as also helping to bridge the gap between adult and all-ages talkers, by being the only talker with both sections. There is still speculation in some corners that, since both talker owners behaved in a similar manner, they may have been the same person.
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