Subtractive synthesis is a method of subtracting overtones from a sound via sound synthesis, characterised by the application of an audio filter to an audio signal. For example, taking the output of a sawtooth generator and using a low-pass filter to dampen its higher partials generates a more natural approximation of a bowed string instrument than using a sawtooth generator alone. Typically, the complexity of the source signal and the cut-off frequency and resonance of the filter are controlled in order to simulate the natural timbre of a given instrument.
Subtractive synthesis is historically associated with analogue voltage controlled synthesizers such as the Moog synthesizer due to the simple circuitry required to generate the most common source signals: square waves, pulse waves, sawtooth waves and triangle waves. Modern digital and software synthesizers may include other, more complex waveforms or allow the user to upload arbitrary waveforms. Some synthesizers may use a form of pulse width modulation which dynamically alters the source for a richer, more interesting, more organic tone.
An easy and familiar way to understand the basis of subtractive synthesis is to consider our own personal "synthesizer" - when we speak, sing or make other vocal noises the vocal cords act as an "oscillator" and the mouth (and throat) as the "filter". Consider the difference between saying or singing "oooh" and "aaah" (at the same pitch.) The vocal cords are generating pretty much the same raw sound in either case - a sound which is rich in harmonics. The difference between the two comes from the filtering which we apply with the mouth and throat. By changing the shape of the mouth, we vary the "cutoff frequency" of the filter, so removing (subtracting) some of the harmonics. The "aaah" sound has most of the original harmonics still present, the "oooh" sound has most of them removed (or to be more precise, reduced in amplitude.) By gradually changing from "oooh" to "aaah" and back again, you can simulate the "sweeping filter" effect which is widely used in electronic music and which is the basis of the "wahwah" guitar effect, so named for obvious reasons.
We are also capable of generating something approximating to white noise with the mouth by making a "sshh" sound. If you "synthesize" a "jet plane landing" sound you are doing so mostly by using the shape of your mouth to filter the white noise into pink noise by removing the higher frequencies. The same technique (filtered white noise) can be used to electronically synthesize the sound of ocean waves and wind, and was used in early drum machines to create snare drum and other percussion sounds.
The following is an example of subtractive synthesis as it might occur in an electronic instrument. It was created with a personal computer program designed to emulate an analogue subtractive synthesizer. We will attempt to imitate the sound of a plucked string.
''Whilst the following example illustrates how a desired sound might be achieved in practise, only the final three stages are really subtractive sythesis and the early stages could be considered to be a form of additive synthesis. ''
In real music production, there is often an additional step. An oscillator with a very low frequency modulates one or more parameters over time, creating a dynamically changing sound. This example modulates the cutoff frequency of the filter over several bars of music:
Subtraktive Synthese | Subtractieve synthese | Síntese subtrativa
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