In computer science, a stack is a temporary abstract data type and data structure based on the principle of Last In First Out (LIFO). Stacks are very widely and extensively used in modern computer systems, and are usually implemented through a combination of hardware and software features.
A stack-based computer system is one that stores temporary information primarily in stacks, rather than hardware CPU registers (a register-based computer system).
As an abstract data type, the stack is a container (data structure) of nodes and has two basic operations: push and pop. Push adds a given node to the top of the stack leaving previous nodes below. Pop removes and returns the current top node of the stack. A frequently used metaphor is the idea of a stack of plates in a spring loaded cafeteria stack. In such a stack, only the top plate is visible and accessible to the user, all other plates remain hidden. As new plates are added (pushed), each new plate becomes the top of the stack, and hides each plate below. As plates are removed (popped) from the stack, they can be used, and second plate becomes the top of the stack. Two important principles are illustrated by this metaphor, the Last In First Out principle is one. The second is that the contents of the stack are hidden. Only the top plate is visible, so to see what is on the third plate, the first and second plates will have to be removed.
A typical stack is an area of computer memory with a fixed origin and a variable size. Initially the size of the stack is zero. A stack pointer, usually in the form of a hardware register, points to the most recently referenced location on the stack; when the stack has a size of zero, the stack pointer points to the origin of the stack.
The two operations applicable to all stacks are:
There are many variations on the basic principle of stack operations. Every stack has a fixed location in memory at which it begins. As data items are added to the stack, the stack pointer is displaced to indicate the current extent of the stack, which expands away from the origin (either up or down, depending on the specific implementation).
For example, a stack might start at a memory location of one thousand, and expand towards lower addresses, in which case new data items are stored at locations ranging below 1000, and the stack pointer is decremented each time a new item is added. When an item is removed from the stack, the stack pointer is incremented.
Stack pointers may point to the origin of a stack or to a limited range of addresses either above or below the origin (depending on the direction in which the stack grows); however, the stack pointer cannot cross the origin of the stack. In other words, if the origin of the stack is at address 1000 and the stack grows downwards (towards addresses 999, 998, and so on), the stack pointer must never be incremented beyond 1000 (to 1001, 1002, etc.). If a pop operation on the stack causes the stack pointer to move past the origin of the stack, a stack underflow occurs. If a push operation causes the stack pointer to increment or decrement beyond the maximum extent of the stack, a stack overflow occurs.
Some environments that rely heavily on stacks may provide additional operations, for example:
Stacks are either visualized growing from the bottom up (like real-world stacks, see image, or, with the top of the stack in a fixed position, a coin holder *) or growing from left to right, so that "topmost" becomes "rightmost". This visualization may be independent of the actual structure of the stack in memory. This means that a right rotate will move the first element to the third position, the second to the first and the third to the second. Here are two equivalent visualisations of this process:
apple banana banana
cucumber banana apple
A stack is usually represented in computers by a block of memory cells, with the "bottom" at a fixed location, and the stack pointer holding the address of the current "top" cell in the stack. The top and bottom terminology are used irrespective of whether the stack actually grows towards lower memory addresses or towards higher memory addresses.
Pushing an item on to the stack adjusts the stack pointer by the size of the item (either decrementing or incrementing, depending on the direction in which the stack grows in memory), pointing it to the next cell, and copies the new top item to the stack area. Depending again on the exact implementation, at the end of a push operation, the stack pointer may point to the next unused location in the stack, or it may point to the topmost item in the stack. If the stack points to the current topmost item, it will be updated before a new item is pushed onto the stack; if it points to the next available location in the stack, it will be updated after the new item is pushed onto the stack.
Popping the stack is simply the inverse of pushing. The topmost item in the stack is removed and the stack pointer is updated, in the opposite order of that used in the push operation.
Many CPUs have registers that can be used as stack pointers. Some, like the x86, have special instructions that implicitly use a register dedicated to the job of being a stack pointer. Others, like the PDP-11 and the 68000 family have addressing modes that make it possible to use any of a set of registers as a stack pointer. The 80x87 series of numeric coprocessors has a set of registers that can be accessed either as a stack, or as a series of numbered registers. Some microcontrollers, for example, some PICs, have a fixed-depth stack that is not directly accessible.
There are also a number of microprocessors which implement a stack directly in hardware:
Many stack based microprocessors were used to implement the programming language Forth on the microcode level. Stacks were also used as a basis of a number of mainframes and mini computers. Such machines were called stack machines, the most famous being the Burroughs B5000.
In application programs written in a high level language, a stack can be implemented efficiently using either arrays or linked lists. In LISP there is no need to implement the stack, as the functions push and pop are available for any list. Adobe PostScript is also designed around a stack that is directly visible to and manipulated by the programmer.
Stacks are ubiquitous in the computing world.
For example, The calculation: ((1 + 2) * 4) + 3 can be written down like this in postfix notation with the advantage of no precedence rules and parentheses needed: 1 2 + 4 * 3 + The expression is evaluated from the left to right using a stack:
| Input | Operation | Stack |
|---|---|---|
| 1 | Push operand | 1 |
| 2 | Push operand | 1, 2 |
| Add | 3 | |
| 4 | Push operand | 3, 4 |
| Multiply | 12 | |
| 3 | Push operand | 12, 3 |
| Add | 15 |
The final result, 15, lies on the top of the stack at the end of the calculation.
A number of programming language are stack-oriented, meaning they define most basic operations (adding two numbers, printing a character) as taking their arguments from the stack, and placing any return values back on the stack. For example, PostScript has a return stack and an operand stack, and also has a graphics state stack and a dictionary stack.
Forth uses two stacks, one for argument passing and one for subroutine return addresses. The use of a return stack is extremely commonplace, but the somewhat unusual use of an argument stack for a human-readable programming language is the reason Forth is referred to as a stack-based language.
Many virtual machines are also stack-oriented, including the p-Code machine and the Java virtual machine.
Almost all computer runtime memory environments use a special stack (the "call stack") to hold information about procedure/function calling and nesting in order to switch to the context of the called function and restore to the caller function when the calling finishes. They follow a runtime protocol between caller and callee to save arguments and return value on the stack. Stacks are an important way of supporting nested or recursive function calls. This type of stack is used implicitly by the compiler to support CALL and RETURN statements (or their equivalents) and is not manipulated directly by the programmer.
Some programming languages use the stack to store data that is local to a procedure. Space for local data items is allocated from the stack when the procedure is entered, and is deallocated when the procedure exits. The C programming language is typically implemented in this way. Using the same stack for both data and procedure calls has important security implications (see below) of which a programmer must be aware in order to avoid introducing serious security bugs into a program.
Solving a search problem, regardless of whether the approach is exhaustive or optimal, needs stack space. Examples of exhaustive search methods are bruteforce and backtracking. Examples of optimal search exploring methods are branch and bound and heuristic solutions. All of these algorithms use stacks to remember the search nodes that have been noticed but not explored yet. The only alternative to using a stack is to use recursion and let the compiler do the remembering for you (but in this case the compiler is still using a stack internally). The use of stacks is prevalent in many problems, ranging from simple in-order traversals of trees or depth-first traversals of graphs to a crossword puzzle solver or computer chess game. Some of these problems can be solved by alternative data structures like a queue, when a different order of traversal is required.
Some computing environments use stacks in ways that may make them vulnerable to security breaches and attacks. Programmers working in such environments must take special care to avoid the pitfalls of these implementations.
For example, some programming languages use a common stack to store both data local to a called procedure and the linking information that allows the procedure to return to its caller. This means that the program moves data into and out of the same stack that contains critical return addresses for the procedure calls. If data is moved to the wrong location on the stack, or an oversized data item is moved to a stack location that is not large enough to contain it, return information for procedure calls may be corrupted, causing the program to fail.
Malicious parties may attempt to take advantage of this type of implementation by providing oversized data input to a program that does not check the length of input. Such a program may copy the data in its entirety to a location on the stack, and in so doing it may change the return addresses for procedures that have called it. An attacker can experiment to find a specific type of data that can be provided to such a program such that the return address of the current procedure is reset to point to an area within the stack itself (and within the data provided by the attacker), which in turn contains instructions that carry out unauthorized operations.
This type of attack is a variation on the buffer overflow attack and is an extremely frequent source of security breaches in software, mainly because some of the most popular programming languages (such as C) use a shared stack for both data and procedure calls, and do not verify the length of data items. Frequently programmers do not write code to verify the size of data items, either, and when an oversized or undersized data item is copied to the stack, a security breach may occur.
The stack method of expression evaluation was first proposed by early German computer scientist F.L. Bauer, who received the IEEE Computer Society Pioneer Award in 1988 for his work on Computer Stacks.
Стэк | Zásobník (informatika) | Stak | Stapelspeicher | Pila (estructura de datos) | Pile (informatique) | 스택 | Hlaði (tölvunarfræði) | Stack | מחסנית (מבנה נתונים) | Stack (Informatik) | Stekas | Verem (számítástechnika) | Stack | スタック | Stos (informatyka) | Стек | Sklad (računalništvo) | Pino | Stack (datastruktur) | Стек | 堆栈
This article is licensed under the GNU Free Documentation License.
It uses material from the
"Stack (data structure)".
Home Page • arts • business • computers • games • health • hospitals • home • kids & teens • news • physicians • recreation• reference • regional • science • shopping • society • sports • world