A sound editor is a creative professional responsible for selecting and assembling sound recordings in preparation for the final sound mixing or mastering of a television program or motion picture. Sound editing developed out of the need to fix the incomplete, undramatic, or technically inferior sound recordings of early talkies, and over the decades has become a respected filmmaking craft, with sound editors implementing the aesthetic goals of motion picture sound design.
The Academy of Motion Picture Arts and Sciences recognizes the artistic contribution of exceptional sound editing with the Academy Award for Best Sound Editing.
The essential piece of equipment used in modern sound editing is the digital audio workstation, or DAW. A DAW allows sounds, stored as computer files on a host computer, to be placed in timed synchronization with a motion picture, mixed, manipulated, and documented. The standard DAW system in use by the American film industry, as of 2005, is Digidesign Pro Tools, generally running on an Apple Computer host system running Mac OS X. Other systems in use presently are Steinberg Nuendo on Windows XP, as well as Pro Tools running on Windows XP. Other systems historically used for sound editing were:
Warner Bros. developed increasingly sophisticated technology to sequence greater numbers of phonograph sound effects to picture using the Vitagraph system, but these were rendered obsolete with the widespread adoption of sound-on-film processes in the early 1930s.
The greater number of options available to the editors led to more complex and creative sound tracks, and it was in this period that a set of standard practices became established which continued until the digital era, and many of the notional concepts are still at the core of sound design, computerized or not:
Historically the Dubbing Mixer (UK) or Re-Recording Mixer (US) was the specialist who mixed all the audio tracks supplied by the Dubbing Editor (with the addition of 'live sounds' such as Foley) in a special Dubbing Suite. As well as mixing, he would introduce equalization, compression and filtered sound effects, etc. while seated at a large console. Often two or three Mixers would sit alongside, each controlling sections of audio, e.g. Dialogue, Music, Effects.
In the era of optical sound tracks, it was difficult to mix more than eight tracks at once without accumulating excessive noise. At the height of magnetic recording, 200 tracks or more could be mixed together, aided by Dolby noise reduction. In the digital era there is no limit. For example, a single predub can exceed a hundred tracks, and the final dub can be the sum of a thousand tracks.
The physical manifestation of the work became computerized: sound recordings, and the decisions the editors made in assembling them, were now digitized, and could be versioned, done, undone, and archived instantly and compactly. In the magnetic recording era, sound editors owned trucks to ship their tracks to a mixing stage, and transfers to magnetic film were measured in hundreds of thousands of feet. Once the materials arrived at the stage, a dozen recordists and mix technicians required a half an hour to load the three or four dozen tracks a predub might require. In the digital era, 250 hours of stereo sound, edited and ready to mix, can be transported on a single 160 GB hard drive. As well, this 250 hours of material can be copied in four hours or less, as opposed to the old system, which, predictably, would take 250 hours.
Because of these innovations, sound editors, as of 2005, face the same issues as other computerized, "knowledge-based" professionals, including the loss of work due to outsourcing to cheaper labor markets, and the loss of royalties due to ineffective enforcement of intellectual property rights.
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