The dot product of two vectors a = a2, … , an and b = b2, … , bn is by definition
where Σ denotes summation notation. For example, the dot product of two three-dimensional vectors 3, −2 and −2, −1 is
Using matrix multiplication and treating the (column) vectors as n×1 matrices, the dot product can also be written as:
where aT denotes the transpose of the matrix a. Using the example from above, this would result in a 1×3 matrix (i.e., vector) multiplied by a 3×1 vector (which, by virtue of the matrix multiplication, results in a 1×1 matrix, i.e., a scalar):
In the Euclidean space there is a strong relationship between the dot product and lengths and angles. For a vector a, a·a is the square of its length, and if b is another vector
where a and b denote the length of a and b, and θ is the angle between them.
Since a·cos(θ) is the projection of a onto b, the dot product can be understood geometrically as the product of this projection with the length of b.
As the cosine of 90° is zero, the dot product of two perpendicular vectors is always zero. If a and b have length one (they are unit vectors), the dot product simply gives the cosine of the angle between them. Thus, given two vectors, the angle between them can be found by rearranging the above formula:
Sometimes these properties are also used for defining the dot product, especially in 2 and 3 dimensions; this definition is equivalent to the above one. For higher dimensions the formula can be used to define the concept of angle.
The geometric properties rely on the basis of vectors being perpendicular and having unit length: either we start with such a basis, or we use an arbitrary basis and define length and angle (including perpendicularity) with the above.
As the geometric interpretation shows, the dot product is invariant under isometric changes of the basis: rotations, reflections, and combinations, keeping the origin fixed.
In other words, and more generally for any n, the dot product is invariant under a coordinate transformation based on an orthogonal matrix. This corresponds to the following two conditions:
where a and b denote the magnitude of a and b, and θ is the angle between them.
In physics, magnitude is a scalar in the physical sense, i.e. a physical quantity independent of the coordinate system, expressed as the product of a numerical value and a physical unit, not just a number. The dot product is also a scalar in this sense, given by the formula, independent of the coordinate system. The formula in terms of coordinates is evaluated with not just numbers, but numbers times units. Therefore, although it relies on the basis being orthonormal, it does not depend on scaling.
Example:
The dot product is commutative:
The dot product is bilinear:
The dot product is distributive:
When multiplied by a scalar value, dot product satisfies:
Two non-zero vectors a and b are perpendicular if and only if a · b = 0.
If b is a unit vector, then the dot product gives the magnitude of the projection of a in the direction b, with a minus sign if the direction is opposite. Decomposing vectors is often useful for conveniently adding them, e.g. in the calculation of net force in mechanics.
Unlike multiplication of ordinary numbers, where if ab = ac, then b always equals c unless a is zero, the dot product does not obey the cancellation law:
The inner product generalizes the dot product to abstract vector spaces, it is normally denoted by <a, b>. Due to the geometric interpretation of the dot product the norm ||a|| of a vector a in such an inner product space is defined as
such that it generalizes length, and the angle θ between two vectors a and b by
In particular, two vectors are considered orthogonal if their inner product is zero.
Note: This proof is shown for 3-dimensional vectors, but is readily extendable to n-dimensional vectors.
Consider a vector
Now consider two vectors a and b extending from the origin, separated by an angle θ. A third vector c may be defined as
Linear algebra | Binary operations
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It uses material from the
"Dot product".
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