Read-only memory (ROM) is a class of storage media used in computers and other electronic devices. Because it cannot (easily) be written to, its main uses lie in the distribution of firmware (software that is very closely related to hardware, and not likely to need frequent upgrading).
Modern semiconductor ROMs typically take the shape of IC packages, i.e. "computer chips", not immediately distinguishable from other chips like RAMs but for the text printed on the chips. "ROM" in its strictest sense can only be read from, but all ROMs allow data to be written into them at least once, either during initial manufacturing or during a step called "programming". Some ROMs can be erased and re-programmed multiple times, although they are still referred to as "read only" because the reprogramming process involves relatively infrequent, complete erasure and reprogramming, not the frequent, bit- or word at a time updating that is possible with RAM (random access memory).
Many microcontrollers include the program ROM, a CPU core, some on-board peripherals, and RAM, all on one chip. Practically all microprogrammed CPUs also include a kind of ROM on the same chip to hold the control store.
Home computers of the early 1980s came with their complete operating system in ROM, often including a BASIC programming language interpreter. There was no reasonable alternative because floppy disk drives were generally optional. Upgrading to a newer version meant replacing the old ROM chip with a new one -- using either a soldering iron or a set of DIP sockets.
Most video game consoles from the 1970s to the mid-1990s used ROMs as their primary software distribution medium. Such ROMs are sealed into plastic cases suitable for handling and repeated insertion, known as cartridges or "carts" (called "Game Paks" by Nintendo). Some home computers also used ROM cartridges for distributing games and other types of software. The Nintendo 64 was the last major console to use ROM cartridges for software distribution, since Nintendo opted to go with an optical solution with the Nintendo GameCube, holding nearly forty-two times as much, though at the cost of read, write, load and access times. As of the 2000s, only handheld consoles like the Game Boy Advance and Nintendo DS continue using ROM cartridges.
There is a trend to put less and less software into static ROMs, and more on disk storage. This makes changes easier. By the 2000s, operating systems for desktop computers are not generally on ROM anymore. Computers may still rely on some software in ROMs, like their BIOS, but even that is more likely to reside on a Flash-ROM (see below). Mobile phones and personal digital assistants are likely to have software in ROM (or at least flash memory).
One reason why some data still sits in ROMs is speed – disks are an order of magnitude slower. Even more important, though, is that you cannot read software that is needed to drive a disk from the disk itself – see bootstrap. Hence the BIOS or a bootloader for a computer is often stored in ROM. Also, a networking or graphics card may implement some basic functionality through software contained on a ROM chip. Another application for ROMs is in storing software for embedded systems operating in physically demanding environments (exposed to, say, vibration, or high acceleration), where disks are too fragile.
The reading life of a ROM is not limited by the number of cycles performed. The reading life of EPROMs, EAROMs, and EEPROMs may be limited by charge leakage from the floating gates of the storage transistors, especially at high temperatures or in high radiation environments. Masked ROMs or fused PROMs do not suffer from this effect; once a 1 or 0, always a 1 or 0 (although fuse re-growth was once a problem in early fused PROMs).
The contents of video game console ROM cartridges can be extracted with special software, creating files known as "ROM images" for use in emulators. Very often, these ROM images contain copyrighted software and there exists a large scene involving the illegal distribution and trade of such software. In such circles, the term "ROM images" is sometimes shortened simply to "ROMs" or sometimes changed to "romz" to highlight the connection with "warez". The term, originally from a time when most console games were distributed on cartridges containing ROM chips, eventually became so popular that it was also applied to games distributed on CD-ROMs which is still correct, though straying somewhat from the original meaning, and even to floppy disks which is technically incorrect. The unauthorised copying/distribution of copyrighted software is a violation of copyright laws, however.
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