Paladin is a character class in Dungeons & Dragons (D&D) and later role-playing games, many of which were influenced by D&D. The class is loosely based on the paladins of medieval romance. The name of this class is often abbreviated to "Pally" or "Paly" in online role-playing games.
In the Dungeons & Dragons role-playing game, paladin is one of the base character classes. The paladin is a holy knight, crusading in the name of good and order, and is a divine spellcaster. By definition and game restriction, paladins are almost always of the Lawful Good alignment (variant paladins were created which adhere to other alignments). Paladin characters are expected to demonstrate and embody goodness - they are not supposed to lie or use poison, and some interpretations say they should use stealth as a last resort. Switching to any alignment other than Lawful Good or breaching part of the Paladin's code of conduct results in a loss of all class abilities. The paladin is a champion of justice and destroyer of evil protected and strengthened by an array of divine powers.
Paladins are knights, working for their church or an order. Qualifying for an order is often difficult, and membership always requires that the paladin follow a specific code of conduct. These orders often allow non-paladins as members, with good-aligned rangers and fighters being the most common sort of nonpaladin members. Paladins can serve in the military force of an aristocrat sanctioned by their religion, or within some autonomous church-based military order established for defense.
The epic paladin stands in the forefront of the battle against chaos and evil in the world, shining as a beacon of hope to all who fight the good fight.
In the MMORPG World of Warcraft, Paladins are a class exclusive to the Human and the Dwarf races of the Alliance.
In the Warcraft universe's lore, the Paladin was first conceived by Archbishop Alonsus Faol of Northshire Abbey. Faol felt that the war effort put in by pure clerics during the First Great War (Warcraft I) was not going to be sufficient enough for the battles ahead. Faol decided to create a more versatile cleric that didn't need protection in combat. Faol's apprentice Uther the Lightbringer became the first Paladin. Uther used his natural leadership skills to rally the best knights of Azeroth to be blessed as Paladins and formed the Knights of the Silver Hand (upgraded knights in Warcraft II that could heal and exorcise undead). At this point, Paladins were amongst the Aliance's most powerful offensive units, when it came to close combat, since they were upgraded knights. By the time of Warcraft III Paladin has become a career or class of its own (i.e. people are trained straight to Paladin, rather than becoming Knights and converting). Due to this, they converted to more pious means, being more general support troops. In-game, they were "Hero" units, and possessed the weakest direct offensive skills of the four Alliance heroes, instead protecting the troops with their aura, healing, and resurrection abilities. During his later life Uther trained Prince Arthas as a Paladin. However, in Warcraft III, Arthas was corrupted by the Scourge and ultimately abandoned the way of the Paladin, killing his father the King and betraying the Alliance to the Scourge. Uther became possessor of the late King's ashes placed in a special magical Urn, but was killed by Arthas in order to take the urn. This led directly to the collapse of the Silver Hand and the Paladins became scattered. They can now can be found fighting under any Alliance flag.
In World of Warcraft gameplay, the Paladin is considered to be a melee-oriented "hybrid class" (a class that fills more than one role). Paladins have auras they extend to party members, short-duration "blessings" they can cast on allies, the ability to heal allies, a unique system of "seals" and "judgments" for combat, and a few special anti-undead/demon spells. Paladins can be specialized (using "talent points" rewarded at each level) among three "talent trees:" holy, protection, and retribution. In theory, the holy tree helps the paladin specialize as a healer, the protection tree toward the role of a damage-absorbing "tank" in a group, and the retribution tree towards increasing the paladin's ability to do damage.
In general, the Paladin is viewed as a class that can take a lot of damage (in large part because of their heavy armor and healing abilities) but their DPS (damage per second) takes a turn for the worse. Unfortunately, this has caused quite a bit of consternation amongst World of Warcraft's Alliance players, with the Paladin being viewed as plate wearing Priests. There has also been quite a bit of outcry stemming from comparisons against the Horde only Shaman class (and, to a lesser degree, all other classes). Of course, there are also many on the opposite side of the fence who view the Paladin to be overpowered, although complaints tend to focus more towards the length of time it takes to kill a Paladin, rather than their actual effectiveness in combat.
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