Online games refer to video games that are played over some form of computer network, most commonly the Internet. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the Internet and the growth of Internet access itself. Online games can range from simple text based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity beyond single player games.
Early online games
Online games started in the 1980s with
MUDs, simple multiplayer text-based games, often played on a
BBS using a
modem. These games were frequently based on
fantasy settings, using rules similar to those in the
tabletop role-playing game Dungeons & Dragons. Other styles of games, such as
chess,
Scrabble clones, and other
board games were available. Since continuous connectivity was often expensive as access was frequently charged on a per-minute basis, some games were set up as
play-by-email games.
First-person shooters
During the 1990s, online games started to move from a wide variety of
LAN protocols (such as
IPX) and onto the Internet using the
TCP/IP protocol.
Doom popularized the concept of
deathmatch, where multiple players battle each other head-to-head, as a new form of online game. Since Doom, most
first-person shooter games contain online components to allow deathmatch/arena style play.
Real-time strategy games
Early
real-time strategy games often allowed multiplayer play over a modem or local network. As the Internet started to grow during the 1990s, software was developed that would allow players to tunnel the LAN protocols used by the games over the Internet. By the late 1990s, most RTS games had native Internet support, allowing players from all over the globe to play with each other. Services were created to allow players to be automatically matched against another player wishing to play.
Browser games
As the
World Wide Web developed and browsers became more sophisticated, people started creating
browser games that used a
web browser as a client. Simple single player games were made that could be played using a web browser via
HTML and
HTML scripting technologies (most commonly
JavaScript,
ASP,
PHP, and
MySQL). More complicated games would contact a
web server to allow a multiplayer gaming environment.
The development of web based graphics technologies such as Flash and Java allowed browser games to become more complex. These games, also known by their related technology as "Flash games" or "Java games"), became increasingly popular. Many games originally released in the 1980s, such as Pac-Man and Frogger, were recreated as games that could be played using the Flash plugin on a webpage. Most browser games have limited multiplayer play, often being single player games with a high score list shared amongst all players.
More recent browser-based games use web technologies like AJAX to make more complicated multiplayer interactions popular.
Massively multiplayer online games
Massively multiplayer online games were made possible with the growth of
broadband Internet access in many developed countries, using the Internet to allow hundreds of thousands of players to play the same game together. Many different styles of massively multiplayer games are available, such as:
A profitable industry
The rising popularity of
Flash and
Java led to an internet revolution where websites could utilize streaming video, audio, and a whole new set of user interactivity. When Microsoft began packaging
Flash as a pre-installed component of
IE, the internet began to shift from a data/information spectrum to also offer on-demand entertainment. This revolution paved the way for sites to offer games to web surfers. While many games charge a monthly fee to web surfers, such as
World of Warcraft, many other sites relied on advertising revenues from on-site sponsors. After the dot-com downfall in the early years of the
21st century, many sites solely relying on advertising revenue dollars faced extreme adversity.
This fluctuation of the advertising market is still affecting online gaming sites today. Shanda Entertainment Group Ltd reported a 95% loss of profits in last quarter's earnings. Shanda Entertainment is resposible for many online gaming websites, their most popular being Dungeons & Dragons.
Despite the decreasing profitability of free online games websites, some sites have survived the fluctuating ad market by offsetting the advertising revenue loss by using the content as a cross-promotion tool for driving web visitors to other websites that the company owns.
External Link
Online games | Multiplayer online games
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