In transhumanism and science fiction, mind transfer (also referred to as mind uploading or mind downloading, depending on one's point of reference), whole body emulation, or electronic transcendence refers to the hypothetical transfer of a human mind to an artificial substrate.
Thinkers with a strongly mechanistic view of human intelligence (such as Marvin Minsky) or a strongly positive view of robot-human social integration (such as Hans Moravec and Ray Kurzweil) have openly speculated about the possibility and desirability of this.
In the case where the mind transferred into a computer, the situation would become a form of artificial intelligence, sometimes called an infomorph. In the case where it is transferred into an artificial body, to which its consciousness is confined, it would become a robot, albeit one that might claim ordinary human rights, certainly if the consciousness within were feeling (or were doing a good job of simulating) as if it were the donor.
Uploading consciousness into bodies created by robotic means is a goal of some in the artificial intelligence community. In the uploading scenario, the physical human brain does not move from its original body into a new robotic shell; rather, the consciousness is assumed to be recorded and/or transferred to a new robotic brain, which generates responses indistinguishable from the original organic brain.
The idea of uploading human consciousness in this manner raises many philosophical questions which people may find interesting and disturbing, such as matters of individuality and the soul. Vitalists would say that uploading was a priori impossible.
Even if uploading is theoretically possible, there is currently no technology capable of recording or describing mind states in the way imagined, and no one knows how much computational power or storage would be needed to simulate the activity of the mind inside a computer.
One problem with the mind transfer theory is that it might need a near to infinite amount of specific external stimuli since we humans probably have a very wide amount of different responses.
Philosopher John Locke published "An Essay Concerning Human Understanding" in 1689, in which he proposed the following criterion for personal identity: if you remember thinking something in the past, then you are the same person as he or she who did the thinking. Later philosophers raised various logical snarls, most of them caused by applying Boolean logic, which was the only logic available at the time. It has been proposed that modern fuzzy logic can solve those problems, showing that Locke's basic idea is sound if one treats personal identity as a continuous rather than discrete value.
In that case, when a mind is copied -- whether during mind uploading, or afterwards, or by some other means -- the two copies are initially two instances of the very same person, but over time, they will gradually become different people to an increasing degree.
Uploading is a common theme in science fiction. One of the earlier instances of this theme was in the Roger Zelazny novel Lord of Light.
Another of the “firsts” is the novel Detta är verkligheten (This is reality),1968, by the renowned philosopher and logician Bertil Mårtensson. A novel in which he describes people living in an uploaded state as a means to control overpopulation. The uploaded people believe that they are “alive”, but in reality they are playing elaborate and advanced fantasy games. In a twist at the end, the author changes everything into one of the best “multiverse” ideas of science fiction. Together with the 1969 book UBIK by Philip K. Dick it takes the subject to its furthest point of all the early novels in the field.
Frederik Pohl's Gateway series (also known as the Heechee Saga) deals with a human being, Robinette Broadhead, who "dies" and, due to the efforts of his wife, a computer scientist (and also quite fetching), as well as the computer program Sigfrid von Shrink, is uploaded into the "64 Gigabit space" (now archaic, but Fred Pohl wrote Gateway in 1976). The Heechee Saga deals with the physical, social, sexual, recreational, and scientific nature of cyberspace before William Gibson's award-winning Neuromancer, and the interactions between cyberspace and "meatspace" commonly depicted in cyberpunk fiction. In Neuromancer, a hacking tool used by the main character is an artificial infomorph of a notorious cyber-criminal, Dixie Flatline. The infomorph only assists in exchange for the promise that he be deleted after the mission is complete.
The fiction of Greg Egan has explored many of the philosophical, ethical, legal, and identity aspects of mind transfer, as well as the financial and computing aspects (i.e. hardware, software, processing power) of maintaining "copies." In Egan's Permutation City and Diaspora, "Copies" are made by computer simulation of scanned brain physiology. See also Egan's "jewelhead" stories, where the mind is transferred from the organic brain to a small, immortal backup computer at the base of the skull, the organic brain then being surgically removed.
In the video game Total Annihilation the 4000 year war which eventuailly ended with the destruction of the entire galaxy was started over the issue of mind transfer.
However, mind uploading is also advocated by a number of secular researchers in neuroscience and artificial intelligence, such as Marvin Minsky. In 1993, Joe Strout created a small web site called the Mind Uploading Home Page, and began advocating the idea in Cryonics circles and elsewhere on the net. That site has not been actively updated in recent years, but it has spawned other sites including MindUploading.org, run by Randal A. Koene, Ph.D., who also moderates a mailing list on the topic. These advocates see mind uploading as a medical procedure which could eventually save countless lives.
Many Transhumanists look forward to the development and deployment of mind uploading technology before the end of the 21st century.
The book "Beyond Humanity: CyberEvolution and Future Minds" by Gregory S. Paul & Earl D. Cox, is about the eventual (and, to the authors, almost inevitable) evolution of computers into sentient beings, but also deals with human mind transfer.
This article is licensed under the GNU Free Documentation License.
It uses material from the
"Mind transfer".
Home Page • arts • business • computers • games • health • hospitals • home • kids & teens • news • physicians • recreation• reference • regional • science • shopping • society • sports • world