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Rummy :: RummyTile
 

Rummy is a generic term for card games of the same family as gin rummy. One can speak of the rummy family of games; to refer to rummy is probably to mean gin rummy, but strictly there is no one rummy game. It is perhaps more satisfactory to describe these as matching card games. The family extends to include Canasta, for example. David Parlett (The Penguin Book of Card Games, 1978) describes the Mexican game of Conquian as being ancestral to all rummy games.

Basic Rummy


There are many variations of the card game Rummy. They all share a common set of features found in the basic game. A standard deck of 52 cards is used. The cards rank from A (low) to K (high). Rummy can be played to a certain score, or to a fixed number of deals.

The Shuffle and Deal


Each player draws a card. The player with the lowest card deals first. The deal then proceeds clockwise. The player on the dealer's right cuts (this is optional).

In two player rummy, each player gets ten (10) cards. Starting with the player to the dealer's left, cards are dealt clockwise, face down, one at a time. The dealer then puts the rest of the deck, face down, between the players. This forms the stock. A single card is then drawn and placed face up next to the stock. This is called the discard pile.

In three or four player games, seven (7) cards are dealt to each player. Five or six players may also play, in which case each player receives six (6) cards.

The Play


Play begins with the player on the dealer's left and proceeds clockwise. Each player draws a card from the stock or the discard pile. The player may then meld or lay off, which are both optional, before discarding.

Melding

If a player has three or more cards of the same suit in a sequence (called a sequence or a run), they may meld by laying these cards, face up, in front of them. Likewise, if they have at least three of the same value, they may meld a group (also called a set or a book). Melding is optional. A player may choose, for reasons of strategy, not to meld on a particular turn. The most important reason is to be able to declare "Rummy" later in the game.

Laying off

A player may also choose to "lay off" some cards on an existing meld. This means that if a player can add to a sequence or a group that is in front of them or any of the other players, they may do so. For example: if another player had a sequence consisting of 3, 4, and 5 of hearts in front of them, the player would be able to add any of the following: 2 of hearts, ace and 2 of hearts, 6 of hearts, and so on, thereby continuing the sequence.

Discarding

Finally, after any melds or lay offs, the player must discard a single card to the discard pile, face up. The only condition is that it not be the card that they drew from the discard pile on the same turn. They may, however, return it on the next turn. In addition, if they drew from the stock instead of the discard pile, they are allowed to return that card in the same turn. In this way, the discard pile changes every turn.

The End of the Stock

If, while playing, the stock runs out, the next player may choose to draw from the discard pile or to turn the discard pile over to form a new stock. The discard pile is not shuffled in the process. After forming the new stock, the top card is drawn to form the new discard pile, just like after the deal.

Going Out

When a player has gotten rid of all of their cards, they win the hand. There are two variations. Either the player must discard the last remaining card in their hand on the last turn, or they need not. Playing with this rule makes ending a hand slightly more difficult.

For example, if a player had the 7 and 9 of diamonds, and they drew the 8 of diamonds (forming a sequence), then they would not be able to go out if playing with the discard rule variation (because they would not have enough cards to meld as a sequence if they had to keep one for the discard).

Declaring Rummy


If a player is able to meld all of their cards at once, they may say "Rummy" on their turn and go out. To declare Rummy, a player must not have melded or laid off any cards prior during the hand. If playing with the discard rule, they must also discard after melding. Playing for Rummy is more risky, but it carries the reward of double the score.

Scoring


After a player goes out, the hand ends, and the players count up their cards. Any cards left in each player's hand are counted up and added to the winner's score. Aces count as one, face cards count as 10, and the rest have their face value. If a player has declared Rummy, then this score is doubled.

Variations


As for variations to the basic game, the most important is whether or not a player must discard on going out.

Strategy


Watching which cards are discarded is important to knowing what kind of hand your opponent may have. As cards are melded, the picture becomes clearer. A player may choose not to discard a card that might be advantageous to their opponent. Likewise, a player may decide to discard something that would be misleading to how their opponent might view their hand.

If a player is dealt a good hand, they may consider going for Rummy. This is risky, however. If another player is able to go out first, then the player trying for Rummy will add a punishing lead to the winner's score.

Variants of Rummy


There are a large number of games derived from Rummy--the most popular being Gin Rummy.

External links


Matching_card_games

Rommy | Rommé | Rumio | Ramino | Rummy

 

This article is licensed under the GNU Free Documentation License. It uses material from the "Rummy".

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