belong to a sub-genre of Japanese shōjo anime and manga.
Most famously magical-girl stories feature young girls with superhuman abilities who are forced to fight evil and protect the Earth. Notable examples include Sailor Moon, Cardcaptor Sakura, Tokyo Mew Mew, Magic Knight Rayearth, Pretty Sammy, Ojamajo Doremi, Mermaid Melody, and Pretty Cure. Magical girls are also known in Japan as , literally "witch girl", though this term is generally not used to refer to modern magical girl anime.
Most consider Mahoutsukai Sally in 1966 to be the first mahō shōjo anime.
Magical Boys are much rarer, but easily identifiable as they are designed among similar lines (e.g. DNAngel) and are usually shōjo series regardless.
Neither should a magical girl be confused with a catgirl or a magical girlfriend. Most recently, the genres of magical girls and catgirls have been confused; either the magical girl has cat ears and tail as part of their costume or a catgirl has some form of magical powers. The former case is most notable in Tokyo Mew Mew and the latter case is most notable in Hyper Police.
Magical girls generally obtain their powers from some sort of enchanted object such as a pendant, a wand, or a ribbon. By concentrating on this object, in addition to speaking a special phrase or command in some cases, a girl undergoes an intricate transformation sequence and changes to her fully powered form. A major theme of magical-girl stories is learning to harness these powers and develop them fully. Teams of magical girls often learn to combine their powers to perform massive, super-charged attacks. Powers or no powers, though, magical girls are rarely pushovers even in mundane form, as they tend to learn ordinary acrobatics, martial arts, or other offensive and/or defensive actions, to supplement their supernatural talents.
Magical girls are not alone in their adventures. They occasionally receive the help of mysterious, magical boys. These boys sometimes disdain their female counterparts, but other times, they show romantic interest in one of the girls (or vice-versa). Another common ally is some sort of talking animal sidekick with magical powers of its own. These pets rarely participate in combat; instead, they offer advice and help train the girls in the use of their abilities.
Much of the magical girls' time is spent trying to keep their powers and their mundane identities secret. The reasons for this vary; perhaps they wish to keep their friends and family hidden from their enemies, or maybe they enjoy the thrill and the freedom their secret identities grant them — traditional Japanese ideals of womanhood have little to do with running around fighting evil in usually skimpy outfits. Other times, magical girls may simply be too embarrassed, or sometimes even outright forbidden, to let their friends and family know about their secret powers; perhaps it is their fault that the evil they fight escaped into the world in the first place, or maybe they don't want anyone to see them in their silly costumes (or uniforms if they are part of a larger team). However, despite their best attempts to keep their normal and supernatural lives separate, strange events tend to occur to magical girls in mundane life with alarming regularity, forcing them to transform and fight.
Magical girl stories tend to be upbeat and cheerful. The characters fight for idealistic causes such as love, peace, hope, and beauty — never for revenge. By forming teams, the heroines learn the values of friendship and co-operation. Even the magical girls' enemies leave them alone most of the time; the girls are the ones who pursue the enemies and attempt to thwart their plans. The genre may seem silly at first glance, but it can be intriguing due to the contrasts and conflicts the magical girls represent, caught up as they are between the masculine and feminine, childish and mature, helpless and powerful.
The best-known magical girls in the western world are the Sailor Senshi (Sailor Scouts/Sailor Soldiers in the English dubs) of Sailor Moon, although that series also incorporated sentai elements (a quintet of warriors rather than one) that helped redefine the magical girl concept. Cardcaptor Sakura, meanwhile, is closer to the original 'pure' concept. Somewhat of a compromise between the two approaches is the recent Pretty Cure, which is scheduled to be on North American television in fall 2006.
In Japan, the Japanese dub of the American TV series Bewitched was most popular among young girls in the 1960s. This was in the formative years of Japanese animation as a genre, and animators wanted to create a series aimed at young girls; since Bewitched was popular with them, animators decided to make a series about a witch. This witch would not be a "witch" in the usual American sense of the word (i.e. a haggard, cackling old woman who used her magic for evil purposes), but a "witch" of the same vein as Bewitched's Samantha: a "witch" who looked just like a normal person and used her magic for everyday tasks and for the good of others around her. This inspired Mitsuteru Yokoyama, best known in the U.S. as the creator of Tetsujin 28-go (Gigantor), to create Mahoutsukai Sally, and the result was one of the most popular and longest-running animation series in Japanese history.
Other magical girl series outside Japan include:
The magical girl phenomenon also has crossed into printed media as well often in comics such as Buffy, Elektra, Scarlet Witch and Psi-Mage and sometimes in novel form, e.g. Tamora Pierce's Circle of Magic series.
An example of a series that transcended these two cases was Akazukin Chacha, which was a Japanese Mahō Shōjo manga that portrayed adventures of the protagonist Chacha and her friends. When it was adapted to anime, Chacha became a "Magical Princess" in order to battle with villains.
Magical Girl | Mahō shōjo | Magical girl | Mahō shōjo | 魔法少女 | Mahō shōjo | Magical girl | Махо сёдзё | สาวน้อยเวทมนตร์ | 魔法少女
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