Llamatron is a computer game written by Jeff Minter of Llamasoft for the Amiga, Atari ST and PC (DOS). It is very similar in gameplay to the 1982 arcade game 2084, although in Jeff Minter's distinctive style.
The player controls a llama which can move on a single-screen playfield. The llama constantly fires a stream of white energy bolts in the direction it is moving. The player can 'hold' the fire direction, so that the llama can move freely whilst firing in a direction; alternatively the player can control the game with two joysticks, choosing the move and fire directions independently.
A large flock of enemies attempt to attack the llama, and must all be destroyed in order to end the wave (level) and progress to the next wave. Contact with any enemy causes instant death. These enemies, referred to in the game as grunts, take a variety of forms, ranging from boxes of Rizla cigarette papers to the Eye of Providence, taking in cans of Coca-Cola, hamburgers and cutlery along the way.
The player's secondary goal is to save the various ruminants (referred to as 'beasties') that wander each level, by collecting them into a docile herd which will then follow the player in a line for the rest of the level. This is not necessary except on certain special waves called Herd Waves, but saving all the beasties before the end of a wave gives a point bonus.
As well as the main flock of 'normal' enemies, there can also be any number of other 'special' enemies and hazards on a level, including:
The player can collect various bonus items which give extra lives, weapon improvements, smart bombs, and so on.
Like most of Jeff Minter's games, the graphics and sounds are rather psychedelic, with bright colours, strobing flashes and bizarre audio effects.
A variant version, called Rude Llamatron, was created only for the Atari ST and includes sampled profanity, usually played when the player's llama is killed.
1992 computer and video games | Amiga games | Atari ST games | DOS games | Shoot 'em ups | Two Joysticks, no buttons
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