In computer and video games, linearity denotes that the objectives of the game must be completed in a fixed sequence, sometimes revealing elements of the plot, in order. Non-linearity means that the player has a selection of options. Gameplay typically combines both linear and non-linear moments, but whole games may be characterized as being mostly linear or non-linear.
Non-linear games have the potential advantage of providing a greater sensation of freedom, as well as offering better replay value. On the other hand, linearity helps developers to provide good narrative, and the gameplay may be more finely tuned since the developers have had the possibility to anticipate all possible situations.
Non-linearity is mostly applicable to games which allow for exploration: adventure- and action-adventure games, role-playing games as well as more recent platform games and first-person shooters.
Games which are partially non-linear can be subjected to speedrunning or sequence breaking. Examples of games in this category are Super Metroid and Metroid Prime.
In some games different threads of story are woven together in different orders depending on a player's actions. This can help obscure the fact that each thread is essentially unchanging.
Some games claim to have non-linear stories but this is usually only at negligible levels of detail. The arc of the story usually remains intact.
For example, the first Splinter Cell game was criticised for being too linear. This was amplified by the way in which the central character, an National Security Agency super-spy, would be expected to use unexpected paths to complete a mission in order to evade capture. There are more viable routes in the sequels, suggesting that the developers consciously tried to address this criticism.
Project IGI, on the other hand, had notably non-linear levels. You were given an objective within each level (usually a small mountain military base), but the route through each level was deliberately left open. There were very few obstacles preventing players from taking whichever route they found to be successful.
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