Liar's Dice (Liar Dice) is a name for a class of dice games for two or more players. A common feature of all Liar's Dice games is that each player in turn must either make a higher bid or bidding on the group's collection of dice while only seeing their own portion of it, and "individual hand" games, where each player makes claims only about their own dice. These major variants are different enough to be considered separate games but unfortunately both have come to be known as "Liar's Dice."
It is easy to learn, requires minimal equipment, and can be played as a gambling or drinking game. Playing this game well requires the ability to deceive and to detect an opponent's deception. Liar's Dice is known as Dudo or Perudo in South America. The game has also been marketed under the name Call My Bluff, winning the 1993 Spiel des Jahres and Deutscher Spiele Preis awards. In Germany, Liar's Dice as a gambling game is called "Mäxchen"; the equivalent drinking game is sometimes called "Mexicali" or "Mexican" in the United States (see below). Given the similar pronunciations of these two German and English words, it is likely that the name of the one game derives from the name of the other. Whether the German or English version was the original, however, is less clear.
Five six-sided dice per player are generally used for play. Generally play includes dice cups for concealment as well.
Each round, the players roll their dice, keeping them concealed from the other players. One player begins bidding, picking a number 2 through 6. He then tenders a number which he guesses to be equal to or less than the cardinality of the set of dice displaying this number on their top surface.
For example, the player might bid "three 4s". For the purposes of bidding, a 1 is wild and can count for any number 2 through 6.
After the first player has made his or her bid, the next player to the left can raise the bid or challenge the previous bid. Raising the bid means either raising the number chosen, or raising the quantity, in which case any number is allowed.
In the above example, the bid is "three 4s". The next player could bid "three 5s" or "four 2s", but not "three 2s" or "two 6s".
A player may challenge a bid. In some variants the player may only challenge when it is his turn to bid, in other variants the player may challenge at any time.
A challenge is generally indicated by revealing one's dice. All players then reveal their dice as well. The number chosen as well as the quantity is compared to the cardinality of the set of dice showing the number on their upper face. Most common variants also add 1s showing to this set for calculation purposes. A challenge is judged to be successful when the quantity guessed is greater than the cardinality of the set. A challenge is deemed to have failed if the quantity guessed is equal to or less than the cardinality of the set.
For example, if the bid of "seven 2s" is challenged, the quantity of 2s is counted. Say there are five 2s and three 1s showing; this is a total of eight 2s (assuming that a variant is played where 1 is wild). There are seven or more 2s, so the challenging player loses the challenge. If there are instead five 2s and only one 1, there are only six 2s and the bidding player loses the challenge.
There are a number of different ways to gamble with Liar's Dice. The simplest and probably most popular is for each game to be winner take all.
A closely related game, known as Liar Dice, is played with a set of 5 poker dice. Each die is marked with Ace (A), King (K), Queen (Q), Jack (J), ten (T) and nine (9); the faces, as listed here, are in order of value with Ace being the best.
The starting player is determined by highest die roll. Matching highest players re-roll to tie-break.
In turn, each player roles all / some / none of the dice at his discretion, usually hiding them from the other players' view. The starting player must roll all 5 dice. A player must state accurately how many dice he is rolling.
He then offers the (usually hidden) dice to the player on his left stating that they are some poker bid (excluding runs). This bid must be better than the offer made when he accepted the dice. (The starting player may name any bid).
The next player may either accept the dice and have his turn, or he may challenge. If challenging, the dice are exposed. If the hand equals or betters the stated bid, the recipient loses a life and the dice pass to the player on the recipient's left who starts again. If the hand is worse than the bid then the offerer loses a life and the recipient becomes the starting player.
The above procedure is often done in a confusing manner in order to make other players play harder.
Each bid need not be fully specified, in which case it is deemed to be the weakest possible bid meeting constraints stated. Better is a valid bid, as is Way better meaning Better than better, etc.
Should a player make an undercall, it is treated as Better. The undercall can be pointed out by any player at any point in the future of this hand, up to and including the exposure of a challenged set of dice.
When the bid reaches five aces (AAAAA), the player who needs to improve the bid must roll all and then may roll all / some / none of the dice twice more to achieve another five aces. If he achieves this then no-one loses a life and the next player starts a new hand, otherwise he loses a life.
Each player has three lives and is out of the game when he has lost them all. The winner is the final player with a life. As a concession to the first player to lose all three lives, he may get an extra life by standing and "barking like a dog" (a decent howl, not just saying 'woof'). Should a player decline the dog's life, it remains available for a subsequent player to claim on losing his last life.
If a player is absent when his turn comes, perhaps buying a round of drinks, he is deemed to have accepted the bid and to be passing the dice, unrolled, on as "Better". This is the Königswinter rule.
Here follows an example, stating what was said and the least it can mean:
A bid is often just "better". You have to pay attention since after 3 or 4 "betters" in a row, it is easy to lose track of what level the bid has reached.
There is no obligation for a player to repeat his bid to clarify a situation for any player once the dice have been accepted by the recipient.
You must be truthful about the number of dice that you roll. You do not have to be truthful about which dice you are rolling. For example, if you accept a bid of "four of a kind" (implying 9999T) and it happens to be JJJJQ, then you can roll 1 die - stating "rolling one die - a singleton Queen" and actually roll one of the Jacks to trash the hand for the next player.
Certain confusions are in standard usage, for example "three pairs of Jacks" actually means "three jacks" as the 3 pairs are J1+J2, J2+J3 and J3+J1! Similarly six pairs means four of a kind.
It is necessary to remember what the most recent bid is - even if this is determined by analysing "betters". It is advisable to remember exactly what dice you passed on to your left and how many dice each player has thrown since you saw them.
Cooperation with the players to your left and right is a good strategy, ganging up on the players on the far side of the table.
Mistakenly claiming a lower hand than is required. For example, if the previous player called "three threes" and your roll included four fives, you may mistakenly state that you have "three twos". Players will quickly remind you that you need to roll better than the "three threes", to which you respond, "Ok then, four fives". The next player will almost certainly call you on this "mistake".
The above may not be good quality play, but it is a valid hand.
The game starts by one person rolling 3 dice under a cup to keep the results hidden from the next player. (Some variations play with 2 dice). The roller then places the cup over his dice tells the next player what he rolled (but he may bluff). The next player may do one of two things:
Note: The next player is not required to beat a Mexican on his next roll, even if he does not call bullshit. (But that should be obvious, since a Mexican is the highest roll possible)
Adding to the fun, the value of the dice is read through code, like this:
So:
Dice games | Drinking games | Spiel des Jahres winners
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"Liar's dice".
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