In physics, kinematics is the branch of mechanics concerned with the motions of objects without being concerned with the forces that cause the motion. In this latter respect it differs from dynamics, which is concerned with the forces that affect motion.
Because of its relative simplicity, kinematics is usually taught before dynamics or the concept of a force is introduced. The equations of motion are generally taught at secondary school level.
To describe the motion of one body, A, with respect to another body, O, when we know how each is moving with respect to another body, B, we use the following equation:
This is derived from the law of vector addition (an equation from vector space) and states that motion of A relative to O is equal to the motion of B relative to O plus the motion of A relative to B.
For example, Ann is moving with velocity and Bob is moving with velocity , each of these velocities being given with respect to the ground. We wish to know how fast Ann is moving relative to Bob; we call this velocity . From the equation above we have:
To find we simply rearrange this equation to obtain:
Note that this is valid only for a limited range of velocities - when any of the bodies are moving at a velocity comparable to the speed of light, Einstein's special theory of relativity is required; see more in the article special relativity.
One fundamental equation in kinematics is the equation for the derivative of a vector described in a rotating frame of reference. As a sentence, it is: the time derivative of a vector in a fixed frame is equal to the derivative of the vector relative to the rotating frame plus the cross product of the angular velocity of the frame with the vector. In equation form that is:
where:
r(t) is a vector
X,Y,Z is the fixed frame
x,y,z is the rotating frame
ω is the rate of rotation of the frame.
In this coordinate system, vectors are expressed as an addition of vectors in the x, y, and z direction from a non-rotating origin. Usually is a unit vector in the x direction, is a unit vector in the y direction, and is a unit vector in the z direction.
The position vector, (or ), the velocity vector, , and the acceleration vector, are expressed using rectangular coordinates in the following way:
Note: ,
Velocity is defined as the rate of displacement of the particle.or in other words Displacement/Time taken.if we shrink the time period to almost 0 we obtain the instantaneous velocity.hence v=dr/dt
This coordinate system only expresses planar motion.
This system of coordinates is based on three orthogonal unit vectors: the vector , and the vector which form a basis for the plane in which the objects we are considering reside, and about which rotation occurs. Unlike rectangular coordinates which are measured relative to an origin that is fixed and non rotating, the origin of these coordinates can rotate and translate - often following a particle on a body that is being studied.
It's just the distance from the origin in the direction of each of the unit vectors.
By the chain rule, this is:
Which from the identities above we know to be:
or equivalently
where is the velocity of the particle relative to the coordinate system.
We know that:
Consider the part. has two parts we want to find the derivative of: the relative change in velocity (), and the change in the coordinate frame ().
Next, consider . Using the chain rule:
we know from above:
So all together:
And collecting terms:
A kinematic constraint is any condition relating properties of a dynamic system that must hold at all times. Below are some common examples:
An object that rolls against a surface without slipping obeys the condition that the velocity of its center of mass is equal to the cross product of its angular velocity with a vector from the point of contact to the center of mass, :
For the case of an object that does not tip or turn, this reduces to v = R ω .
Similar to the case of rolling without slipping, this involves two bodies with the same motion at their contact point. For any bodies 1 and 2 the constraint is:
where
r is a radius
ω is an angular velocity
This is the case where bodies are connected by some cord that remains in tension and cannot change length. The constraint is that the sum of all components of the cord, however they are defined, is the total length, and the time derivative of this sum is zero.
Rotational motion is the description of the turning of an object and involves the following three quantities, as do linear motion:
Classical mechanics | Kinematics
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