id Software (IPA: /ɪd 'sɔft.wɛɻ/ officially, though commonly mispronounced /aɪ di: 'sɔft.wɛɻ/) is an American computer game developer based in Mesquite, Texas, a suburb of Dallas. The company was founded by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack (no relation to John Carmack). id Software is now considered the most influential of the many game development companies in the Dallas area, known as the Dallas Gaming Mafia.
The shareware distribution method was initially employed by id Software through Apogee Software to sell their products, such as the Commander Keen, Doom and Wolfenstein games. They would release the first part of their trilogy as shareware, then sell the other two installments by mail order. Only later (about the time of the release of Doom II) did id release their games via more traditional shrink-wrapped boxes in stores (through other game publishers). It is likely that id Software has been the most successful shareware publisher to date.
The source code to the Quake III engine was previously supposed to have been released around the end of 2004, which would be consistent with an apparent policy of releasing all the 3d engines under the GPL when they are over 5 years old. However, John Carmack announced that the GPL release had been put on hold in order to maintain a grace period, since the Quake III engine was still being licensed to commercial customers who would otherwise become upset over the sudden loss in value of their recent investment. The Quake III source code was released under the GPL on August 19, 2005.
Originally however, both letters were capitalised as an acronym for "Ideas from the Deep", and because of this many argue that it should still be pronounced "eye-dee". The I was later made lowercase in the release of the second Commander Keen series, eventually followed by the D. Since Wolfenstein 3D used the "id" pronunciation together with the mixed-case "iD", many argue that the capitalisation is irrelevant and purely a stylistic choice.
The lead programmer for id Software is John Carmack, whose skill at 3D programming is widely recognized in the software industry. He is the last of the original founders still employed by the company.
John Romero, who was fired after the release of Quake, later formed the ill-fated company Ion Storm. There he became infamous through the development of Daikatana which was received very poorly by reviewers and gamers alike. Romero now heads the Cyberathlete Professional League Board of Directors and is currently developing a MMOG for his new, yet-unnamed development company.
Both Hall and Romero have reputations as designers and idea men who have helped shape some of the key PC gaming titles of the 1990s.
Tom Hall left id Software during the early days of Doom development (but not before he had some impact: he was responsible, for example, for the inclusion of teleporters in the game). He was let go before the shareware release of Doom and then went to work for Apogee, developing Rise of the Triad with the "Developers of Incredible Power". When he finished work on that game, he found he was not compatible with the Prey development team at Apogee, and therefore left to join his ex-id compadre John Romero at Ion Storm. Hall has frequently commented that if id Software ever sold him the rights to Commander Keen he would immediately develop another Keen title.
American McGee was one of the premier level designers and members of the programing staff on many of id's games such as Doom II and Quake. He later moved to EA Games where he gained industry notoriety with the development of his own game American McGee's Alice. He has since left EA and is currently president of his own company The Mauretania Import Export Company which is in production of his next game Bad Day L.A.
1991 establishments | Computer and video game companies | Dallas-Fort Worth Texas based companies | Doom | Doom 3
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