"Human factors" is a term used mainly in the United States. Variants include "human factors engineering", an extension of an earlier phrase, "human engineering". In Europe and the rest of the world, the term "ergonomics" is more prevalent. Cognitive ergonomics is another term used.
"Human factors" is an umbrella term for several areas of research that include human performance, technology, design, and human-computer interaction. It is a profession that focuses on how people interact with products, tools, procedures, and any processes likely to be encountered in the modern world.
Human factors practitioners can come from a variety of backgrounds; though predominantly they are Psychologists (Cognitive, Perceptual, and Experimental) and Engineers. Designers (Industrial, Interaction, and Graphic), Anthropologists, Technical communication Scholars and Computer Scientists also contribute.
Whereas ergonomics tends to focus on the anthropometrics for optimal human-machine interaction, human factors is more focused on the cognitive and perceptual factors.
Areas of interest for human factors practitioners may include the following:
workload, fatigue, situational awareness, usability, user interface, learnability, attention, vigilance, human performance, human reliability, human-computer interaction, control and display design, stress, visualization of data, individual differences, aging, accessibility, safety, shift work, work in extreme environments including virtual environments , human error, and decision making.
Simply put, human factors involves working to make the environment function in a way that seems natural to people. Although the terms "human factors" and "ergonomics" have only been widely known in recent times, the field's origin is in the design and use of aircraft during World War II to improve aviation safety.
The term human-factors engineering is used to designate equally a body of knowledge, a process, and a profession. As a body of knowledge, human-factors engineering is a collection of data and principles about human characteristics, capabilities, and limitations in relation to machines, jobs, and environments. As a process, it refers to the design of machines, machine systems, work methods, and environments to take into account the safety, comfort, and productiveness of human users and operators. As a profession, human-factors engineering includes a range of scientists and engineers from several disciplines that are concerned with individuals and small groups at work.
The terms human-factors engineering and human engineering are used interchangeably on the North American continent. In Europe, Japan, and most of the rest of the world the prevalent term is ergonomics, a word made up of the Greek words, ergon, meaning “work,” and nomos, meaning “law.” Despite minor differences in emphasis, the terms human-factors engineering and ergonomics may be considered synonymous. Human factors and human engineering were used in the 1920s and '30s to refer to problems of human relations in industry, an older connotation that has gradually dropped out of use. Some small specialized groups prefer such labels as bioastronautics, biodynamics, bioengineering, and manned-systems technology; these represent special emphases whose differences are much smaller than the similarities in their aims and goals.
The data and principles of human-factors engineering are concerned with human performance, behaviour, and training in man-machine systems; the design and development of man-machine systems; and systems-related biological or medical research. Because of its broad scope, human-factors engineering draws upon parts of such social or physiological sciences as anatomy, anthropometry, applied physiology, environmental medicine, psychology, sociology, and toxicology, as well as parts of engineering, industrial design, and operations research.
The second important premise of the human-factors approach is that, typically, design decisions cannot be made without a great deal of trial and error. There are only a few thousand human-factors engineers out of the thousands of thousands of engineers in the world who are designing novel machines, machine systems, and environments much faster than behavioral scientists can accumulate data on how humans will respond to them. More problems, therefore, are created than there are ready answers for them, and the human-factors specialist is almost invariably forced to resort to trying things out with various degrees of rigour to find solutions. Thus, while human-factors engineering aims at substituting scientific method for guesswork, its specific techniques are usually empirical rather than theoretical.
Having sensed the display, the operator interprets it, perhaps performs some computation, and reaches a decision. In so doing, the worker may use a number of human abilities, including the ability to remember and to compare current perceptions with past experiences, to coordinate those perceptions with strategies formed in the past, and to extrapolate from perceptions and past experiences to solve novel problems. Psychologists commonly refer to these activities as higher mental functions; human-factors engineers generally refer to them as information processing.
Having reached a decision, the human operator normally takes some action. This action is usually exercised on some kind of a control—a pushbutton, lever, crank, pedal, switch, or handle. The action upon one or more of these controls exerts an influence on the machine and on its output, which in turn changes the display, so that the cycle is continuously repeated.
A human-machine system does not exist in isolation; it exists in an environment of some sort. Since the nature of this environment influences the operator's efficiency and performance, the human-factors engineer must be concerned with such environmental factors as temperature, humidity, noise, illumination, acceleration, vibration, and noxious gases and contaminants.
The simple man-machine model provides a convenient way for organizing some of the major concerns of human engineering: the selection and design of machine displays and controls; the layout and design of workplaces; design for maintainability; and the work environment.
Systems are generally designed for particular kinds of operators. A space vehicle, for example, is designed for a highly select handful of astronauts. Automobiles, on the other hand, are designed to accommodate a wide spectrum of people. In large systems, the specification of personnel requirements is an integral part of systems design.
Personnel are trained; that is, they are given appropriate information and skills required to operate and maintain the system. System design includes the development of training techniques and programs and often extends to the design of training devices and training aids.
Instructions, operating procedures, and rules set forth the duties of each operator in a system and specify how the system is to function. Tailoring operating rules to the requirements of the system and the people in it contributes greatly to safe, orderly, and efficient operations.
The need for a more formal approach to these human problems was created when machines became vastly more complex than they had ever been. High-speed jet aircraft, computers, radar, nuclear submarines, communication satellites, space vehicles—all these are products of the past few decades. The fantastic growth in the number and complexity of machines has created entirely new problems about the use of human operators and the way they can be integrated into systems. Moreover, the solution to these new problems cannot be found in the collective wisdom of society. For example, not long ago no one had any way of predicting with any certainty how astronauts could or would function in a weightless environment. Human-factors engineering is, therefore, a child of the times, born of a mechanized civilization.
Applications of human-factors engineering have been made to such simple devices as highway signs, telephone sets, hand tools, stoves, and to a host of modern, sophisticated complexes such as data processing systems, automated factories and warehouses, robots, and space vehicles.
The experience gained in devising these systems has contributed to the realization that even relatively simple devices raise unexpectedly important questions on human use—questions that conventional engineering practice frequently cannot answer.
Similar factors were considered in designing the shape of the handset itself. The locations, separations, and angles between the earpiece and mouthpiece were determined so that the assembly would fit comfortably around the greatest number of different human faces; and the weight of the handset was designed to be neither too light nor too heavy. In recent years the careful, “user-friendly” design of conventional telephone sets has become more apparent in contrast to some of the new arrivals in the telephone marketplace, which are generally inferior in design and quality.
In addition to overcoming pressurization and movement problems, a space suit must provide oxygen; a system for removing excess products of respiration, carbon dioxide and water vapour; protection against extreme heat, cold, and radiation; protection for the eyes in an environment in which there is no atmosphere to absorb the sun's rays; facilities for speech communication; and facilities for the temporary storage of body wastes. This is such an imposing list of human requirements that an entire technology has been developed to deal with them and, indeed, with the provision of simulated environments and procedures for testing and evaluating space suits.
Agencies
Projects
External resources
This article is licensed under the GNU Free Documentation License.
It uses material from the
"Human factors".
Home Page • arts • business • computers • games • health • hospitals • home • kids & teens • news • physicians • recreation• reference • regional • science • shopping • society • sports • world