In mathematics, homogeneous coordinates, introduced by August Ferdinand Möbius, allow affine transformations to be easily represented by a matrix. Also they make calculations possible in projective space just as Cartesian coordinates do in Euclidean space. The homogeneous coordinates of a point of projective space of dimension n are usually written as (x : y : z : ... : w), a row vector of length n + 1, other than (0 : 0 : 0 : ... : 0). Two sets of coordinates that are proportional denote the same point of projective space: for any non-zero scalar c from the underlying field K, (cx : cy : cz : ... : cw) denotes the same point. Therefore this system of coordinates can be explained as follows: if the projective space is constructed from a vector space V of dimension n + 1, introduce coordinates in V by choosing a basis, and use these in P(V), the equivalence classes of proportional non-zero vectors in V.
Taking the example of projective space of dimension three, there will be homogeneous coordinates (x : y : z : w). The plane at infinity is usually identified with the set of points with w = 0. Away from this plane we can use (x/w, y/w, z/w) as an ordinary Cartesian system; therefore the affine space complementary to the plane at infinity is coordinatised in a familiar way, with a basis corresponding to (1 : 0 : 0 : 1), (0 : 1 : 0 : 1), (0 : 0 : 1 : 1).
If we try to intersect the two planes defined by equations x = w and x = 2w then we clearly will derive first w = 0 and then x = 0. That tells us that the intersection is contained in the plane at infinity, and consists of all points with coordinates (0 : y : z : 0). It is a line, and in fact the line joining (0 : 1 : 0 : 0) and (0 : 0 : 1 : 0). The line is given by the equation
On the other hand, let the notation
is another projective point, then
Two 3-D points are equivalent if their projections onto the projective plane are equal:
Thus,
Remark: In some countries (Europe), (x:y:z) is represented by (x,y,z); and as [u,v,w.
Consider once again the case of the projective plane. Addition of a pair of 3-D points is the same as for ordinary coordinates:
On the other hand, addition of a pair of projected points can be defined thus:
For projective 3-space, similar considerations apply. Addition of a pair of unprojected points is
whereas addition of a pair of projected points is
Consider a scalar a and an unprojected 3-D point (x : y : z). Then
Notice that
even though
Now consider the scalar a and a projected point : y : z. Then
so that
Notice however a special case - if , the above formula gives * as result, which as we know does not represent any point. Indeed is undefined, so this is not a flaw in the definition.
It is desired to find their linear combination where a and b are coefficients which can be adjusted at will, with the condition that , or (more exactly) that , to avoid degenerate points. There are three cases to consider:
The X, Y, and Z coordinates can be considered as numerators, whereas the W coordinate can be considered as a denominator. To add homogeneous coordinates it is necessary that the denominator be common. Otherwise it is necessary to rescale the coordinates until all the denominators are common. Homogeneous coordinates are equivalent up to any uniform rescaling.
which means that the point at infinity is "dominant".
The calculation can also be carried over without distinguishing between cases, similarly to the addition of two points:
Starting from this, you can re-obtain the formulas for above cases.
In particular, applying this formula in the degenerate cases gives us that summing with anything else produces again.
Linear algebra | Projective geometry
Homogene Koordinaten | Coordonnées homogènes | Coordinate omogenee | Tọa độ đồng nhất
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"Homogeneous coordinates".
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