The graphical user interface, or "GUI" (), is a computer interface that uses graphic icons and controls in addition to text. The user of the computer utilizes a pointing device, like a mouse, to manipulate these icons and controls. This is considerably different from the command line interface in which the user types a series of text commands to the computer.
Beginning in 1979, started by Steve Jobs and led by Jef Raskin, the Lisa and Macintosh teams at Apple Computer (which included former members of the Xerox PARC group) continued to develop such ideas. The Macintosh, released in 1984, was the first commercially successful product to use a GUI. A desktop metaphor was used, in which files looked like pieces of paper; directories looked like file folders; there were a set of desk accessories like a calculator, notepad, and alarm clock that the user could place around the screen as desired; and the user could delete files and folders by dragging them to a trash can on the screen. Drop down menus were also introduced.
There is still some controversy over the amount of influence that Xerox's PARC work, as opposed to previous academic research, had on the GUIs of Apple's Lisa and Macintosh, but it is clear that the influence was extensive, because first versions of Lisa GUIs even lacked icons. These prototype GUIs are at least mouse driven, but completely ignored the WIMP concept. Rare screenshots of first GUIs of Apple Lisa prototypes are shown here. Note also that Apple was invited by PARC to view their research, and a number of PARC employees subsequently moved to Apple to work on the Lisa and Macintosh GUI. However, the Apple work extended PARC's considerably, adding manipulatable icons and a fixed menu bar and direct manipulation of objects in the file system (see Macintosh Finder) for example. The modern GUI as we know it owes as much or more to Apple as it does to PARC - it is incorrect to claim that Apple "copied" or "stole" PARC's work. A good article pointing out many of the significant improvements that Apple brought to the GUI over PARC's implementation can be read here (folklore.org)
The Macintosh's GUI has been frequently revised with time since 1984, with major updates including System 7, and underwent its largest revision with the introduction of the "Aqua" interface in 2001's Mac OS X.
Intuition was the widget and graphics library that made the whole thing work. It was driven by user events through the mouse, keyboard, and other input devices. Intuition also arbitrated collisions of mousepointer and icons, controlled the "animated icons" in Amiga, etcetera.
Due to a mistake made by the Commodore sales department, the first floppies of AmigaOS which were released with Amiga1000 named the whole OS "Workbench". Since then, users and CBM itself referred to "Workbench" as the nickname for the whole AmigaOS (including Amiga DOS, Extras, etc.). This common consent ended with release of version 2.0 of AmigaOS, which re-introduced proper names to the installation floppies of AmigaDOS, Workbench, Extras, etc.).
Workbench is also used on the Amiga as a metaphor for their own standard of "desktop" as opposed to others, such as "Macintosh Finder". Workbench itself is another library or process. Rumors said that this concept of modularity was invented by Commodore to treat Workbench as a window amongst the others in the desktop, in order to avoid reprisal from Apple. But this can only be considered a rumor, as all patents on windowed GUIs were property of Xerox at that time.
Early versions of AmigaOS did treat the Workbench as just another window on top of a blank screen; but this is due to the ability of AmigaOS to have invisible screens with a chromakey or a genlock -- one of the best features of Amiga platform -- even without losing the visibility of Workbench itself. In later AmigaOS versions Workbench could be set as a borderless desktop.
Amiga users were also able to boot their computer into a CLI (aka. shell). This was a keyboard-based environment without the Workbench GUI. Later they could invoke it with the CLI/SHELL command LoadWB which performs the task to load Workbench GUI.
Like most GUIs of the day, Amiga's Intuition followed Xerox, and sometimes also Apple's lead anteceding solutions, but pragmatically, a CLI was also included and it extended dramatically the functionality of the platform. Later releases added more improvements, like support for high-color Workbenchs screens, 3D aspect, etcetera. Often Amiga users preferred alternative interfaces to standard Workbench, such as Directory Opus, or ScalOS interface. An interesting article about these replacements is available here (in French language).
These Object Oriented graphic engines driven by "classes" of graphic objects and functions were then standardized into the Amiga environment and changed Amiga Workbench to a complete and modern guided interface, with new standard gadgets, animated buttons, true 24bit-color icons, increased use of wallpapers for screens and windows, alpha channel, transparencies and shadows as any modern GUI requires.
Heirs of Workbench are nowadays: Ambient for MorphOS, ScalOS, Workbench for AmigaOS 4.0 and Wanderer for AROS. There is a brief article on ambient and descriptions of MUI icons, menus and gadget here (aps.fr) and images of Zune stay at main AROS site.
As from 2005 Amiga O.O. graphic engines entered a new stage in its history with Feelin an O.O.S. available for all Amiga-like systems (AmigaOS, MorphOS, AROS) which accomplishes extensively with XML guidelines, it handles a memory management system of its own and its memory-pools system share embedded OS semaphores. Also this O.O. system features a non centralized ID allocation system, a crash-free object invocation mechanism, and even an advanced logging system. Images of this O.O.S. can be found at its main site.
Microsoft modeled the first version of Windows, released in 1985, on the GUI of the Mac OS. Windows 1.0 was a GUI (graphic user interface) for the MS-DOS operating system that had been the OS of choice for IBM PC and compatible computers since 1981. Windows 2.0 followed, but it wasn't until the 1990 launch of Windows 3.0, based on Common User Access that its popularity truly exploded. The GUI has seen major and minor redesigns since, notably the addition of spatial file management capabilities akin to the Macintosh Finder in Windows 95, known as the Windows Explorer; the contentious web browser integration in Windows 98; the subsequent transition away from spatial file management more towards a single-window, task-based interface with Windows XP; and the removal of the browser integration in Windows Vista.
Windows traditionally differed from other GUIs in that it encouraged using applications maximized, as evident even in this early Windows 1.01 screenshot. The users usually switch between maximized applications using Alt+Tab keyboard shortcut or by clicking on a Taskbar listing all open applications, as opposed to clicking on a partially visible window, as is more common in some other GUIs.
In 1988, Apple sued Microsoft for copyright infringement of the LISA and Apple Macintosh GUI. The court case lasted 4 years before almost all of Apple's claims were denied on a contractual technicality. Subsequent appeals by Apple were also denied, and Microsoft and Apple apparently entered a final, private settlement of the matter in 1997 as a side note in a broader announcement of investment and cooperation.
Revivals were seen in the HP OmniGo handhelds, Brother GeoBook line of laptop-appliances, and the New Deal Office package for PCs. Related code found its way to earlier 'Zoomer' PDAs, creating an unclear lineage to Palm, Inc.'s later work. Nokia used GEOS as a base operating system for their Nokia Communicator series, before switching to EPOC (Symbian).
The standard windowing system in the Unix world, developed in the mid-1980s, is the X Window System (commonly X11 or X). X was developed at MIT as Project Athena. Its original purpose was to allow users of the newly emerging graphic terminals to access remote graphics workstations, without regard to the workstation's operating system or the hardware. Due largely to the availability of the source code used to write X, it has become the standard layer for management of graphical and input/output devices and for the building of both local and remote graphical interfaces on virtually all Unix, Linux and Unix-like operating systems.
X allows a graphical terminal user to make use of remote resources on the network as if they were all located locally to the user by running a single module of software called the X server. The software running on the remote machine is called the client application. X's network transparency protocols allow the display and input portions of any application to be separated from the remainder of the application and 'served up' to any of a large number of remote users.
In the early days of X Window development Sun Microsystems and AT&T attempted to push for a GUI standard called OpenLook in competition with MOTIF. OpenLook was a well-designed standard developed from scratch while MOTIF was a collective effort that fell into place. Many who worked on OpenLook at the time appreciate its design coherence. MOTIF prevailed in this 'religious' war and became the basis for the CDE (Common Desktop Environment), originally developed as proprietary software by Hewlett-Packard under the name VUE (Visual User Environment). Both X and Open MOTIF are available today as free software.
In the late 1990s, there was significant growth in the Unix world, especially among the free software community. New graphical desktop movements grew up around Linux and similar operating systems, based on the X Window System. A new emphasis on providing an integrated and uniform interface to the user brought about new desktop environments, such as KDE and GNOME.
With Mac OS X v10.4, new features including Dashboard, a virtual alternate desktop for mini specific-purpose applications, and a search tool called Spotlight, which provides users with an option for searching through files instead of browsing through folders were added.
Modern computer games usually develop their own GUIs, which are often (but not always) based on the WIMP paradigm.
graphical user interface | History of human-computer interaction
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