God games are generally large-scale strategic fantastic simulations, sometimes of entire worlds and populations, that cast you in the position of an entity with divine or supernatural powers. God games are characterised by that:
God games, by their nature, come in a wide variety, from abstract or mathematic simulators to creative or conventional games. In most god games the game is observed from an aloft, elevated perspective, however Little Computer People was viewed from the side. Many popular god games, like Bullfrog's Populous and Lionhead's Black & White are games of territorial domination while others, like SimEarth, are not. In some notable games, like Little Computer People and The Sims you are the controller of only one or some very few simulated individuals, providing for and guiding their lives, while in Black & White you guide a nation of up to thousands.
A possible source for the name "god game" is the novel The Magus by John Fowles ("The God Game" is the subtitle of that text), though it can also simply be a derivative of that in these games you play a god.
In many God Games, the player does not win or lose per se, but is challenged to attain and maintain a level of success and with the absence of goals or objectives the player often experiences a greater deal of freedom in such games than other genres. At the same time, there have been assertions that any "game" without win and loss conditions should not be considered a game by definition. Possibly the most famous of these was made by Will Wright, who prefers to call his creations software toys rather than games. Good examples of such god games are, again, Little Computer People and The Sims.
The genre has drawn the interest of some of the best-known game designers in the world, often propelling them to prominence; one example is Peter Molyneux, the creator of the aforementioned Populous.
The SimCity games in particular are often called god games, a likely reason being that you have access to initiating catastrophies like typhoons on your city. However, unlike in god games, these catastrophies — which can and do occur "naturally" in the game — are not integral to the gameplay and in fact not really of "your" doing but rather a feature left in for testing the robustness of your city or simply for purposes of amusement, sadism or megalomania.
Economic simulators and tycoon games are less often, but recurringly, confused with god games probably due to superficial similarities in how the game world is normally represented. In fact, these games are more similar to city-building games than god games.
Individual Level
This article is licensed under the GNU Free Documentation License.
It uses material from the
"God game".
Home Page • arts • business • computers • games • health • hospitals • home • kids & teens • news • physicians • recreation• reference • regional • science • shopping • society • sports • world