Gamesmanship is the use of dubious (although not technically illegal) methods to win a game, such as golf or snooker. As opposed to sportsmanship, it may be inferred that the term derives from playing for the game (to win at any cost) as opposed to playing for sport. The term originates from Stephen Potter's 1947 book, "Gamesmanship: The Art of Winnings Games Without Actually Cheating."
The most common techniques of gamesmanship are the following.
While the first method is more common at higher levels of sports, the last two are more powerful in amateur games.
Examples of "flow-breaking" methods include:
Examples of methods designed to cause your opponent to overthink or to not take the game seriously enough include:
Examples of intentional "mistakes" designed to gain an advantage:
All of the above are considered very close to cheating, and the abuser of gamesmanship techniques will find himself penalized in most serious sports and games tournaments, as well as being deemed (if caught) a "bad sport".
In football, it is considered good sportsmanship to kick the ball out of play if a player on the opposing side is injured; when the ball is to be thrown in, it is also considered to be good sportsmanship in this situation to kick it (or throw it) back to the other team who kicked it out. Gamesmanship arrives in this situation when, rather than passing the ball back to the side who kicked the ball out, the injured player's teammates keep the ball after the throw in. Whilst not illegal or against the rules of the sport, it is heavily frowned upon. Feigning injury to cause the ball to be kicked out is another example of gamesmanship intended to break the flow of play. When a free kick is awarded, members of the defending team will often pick up the ball and drop it back behind them as they retreat. Whilst no throwing the ball away, which would be an infringement, the purpose is to prevent a swiftly taken free kick.
The term "gamesmanship" is also used for similar techniques used in non-game situations, such as negotiations and elections.
Each form is frequently used as a means of describing dubious methods of winning and/or psychological tricks used to intimidate or confuse one's opponent.
The term also appears in art theory to mean playfulness, as in "literary gamesmanship". **
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It uses material from the
"Gamesmanship".
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