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In physics, equations of motion are equations that describe the behavior of a system (e.g., the motion of a particle under an influence of a force) as a function of time. Sometimes the term refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler-Lagrange equations), and sometimes to the solutions to those equations.

The equations that apply to bodies moving linearly (that is, one dimension) with uniform acceleration are presented below. They are often referred to as SUVAT equations, as the 5 variables they involve are represented by those letters (S = displacement, U = inital velocity, V = final velocity, A = acceleration, T = time)

Linear equations of motion


The body is considered at two instants in time: one "initial" point and one "current". Often, problems in kinematics deal with more than two instants, and several applications of the equations are required.
v_f = v_i + a\Delta t \,
d = \begin{matrix} \frac{1}{2} \end{matrix} (v_i + v_f)\Delta t
d = v_i\Delta t + \begin{matrix} \frac{1}{2} \end{matrix} a\Delta t^2
v_f^2 = v_i^2 + 2ad \,
d = v_f\Delta t - \begin{matrix} \frac{1}{2} \end{matrix} a\Delta t^2

where...

v_i \, is the body's initial speed
and its current state is described by:
d \,, the distance travelled from initial state
v_f \,, the current speed
\Delta t \,, the time between the initial and current states
a is the constant acceleration, or in the case of bodies moving under the influence of gravity, g.

Note that each of the equations contains four of the five variables. When using the above formulae, it is sufficient to know three out of the five variables to calculate remaining two.

Classic version


The above equations are often found in the following version:

v = u+at \,

s = \frac {1} {2}(u+v) \cdot t

s = ut + \frac {1} {2} a t^2

v^2 = u^2 + 2 a s \,

s = vt - \frac {1} {2} a t^2

where

s = the distance travelled from the initial state to the final state (displacement)

u = the initial speed

v = the final speed

a = the constant acceleration

t = the time taken to move from the initial state to the final state

Examples

Many examples in kinematics involve projectiles, for example a ball thrown upwards into the air.

Given initial speed u, one can calculate how high the ball will travel before it begins to fall.

The acceleration is normal gravity g. At this point one must remember that while these quantities appear to be scalars, the direction of displacement, speed and acceleration is important. They could in fact be considered as uni-directional vectors. Choosing s to measure up from the ground, the acceleration a must be in fact −g, since the force of gravity acts downwards and therefore also the acceleration on the ball due to it.

At the highest point, the ball will be at rest: therefore v = 0. Using the 4th equation, we have:

s= \frac{v^2 - u^2}{-2g}

Substituting and cancelling minus signs gives:

s = \frac{u^2}{2g}

Extension

More complex versions of these equations can include a quantity \Deltas for the variation on displacement (s - s0), s0 for the initial position of the body, and v0 for u for consistency.

v = v_0 + at \,
s = s_0 + \begin{matrix} \frac{1}{2} \end{matrix} (v_0 + v)t \,
s = s_0 + v_0 t + \begin{matrix} \frac{1}{2} \end{matrix}{at^2} \,
(v)^2 = (v_0)^2 + 2a \Delta s \,
s = s_0 + v t - \begin{matrix} \frac{1}{2} \end{matrix}{at^2} \,

However a suitable choice of origin for the one-dimensional axis on which the body moves makes these more complex versions unnecessary.

Rotational equations of motion


The analogues of the above equations can be written for rotation:

\omega = \omega_0 + \alpha t \,
\phi = \phi_0
+ \begin{matrix} \frac{1}{2} \end{matrix}(\omega_0 + \omega)t
\phi = \phi_0 + \omega_0 t + \begin{matrix} \frac{1}{2} \end{matrix}\alpha {t^2} \,
(\omega)^2 = (\omega_0)^2 + 2\alpha \Delta \phi \,
\phi = \phi_0 + \omega t - \begin{matrix} \frac{1}{2} \end{matrix}\alpha {t^2} \,

where:

\alpha is the angular acceleration
\omega is the angular velocity
\phi is the angular displacement
\omega_0 is the initial angular velocity
\phi_0 is the initial angular displacement
\Delta \phi is the variation on angular displacement (\phi - \phi_0).

Derivation


Motion equation 1

By definition of acceleration,
\ a = \frac{v - u}{t}

Hence

at = v - u \,
v = u + at \,

Motion equation 2

By definition,
\mathrm{ average\ velocity } = \frac{s}{t}

Hence

\begin{matrix} \frac{1}{2} \end{matrix} (u + v) = \frac{s}{t}
s = \begin{matrix} \frac{1}{2} \end{matrix} (u + v)t

Motion equation 3

Insert Motion Equation 1 into Motion Equation 2
s = \begin{matrix} \frac{1}{2} \end{matrix} (u + u + at)t
s = \begin{matrix} \frac{1}{2} \end{matrix} (2u + at)t
s = ut + \begin{matrix} \frac{1}{2} \end{matrix} at^2

Motion equation 4

t = \frac{v - u}{a}
Using Motion Equation 2, replace t with above
s = \begin{matrix} \frac{1}{2} \end{matrix} (u + v) ( \frac{v - u}{a} )
2as = (u + v)(v - u) \,
2as = v^2 - u^2 \,
v^2 = u^2 + 2as \,

Motion equation 5

Using Motion Equation 1 to replace u in motion equation 3 gives
s = vt - \begin{matrix} \frac{1}{2} \end{matrix} at^2

See also


References


  • Fundamentals of Physics Robert Resnick, David Halliday, Jearl Walker

Mechanics | Equations

Bewegungsgleichung | Kinematyczne równanie ruchu | Equações de movimento

 

This article is licensed under the GNU Free Documentation License. It uses material from the "Equation of motion".

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