An entertainment robot is, as the name indicates, a robot that is not made for utilitarian use, as in production or domestic services, but for the sole subjective pleasure -an emotion, something machines, even the 'smartest' computers, are not capable to have- of the human it serves, usually the owner or his housemates, guests or clients. Robotics technologies are applied in many areas of culture and entertainment.
Expensive robotics are applied to the creation of narative environments in commercial venues where servo motors, pneumatics and hydraulic actuators are used to create movement with often preprogrammed responsive behaviors such as in Disneyland's haunted house ride.
Entertainment robots can also be seen in the context of media arts where artist have been employing advanced technologies to create environments and artistic expression also utilizing the actuators and sensor to allow their robots to react and change in relation to viewers.
Even before robots were produced as toys, the concept was known in fiction:
These are some commercialized models:
Nevertheless in the mind of some users the things can hold the loved place of a pet, as demonstrated by the fact that some even sleep with a metallic one instead of a plush cuddly toy.
In fact manufacturers even found it pays to produce a toy that is essentially designed to be nurtured, rather like an egg in some 'parenting experience simulations', as proven by the success of the Japanese Tamagotchi.
Thus expensive robots are made for use as:
Survival Research laboratories out of San Francisco California, creates large destructive robotic performances to roast contemporary culture and express their distaste for the military industrial complex. The creation of robot wars can be seen as the logical extension of the performances of SRL.
Emergent Systems is creating large scale interactive art environments where robots are able to respond to humans and eachother as they react and evolve in the robotic installations. //accad.osu.edu/~rinaldo/works/autopoiesis/autopoiesis.html /Autopoiesis (2000) was one such artificial life work that allowed a series of robots constructed of grapevines to both act as individuals and a group.Augmented Fish Reality allowed Siamese Fighting Fish to control their robots to meet across the gap of their glass fish bowls.
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