A dwarf is a short humanoid creature in Norse mythology as well as other Germanic mythologies, fairy tales, fantasy fiction and role-playing games. Its plural was traditionally dwarfs, but Tolkien used the plural dwarves, which has gone into general usage. Dwarves are much like humans, but generally living underground or in mountainous areas. Here they have heaped up countless treasures of gold, silver, and precious stones, and pass their time in fabricating costly armour. They are famed miners and smiths although, like humans, they specialise in any number of trades. Generally shorter than humans, they are on average stockier and hairier, usually sporting full beards. Dwarvish smiths created some of the greatest and most powerful items of power in Norse mythology, such as the magic Chain which bound the wolf, Fenris.
Dwarves are also called little Hill-men (Swiss), Earth-men (Härdmandle, pl. Härdmändlene. - Swiss) and Kröpel (German). Dwarves were described as the height of a 3-year old human child (about 3 feet tall), ugly and big-headed. Because of their drinking habits they developed a second liver. This is in direct relationship to the early beard growth. (Underage drinking was shunned.) Nidavellir is the land of the dwarves in Norse mythology. Some dwarves of mythology and fairy tales are: Rumpelstiltskin, the dwarves from Snow White, Snorri, Dvalin, Lit, Fjalar and Galar, Alvis, Eitri, Brokk, Hreidmar, Alfrik, Mimir, Berling, Grer, Fafnir, Otr, Regin, and Alberich (or Andvari).
Finns had folklore about different kinds of small creatures. Sometimes small creature appeared from the sea and made miraculous deeds, which nobody else could do. There were also tales about the folk or race of creatures called Hiisi. Hiisis were usually evil and small sized. Pre-historic stone structures were told to been built and big stones were told to been erected by Hiisis and giants.
"The lord of the dwarves came next, Bilis, king of the Antipodes. The man of whom I'm speaking was indeed a dwarf and full brother of Bliant. Bilis was the smallest of all the dwarves, and Bliant his brother the largest of all the knights in the kingdom by half a foot or a full handbreadth. To display his power and authority Bilis brought in his company two kings who were dwarves, who held their land by his consent, Gribalo and Glodoalan, people looked at them with wonder. When they arrived at court, they were very cordially welcomed; at court all three were honoured and served like kings, for they were very noble men."
Harz mountains : (Germany) On the north and the south sides of the Harz mountains, and in areas of the Hohenstein region, there once lived many thousands of dwarves, according to local tradition. In the clefts of the cliffs still exists the dwarf caves.
Tyre : In ancient Jewish scriptures, dwarves were numerous in the towers of the fortresses of Tyre.
The pygmies of Africa, the short Eskimos, Sami (Lapps), the Asian Dropa pygmies of Tibet, short rain forest natives, and other cultures may have had a hand in the origin in dwarf legends of many countries. Scientists say there could have been a culture of white pygmies in northern Europe.
Another possibility is that dwarves are folk memories of the Neanderthals that populated the world (primarily Europe) prior to the expansion of Homo sapiens. This fits rather well into the picture of the dwarf, as Neanderthals were on average shorter but burlier than humans and possessed stronger features (broader noses, more pronounced brow ridges, and so forth), which could be seen by ancient humans as deformities (dwarves are commonly said to be "deformed"). It is also thought that Neanderthal culture revolved more arund tool and weapon crafting, explaining why dwarves of legend were known as craftsmen. Finally, Neanderthals (like so many humans) used caves as shelters, thus making them "subterranean" beings.
Vitus Droesher proposed that in ancient societies, individual(s) with short statue or physical deformity specialised in mining and metallurgy and kept away from the rest of society. They would be turned in a legend into dwarf or dwarves.
Traditionally, the plural of dwarf was "dwarfs", especially when referring to actual humans with dwarvism, but ever since J. R. R. Tolkien used dwarves in his fantasy epic novel called "The Hobbit" or "There and back Again" and the subsequent three-volume novel, The Lord of the Rings, the plural forms "dwarfs" has been replaced by "dwarves". (When discussing Tolkien's universe, though, only the latter should be used.) Two other plural forms, dwarrows and dwerrows, were also suggested by Tolkien, but he never used them in his writings, apart from the name 'Dwarrowdelf', the Western name for Khazad-dûm or Moria, a calque of the Westron name Phurunargian. The Dwarves' name for themselves was Khazâd, singular probably Khuzd.
The Dwarves were created by Aulë, one of the Valar, when he grew impatient waiting for the coming of Children of Ilúvatar. Ilúvatar gave them life after speaking to Aulë about what he had done and seeing that he was both humble and repentant.
Dwarves in Tolkien are long-lived, living at least four times the age of man, but are not prolific breeders, having children rarely and spaced far apart, and having few women among them. Dwarvish children are cherished by their parents, and are defended at all costs from their traditional enemies, such as orcs. A longstanding enmity between dwarves and elves is also a staple of the racial conception.
Tolkien's immense popularity led to numerous imitators, and rewrites and reworkings of his plots were extremely common, as a bit reading through the advertisements in the back of paperback fantasy books printed in around 1960-1980 will show. Gimli became the father to hordes of dwarves that would follow, with his surly, somewhat suspicious demeanour passing to an entire race. Still, re-envisionings and creative reuses of the concept exist.
In the MMORPG RuneScape, dwarves are very similar to their Tolkien counterparts. One example of this is shown in the fact that the only entirely dwarven city in the game is entirely underground.
In Warcraft the Dwarven archetype is taken to the extreme in emulating the highland miners of the British Isles replete with Scottish accents and inhabitting the Brittonic sounding kingdom of Khaz Modan.
Dwarves in the Palladium Fantasy Role-Playing Game are also accomplished smiths, but their distrust of magic dates to the Elf-Dwarf War, where the Dwarves caused many atrocities by misusing magic. Their descendants have since sworn to never use magic.
In the MMORPG Guild Wars, Dwarves are a strong race that resides in the Shiverpeak Mountains, and are in the middle of a fierce civil war between the Deldrimor Dwarves, lead by the King Jalias Ironhammer, a powerful warrior who uses a mighty hammer, and the racist Stone Summit, who believe that only Dwarves are pure and worth living, similar to the ideals Adolf Hitler, and are lead by a powerful elementalist Dagnar Stoneplate, who rides on a mighty ice drake.
In The Elder Scrolls series of RPGs, the Dwarves are, in fact, a sub-race of elves known as the Dwemer, or "Deep Ones". The name "Dwarves" was given to the Dwemer by a race of friendly giants the Dwemer were reputed to have encountered in the mountains to the west of Resdayn. In the case of the Dwemer, therefore, "Dwarf" is a misnomer, used commonly by the misinformed.
In the MMORPG RuneScape, female dwarves are as present in the game as the females of other races.
In Dungeons & Dragons, the status of beards on dwarven women varies by setting: In Greyhawk, dwarven women grow beards but generally shave; in Forgotten Realms they grow sideburns but not beards or mustaches; and in Eberron they do not grow beards at all.
In the Discworld novels, Terry Pratchett says that this is a major problem for dwarves, and states that the point of dwarvish relationships is to 'tactfully find out which sex the other one is under that beard '.
In the RPG Castle Falkenstein, all dwarves are male. They marry with women from other Faerie races, such as Naiads or Selkies; their daughters are all members of their mother's race, and their sons are all dwarves.
In a notable departure from convention, dwarven females in the Korea-produced Lineage II MMORPG are very comely, young-looking women (almost girls, actually), a shocking contrast to the grizzled, old look of male dwarves.
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