Demogroups are teams of demosceners, who make computer-based audio-visual works of art known as demos. Demogroups form a subculture collectively known as the demoscene.
Groups frequently consist of students, young computer enthusiasts who spend days coding their demos. They often have a pseudonym (called a "handle" or "nick"), usually chained together with the name of their group (in formats like "Scener of Demo Group" or "Scener/DG"). Demosceners rarely use their real names in demoscene contexts. This is a tradition originating from the demoscene's roots, where small demos were distributed along with cracked software, usually computer games.
Many demogroups have been founded by friends who already knew each other in real life. However, there have also been groups that have taken their form online via Bulletin Board Systems or the Internet. Perhaps the most important way for demogroups to communicate is IRC. Demosceners from different groups also meet each other in real life at demoparties and smaller meetings.
Demogroups often bear resemblances to corporate companies: demogroups incorporate wordmarks, logos, catchphrases and slogans for their promotion. It is very important for a demogroup to have good PR, and major groups have dedicated group organisers who are responsible for "managing the group's human resources", i.e. nag the members who slack off. Some groups also treat the recruitment of new members with great care, often applying "trial periods" in which the new member has to prove himself to be worthy. It must be noted however, that these practices are often just intentional exaggeration (often tongue-in-cheek), to maintain an "elite" image for the group.
A group is perhaps the most important social unit in the demoscene, and belonging to a group is often considered more or less synonymous to being a demoscener. Even individual productions, with no group activity involved, are typically associated with the group of the creative individual. There have even been several "one-man groups" when an individual demomaker with no group has wanted to release a demo or intro.
In the 1990's, coders were most often entirely responsible for the demo's flow and arrangement, including the effect's synchronization to the music and sometimes even the design. Nowadays, software tools known as demotools are widely used, allowing this work to be done by a designer who does not have to be a coder. Many groups, however, still prefer that the coder takes most of the responsibility in the demomaking process, including the design.
In many cases, an attempt for excelling in several areas has resulted in one area outshadowing the others: for instance, coders who try to make music often come up with "coder music" which may be technically passable but lacks artistic ambitions. "Coder graphics" and "coder palettes" are similar terms for graphics and color schemes.
Originally, there was a single type of graphician creating typical 2D graphics (referred to as pixeled graphics because they were typically created one pixel at a time). Ever since demos started using complex (as in, much more elaborate than cubes and donuts) 3D graphics, graphicians that exclusively model 3D graphics are also around, sometimes referred to as (3D) modelers.
In the older days, musicians worked with trackers, and the world of tracked music was heavily dominated by demoscene musicians. In later times, it became possible for the PC demos to use streaming, high-quality music formats, and the musicians started to gradually change their tools to professional music sequencers. However, tracked music and other specialized formats still continue to be used in size-restricted intros as well as demos written for more restrictive platforms such as mobile devices and classic computers.
Famous fake groups include Elitegroup, ODD, FiRG!, Jumalauta, rECTUM cAUDA and Trepaan.
One-man groups are usually treated with a mix of respect and curiousity within the scene, because they're not an extremely common phenomenon, and some of the scene marks them as an unnecessary effort for virtuosity, largely because it is virtually impossible to perform above average in all areas - one-man demos and intros usually bear obvious lacks in given areas, depending on whether the creator was more a coder, graphician or musician, who adapted other skillsets later.
Perhaps the most successful one-man army of the demoscene is Dmitry "AND" Andreev, two time winner of the Assembly demo party in the 64k intro category.
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