d20 Modern is a roleplaying game designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. It was published by Wizards of the Coast in 2002, and uses the d20 System. The game provides a toolbox for staging campaigns in a range of modern settings.
Due to their mutually shared core systems, a person who knows how to play Dungeons & Dragons or any other d20 System is likely to know the basic aspects of how to play a d20 Modern game as well. While there are rules specific to the d20 Modern roleplaying game, the similarities between this game and other d20 system games outweigh the differences.
d20 Modern is based on the d20 System, with the following additions and alterations:
A d20 Modern character can later, after meeting certain requirements, take levels in advanced classes. The advanced classes are much more specifically focused; examples include Soldier, Field Medic, and Techie.
There are prestige classes as well; these have stricter requirements, which are most likely arrived at through at least one advanced class, and are even more tightly focused in their roles, but these are not found in the core rules.
Also, d20 Modern includes the moreau character race(s) which seem to be an uncredited adaptation of the background of the Moreau Series of books by S. Andrew Swann. This is later expanded on in the d20 campaign setting GeneTech.
Feats are special abilities a character gains. Feats are less readily described because of the sheer variety of abilities they can grant the character. Unlike skills, feats do not have "skill points", but are rather a single thing you take that grants a bonus of some sort. A feat could allow a character to perform a special combat maneuver, enhance the use of one or more skills, or some other more exotic effect.
In this setting, dragons rule the boardrooms and bugbears rule the streets. It is a world where monsters and magic exist, yet the human psyche just cannot fathom them and covers up all supernatural events. Some, however, break that barrier and become aware of the world around them, and help Mages, Acolytes, and other magical characters fight with monsters from another realm. This campaign setting combines aspects of the previous two settings (Shadow Chasers & Agents of Psi) and uses the conceit that all three settings coexist in the same reality (at least in Urban Arcana).
Recent announcements from Wizards of the Coast indicate that the Dark•Matter campaign setting will hit hobby stores in September 2006.
The setting allows one to play games that take place during the famous Pulp Era of literature, filled with ancient dinosaurs, power-hungry gangsters, vengeful vigilantes, amazing superheroes, evil Nazis, bizaare inventions, mystical psionics, hard-boiled detectives, trained martial artists, curious explorers, eldritch aliens, and various other fantastic people, places, and things.
The worlds of H. P. Lovecraft's Cthulhu Mythos and Sir Arthur Conan Doyle's The Lost World, and famous individuals like Jules Verne, H. G. Wells, Doc Savage, Tarzan, and Indiana Jones serve as perfect examples of this wonderous era.
Thunderball Rally, released as a preview for the d20 MODERN RPG in Polyhedron #152, is a d20 System mini-game about racing across the United States of America in 1976. The game creates an imaginary cross-country car race, and uses d20 System modern vehicle rules. The vehicle rules that were described in the game were also recommended for use with the previous d20 Modern mini-game preview Shadow Chasers (Polyhedron #150).
In Thunderball Rally, the player characters portray one of the crews in the largest, most lucrative, most illegal crosscountry road race in America. Examples of the genre include Cannonball Run, The Blues Brothers, Death Race 2000, and Smokey and the Bandit, and iconic characters include the General Lee and Boss Hogg. Rules for Orangutan player characters subsequently appeared in Polyhedron #153 as a homage to the 1978 film Every Which Way But Loose.
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