The term cyborg, a portmanteau of cybernetic organism, is used to designate an organism which is a mixture of organic and mechanical (synthetic) parts. Generally, the aim is to add to or enhance the abilities of an organism by using technology.
Overview
The concept of a man-machine mixture was widespread in
science fiction before World War II. In 1908
Jean de la Hire introduced
Nyctalope (perhaps the first true
superhero was also the first literary cyborg) in the novel "L'Homme Qui Peut Vivre dans l'Eau" ("The man who could live in water").
Edmond Hamilton presented space explorers with a mixture of organic and machine parts in his novel "The Comet Doom" in 1928. He later featured the talking, living
brain of an old scientist, Simon Wright, floating around in a transparent case, in all the adventures of his famous hero,
Captain Future. In the short story "No Woman Born" in 1944,
C. L. Moore wrote of Deirdre, a dancer, whose body was burned completely and whose brain was placed in a faceless but beautiful and supple mechanical body.
The term was created by Manfred E. Clynes and Nathan S. Kline in 1960 to refer to their conception of an enhanced human being who could survive in extraterrestrial environments. Their concept was the outcome of thinking about the need for an intimate relationship between human and machine as the new frontier of space exploration was beginning to take place. A designer of physiological instrumentation and electronic data-processing systems, Clynes was the chief research scientist in the Dynamic Simulation Laboratory at Rockland State Hospital in New York.
In 1966, Kit Pedler, a medical scientist, created the Cybermen, a race of cyborgs, for the TV program Doctor Who based on his concerns about science changing and threatening humanity. The Cybermen were a race who had replaced much of their bodies with machine parts and were now emotionless creatures driven only by logic.
According to some definitions of the term, the metaphysical and physical attachments humanity has with even the most basic technologies have already made us cyborgs. In a typical example, a human fitted with a heart pacemaker or an insulin pump (if the person has diabetes) might be considered a cyborg, since s/he is incapable of surviving without the mechanical part. As a more extreme example, clothing can be seen as a cybernetic modification of skin; enabling us to survive in drastically different environments by constructing things that aren't naturally existing in those environments. A notepad can be seen as rudimentary memory augmentation. Indeed, our neurology is extensively modified during the process of learning skills in the operation of machinery (such as the reflexes developed in learning, and continuing, to drive a motor vehicle). The boundary blurs even more when controlled fire or agriculture are thought of as modifications to our digestion processes. (See "Cybernetic organism, beyond an individual," below.) This is not a common use of "cyborg" in science fiction, but it is an accepted use in cybernetic systems theory.
In the feminist thinking of Donna Haraway the cyborg becomes a starting metaphor for exploring ways of breaking down the nature/culture binary. She demonstrates how the desire to separate these two aspects of the world is becoming increasingly difficult and attempts to utilise this confusion of borders in order to create new ways of acting politically. This line of thought is known as cyborg theory.
The term fyborg (a portmanteau of "functional" and "cyborg") was coined by Alexander Chislenko to differentiate between the cyborgs of science fiction and the everyday ways humans extend themselves using technologies such as contact lenses, hearing aids, and mobile phones.
James Litten coined the term cyborgation to describe the action or process of becoming a cyborg, although nowadays it is common to see cyborgization.
The 1972 science fiction novel Cyborg, by Martin Caidin, told the story of a man whose damaged body parts are replaced by mechanical devices. This novel was later adapted into a TV series, The Six Million Dollar Man, in 1973.
A book titled Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer was published by Doubleday in 2001. Some of the ideas in the book were incorporated into the 35mm motion picture film Cyberman.
Isaac Asimov's short story "The Bicentennial Man" explored cybernetic concepts. The central character is NDR, a robot who begins to modify himself with organic components. His explorations lead to breakthroughs in human medicine via artificial organs and prosthetics. By the end of the story, there is little physical difference between the body of the hero, now called Andrew, and humans equipped with advanced prosthetics, save for the presence of Andrew's artificial positronic brain. Asimov also explored the idea of the cyborg in relation to robots in his short story "Segregationist", collected in The Complete Robot.
Today, the C-LEG system is used to replace human legs that were amputated because of injury or illness. The use of sensors in the artificial leg aids in walking significantly. These are the first real steps towards the next generation of cyborgs.
Cybernetic organism, beyond an individual
Generally, the term "cyborg" is used to refer to a man or woman with
bionic, or robotic,
implants.
More broadly, the full term "cybernetic organism" is used to describe larger networks of communication and control. For example, cities, networks of roads, networks of software, corporations, markets, governments, and the collection of these things together. A corporation can be considered an artificial intelligence that makes use of replaceable human components to function. People at all ranks can be considered replaceable agents of their functionally intelligent government institutions, whether such a view is desirable or not.
The prefix "cyber" is also used to address human-technology mixtures in the abstract- this can include things that aren't normally considered to be technology. Pen and paper, for example, as well as speech, language. Augmented with these technologies, and connected in communication with people in other times and places, a person becomes capable of much more than they were before. This is like computers, which gain power by using Internet protocols to connect with other computers. Cybernetic technologies include highways, pipes, electrical wiring, buildings, electrical plants, libraries, and other infrastructure that we hardly notice, but which are critical parts of the cybernetics that we work within.
Examples
Non-fiction
Fiction
Most works in the
cyberpunk genre include
cyborgs.
- Ria and various characters from Natural City
- Bryan Fury from the Tekken games.
- Several characters from Mortal Kombat series.
- Yoshimitsu from Soul Calibur III, and Tekken.
- Gray Fox (Cyborg Ninja), Metal Gear Solid
- Inspector Gadget
- Bionic Six
- From the Bionic series
- Steve Austin, The Six Million Dollar Man
- Jaime Sommers, The Bionic Woman
- Andy Sheffield, The Bionic Boy
- Barney Miller/Hiller, The Bionic series , the Seven Million Dollar Man.
- Michael Austin, The Return of the Six-Million-Dollar Man and the Bionic Woman
- Kate Mason, Bionic Showdown: The Six Million Dollar Man and the Bionic Woman
- Allan Devlin, Bionic Showdown: The Six Million Dollar Man and the Bionic Woman
- Maximillian, the bionic dog
- Xenoborg, Aliens vs. Predator
- From Star Trek
- From Doctor Who
- The Cylons, Battlestar Galactica
- Spike Spiegel and Jet Black respectively bearing prosthetic eye and arm, from the Cowboy Bebop anime and manga series.
- Gally (known as Alita in the United States of America) and most of the characters from Gunnm (Battle Angel Alita) manga, including a society of artificially anencephalic people, using microchips instead
- Gigantic artificial humanoid cyborgs called EVA and MAGI Super Computer System, a computer that uses a living human brain as a processor, in Neon Genesis Evangelion anime and expanded universe
- From The King of Braves GaoGaiGar and The King of Braves GaoGaiGar FINAL
- Guy Shishioh, a cyborg in the conventional sense who later becomes an "Evoluder," a cyborg whose cybernetics are indistinguishable from human flesh
- Mikoto Utsugi, a human who later becomes an "Evoluder"
- The Red Planet Soldat Batallion
- Various key members and servants of the criminal organization BioNet
- Renais Kerdif-Shishioh
- Cyborg, DC comics
- Del Spooner, from the movie I, Robot
- Digit and The Hacker, in the math mystery cartoon Cyberchase
- Edward Elric, Frank Archer, and Paninya from Fullmetal Alchemist
- The Terminator models, in related movies
[In The Terminator and sequels, the titular assassins (models T-800, T-850, T-1000, and T-X) appear to be constructed beings rather than humans with bionic parts added, and are referred to throughout as both cyborgs and robots. The Terminator's status as a hybrid being is confirmed in Judgment Day, in which he describes himself as a "cybernetic organism. Living tissue over a metal endoskeleton."]
- various characters in The Matrix trilogy of movies
- various characters in Star Wars saga, notably Darth Vader, Luke Skywalker, General Grievous, Darth Malak, Admiral Screed, Grand Moff Trachta, and Lobot
- RoboCop, movie
- Robo-Manus, Battletoads video game series.
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- Technomages, from the Babylon 5 universe, employing a high degree of "organic technology"
- Death's Head II, MINION, Marvel Comics
- Deathlok, the Demolisher, Marvel Comics
- Alan Gabriel, Big O
- Kroenen, from Hellboy
- Supremor, the Kree Supreme Intelligence, Marvel Comics
- Motoko Kusanagi, among others, Ghost in the Shell manga and anime
- Master Chief, Halo videogame series
- Metabarons, comics
- Cyborg Molotov, Empire Earth computer game
- Molly Ryan, Empire Earth
- Ziggurat 8, Xenosaga videogames
- Angus Thermopyle, The Gap Cycle
- Mechanikat, Krypto the Superdog
- Joe Shimamura, Cyborg 009
- Antoine, Suspected Cyborg Upright Citizens Brigade
- The Hacker and the Soldier, respective protagonists of the computer games System Shock and System Shock 2, and several types of enemy
- JC Denton among others, Deus Ex computer game
- The Strogg, Quake II and Quake 4 computer games
- Cyborgs, Cyberchase cartoon
- Cyberdemons, boss enemies in the Doom series of first person shooter games
- Psychotron, a part human, part computer killing machine from Megadeth's song Psychotron
- The Trans-Human arm of the Combine, from Half-Life 2
- Adam and the Frankendemons, the horrific human/demon/machine hybrids from Buffy the Vampire Slayer Season 4
- Haberman and Scanners from "Scanners Live in Vain" by Cordwainer Smith
- Kiryu, aka Mechagodzilla 3
- Bunnie Rabbot, in the Sonic the Hedgehog SatAM TV series and US comic books
- Emerl, Sonic Battle videogame
- Various individuals from the Warhammer 40,000 universe with bionic body parts, including 'servitors' as more extreme examples
- The Irkens from the nicktoon Invader Zim
- Nod's Cyborg unit, Tiberian Sun
- Xan Kriegor and a number of playable characters, Unreal Tournament
- Simulants from Red Dwarf
- Spartan WildStorm Comics
- Dr. Arliss Loveless from Wild Wild West
- E-102 Gamma from Director's Cut and Sonic battle
- The Protoss Dragoon from StarCraft
- Cyber-Errol from Jak 3
- The Wizard of Wor, the villain from the 1982 arcade game of the same name
- Flotsam the Clown, from the later parts of "Dark Cloud 2"
- "Riders" from the "Ishinomori era" of the Kamen Rider franchise
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See also
Notes
References
- Manfred E. Clynes, and Nathan S. Kline, (1960) "Cyborgs and space," Astronautics, September, pp. 26-27 and 74-75; reprinted in Gray, Mentor, and Figueroa-Sarriera, eds., The Cyborg Handbook, New York: Routledge, 1995, pp. 29-34. (hardback: ISBN 0415908485; paperback: ISBN 0415908493)
- Cyborg: digital destiny and human possibility in the age of the wearable computer, (2001), Steve Mann with Hal Niedzviecki, ISBN 0385658257 (A paperback version also exists, ISBN 0385658265)
- The Oxford English dictionary. 2nd ed. edited by J.A. Simpson and E.S.C. Weiner.Oxford : Clarendon Press ; Oxford ; New York : Oxford University Press, 1989. Vol 4 p. 188.
- The science fiction handbook for readers and writers. By George S. Elrick. Chicago : Chicago Review Press, 1978. p. 77.
- The science fiction encyclopaedia. General editor, Peter Nicholls, associate editor, John Clute, technical editor, Carolyn Eardley, contributing editors, Malcolm Edwards, Brian Stableford. 1st ed. Garden City, N.Y. : Doubleday, 1979. p. 151.
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