Physical collision
Dynamics
In
physics,
collision means the action of bodies striking or coming together (
touching). Collisions involve forces (there is a change in
velocity). Collisions can be
elastic, meaning they conserve
energy and
momentum,
inelastic, meaning they conserve momentum but not energy, or totally
inelastic (or
plastic), meaning they conserve momentum and the two objects stick together.
The magnitude of the velocity difference at impact is called the closing speed.
The field of dynamics is concerned with moving and colliding objects.
Billiards
In
billiards, collisions play an important role. Because the collisions between billiard balls are nearly elastic, and the balls roll on a low-
friction surface, their predictable behaviour is often used to illustrate
Newton's laws of motion.
Traffic
In
traffic such a collision can be between two
vehicles, a vehicle and a
person, a vehicle and an
object, two persons or a person and an object (and more if an
animal is involved). It is an
accident or even a
disaster. At
level crossings sometimes a
train collides with a vehicle or person. Due to the
speed and
weight of a train it needs a long distance to stop, typically longer than the train
driver can see ahead. When a train collides with a car this is more likely to be deadly for the people in the car than for those in the train, because the train has more
mass and momentum.
See also
Telecommunications
In
telecommunication, the term
collision has the following meanings:
- In a data transmission system, the situation that occurs when two or more demands are made simultaneously on equipment that can handle only one at any given instant.
- In a computer, the situation that occurs when an attempt is made to store simultaneously two different data items at a given memory address that can hold only one of the items.
Source: from Federal Standard 1037C and from MIL-STD-188
Attacks by means of a deliberate collision
Attacks by means of a deliberate collision can be:
An attacking collision with a distant object can be achieved by throwing or launching a projectile. Projectiles can be:
- unpowered, thus depending on momentum transferred from the launcher:
- powered in flight:
Rockets and missiles usually carry explosives, in which case they do not need to achieve a direct collision to be effective, if they are detonated at the right moment.
Others
- A "collision" applied for construction work, is hitting a nail with a hammer, etc., and for cleaning a carpet-beater.
- In baseball a ball is hit with a baseball bat, in racquet sports also a ball or other object is hit, in bowling a ball hits a target.
- Supercolliders slam molecules, atoms, and subatomic particles together.
- Collision detection for use in computer games, computational geometry, AI, physical simulations etc.
- Bumper cars are designed to collide for fun.
- In cryptography, a collision is where a cryptographic hash function returns the same hash for two different inputs.
- "A collision or (3+4=7)" is a David Crowder Band CD (2005).
See also
See also
External Links
Mechanics
Kollision | Stoß (Physik) | Coliziune | Удар | Trk