The choking game, also known by large number of other names, is not technically a game but a schoolyard activity involving the inducement of unconsciousness or near unconsciousness by restriction of the supply of oxygen to the brain. The activity is traditional and world-wide, passed down for generations in schoolyards, summer camps and neighborhoods. Practitioner demographics are strongly weighted towards juvenile males but includes females and adults of both genders. The activity has been responsible for a large number of juvenile deaths and permanent neurological disabilities almost entirely among the juvenile male cohort. The attractions are manifold: it is done as a dare, it can induce a brief sense of euphoria, it is reported to enhance erotic feelings, it is amusing to some to watch others losing consciousness or behaving erratically, the prospect of an altered state of consciousness, the experience of a brownout or, more recently, copycatting elements of the film Flatliners. It is also free, legal and appears innocuous to those without a proper understanding of the mechanism involved.
The use of thumbs on the neck can be self-induced and usually stops automatically on blackout. Where an assistant applies hand pressure, and in all cases where a ligature is used, stopping at the right moment before permanent damage occurs becomes a judgement on the part of the operator or just good luck. Self-strangulation through the use of a ligature is the most common cause of death or brain damage although many schoolchildren have accidentally killed or caused permanent brain damage to their friends by all methods. It is believed that many deaths attributed to suicide by adolescents are actually solo self-asphyxiations and death was an unintended outcome.
2. Self-induced hypocapnia. This involves no compression of the neck but requires hyperventilation for a minute, or until symptoms of hypocapnia such as tingling, light-headedness or dizziness are felt, followed by a breath-hold. The effect is greatly enhanced if lung air pressure is increased by holding the breath 'hard', that is forcing exhalation while allowing no air to escape. This alone is enough to cause a blackout but usually tradition requires one of a number of other actions such as a bear hug given from behind or pressure applied by another person under or over the heart. The fact that hyperventilation causes rapid cerebral hypoxia is paradoxical because the body should be well stocked with oxygen after overbreathing. The mechanism here is that the blood is made abnormally alkaline as a result of the excessive elimination of the CO2 that keeps it acidic; this rise in blood pH is termed alkalosis. The symptoms of alkalosis are: neuromuscular irritability, muscular spasms, tingling and numbness of the extremities and around the mouth, and a dizziness, or giddiness, often interpreted as a sense of euphoria. This brief euphoria is what practitioners of the fainting game seek. Unfortunately alkalosis has other far reaching and very complex effects on the neuromuscular system and among other things it interferes with normal oxygen utilization by the brain. In the body alkalosis generally induces vasodilatation but in the brain alone it causes vasoconstriction. This vasoconstriction appears to be exacerbated by a sudden increase in blood pressure caused by squeezing or holding the breath ‘hard’. The alkalosis induced euphoria can be followed rapidly by hypoxia induced unconsciousness. The sequence of events leading to unconsciousness from hyperventilation are as follows:
Other mechanisms. Unconsciousness may be induced by other methods: Pressure over the carotid sinus may induce a syncope (fainting) without any other action at all but this is difficult to reproduce and is not the basis of the game. For those people susceptible to carotid sinus syncope, and most people would be unaware until it occurs, this can be an exceedingly dangerous game.
In both strangulation and self-induced hypocapnia blackouts the victim may experience dreaming or hallucinations, though fleetingly, and regains consciousness with involuntary movement of their hands or feet much to the amusement of the onlookers. Full recovery is usually made within seconds but these activities cause many deaths and invalidities every year, particularly when played alone or with a ligature. Permanent brain damage may not be immediately apparent.
Educational programs that ensure that children have an understanding of the mechanisms and why these may be dangerous have had the best effect. Programs to educate teachers on the mechanisms are rarely included in teaching curricula despite the duty of care implications. A major barrier to education is the considerable complexity of the self-induced hypocapnia mechanism, which is difficult to convey to children and often beyond the understanding of the instructors and guardians themselves.
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