A chess problem, formally called a chess composition, is a puzzle set by somebody using chess pieces on a chess board, presenting the solver with a particular task to be achieved. For instance, a position might be given with the instruction that white is to move first, and checkmate black in two moves against any possible defense. A person who creates such problems is known as a "composer". There is a good deal of specialized jargon used in chess problems; see chess problem terminology for a list.
Exactly what constitutes a chess problem is, to a degree, open to debate. However, the kinds of things published in the problem section of chess magazines, in specialist chess problem magazines, and in collections of chess problems in book form, tend to have certain common characteristics:
Problems can be contrasted with tactical puzzles often found in chess columns or magazines in which the task is to find the best move or sequence of moves (usually leading to mate or gain of material) from a given position. Such puzzles are often taken from actual games, or at least have positions which look as if they could have arisen during a game, and are used for instructional purposes; problems, on the other hand, are invented positions, often with very "artificial" looking positions and solutions, not likely to arise in a game, and are appreciated more for their aesthetic than their instructional qualities.
There are various different types of chess problem:
All the above may also be found in forms of fairy chess - chess played with unorthodox rules, possibly using fairy pieces (unorthodox pieces).
In addition, there is the study, in which the stipulation is that white to play must win or draw. Almost all studies are endgame positions. Because the study is composed it is related to the problem, but because the stipulation is open-ended (the win or draw does not have to be achieved within any particular number of moves) it is usually thought of as separate from the problem. However, particularly long more-movers sometimes have the character of a study - there is no clear dividing line between the two.
In all the above types of problem, castling is assumed to be allowed unless it can be proved by retrograde analysis (see below) that the rook in question or king must have previously moved. En passant captures, on the other hand, are assumed not to be allowed, unless it can be proved that the pawn in question must have moved two squares on the previous move.
There are several other types of chess problem which do not follow the usual chess pattern of two sides playing moves towards checkmate. Some of these, like the knight's tour are essentially one-offs, but other types have been revisited many times, with magazines, books and prizes being dedicated to them:
There are no official standards by which to distinguish a beautiful problem from a poor one, and judgement varies from individual to individual as well as from generation to generation, but modern taste generally recognizes the following elements as being important if a problem is to be regarded as beautiful:
To the right is a problem composed by T. Taverner in 1881. It is a directmate, with white to move and mate in 2.
The key move is Rh1. This is difficult to find because it makes no threat -- instead, it puts black in zugzwang, a situation where every move is worse than no move, yet the player has to move anyway. Each of black's nineteen legal replies allows an immediate mate. For example, if black defends with 1...Bxh7, the d5 square is no longer guarded, and white mates with 2.Nd5#. Or if black plays 1...Re5, he blocks that escape square for his king allowing 2.Qg4#. Yet if black could pass (i.e. make no move at all) white would have no way to mate on his second move.
The thematic approach to solving is then to notice that in the original position, black is already almost in zugzwang. If black were compelled to play first, only Re3 and Bg5 would not allow immediate mate. However, each of those two moves blocks a critical escape square for the black king (a flight square), and once white has removed his rook from h2 he can put some other piece on that square to deliver mate: 1...Re3 2. Bh2# and 1...Bg5 2.Qh2#.
The arrangement of the black rooks and bishops, with a pair of adjacent rooks flanked by a pair of bishops, is known to problemists as Organ Pipes. This arrangement means the black pieces get in the way of each other: for example, consider what happens after the key if black plays 1...Bf7. White now mates with 2.Qf5#, a move which is only possible because the bishop black moved has got in the way of the rook's guard of f5 - this is known as a self-interference. Similarly, if black tries 1...Rf7, this interferes with the bishop's guard of d5, meaning white can mate with Nd5#. Mutual interferences like this, between two pieces on one square, are known as Grimshaw interferences. There are several Grimshaw interferences in this problem.
For reasons of space and internationality, various abbreviations are often used in chess problem journals to indicate a problem's stipulation (whether it is a mate in two, helpmate in four, or whatever). The most common are:
These are combined with a number indicating how many moves the target must be achieved in. "#3", therefore, indicates a mate in three, while "ser-h=14" indicates a series-helpstalemate in 14 (Black makes 14 moves in a row, such that White can subsequently make one move to deliver stalemate).
In studies, the symbols + and = are used to indicate "White to play and win" and "White to play and draw" respectively.
Various tournaments (or tourneys) exist for both the composition and solving of chess problems.
Composition tourneys may be formal or informal. In formal tourneys the competing problems are not published before they are judged, while in informal tourneys they are. Informal tourneys are often run by problem magazines and other publications with a regular problem section; it is common for every problem to have been published in a particular magazine within a particular year to be eligible for an informal award. Formal tourneys are often held to commemorate a particular event or person. The World Chess Composing Tournament (WCCT) is a formal tourney for national teams organised by the Permanent Commission of the FIDE for Chess Composition (PCCC).
In both formal and informal tourneys, entries will normally be limited to a particular genre of problem (for example, mate in twos, moremovers, helpmates) and may or may not have additional restrictions (for example, problems in patrol chess, problems showing the Lacny theme, problems using fewer than nine units). Honours are usually awarded in three grades: these are, in descending order of merit, prizes, honourable mentions and commendations. As many problems as the judge sees fit may be placed in each grade, and the problems within each grade may or may not be ranked (so an award may include a 1st Honourable Mention, a 2nd Honourable Mention and a 3rd Honourable Mention, or just three unranked Honourable Mentions).
After an award is published, there is a period (typically around three months) in which individuals may claim honoured problems are anticipated (that an identical problem, or nearly so, had been published at an earlier date) or unsound (that a problem has cooks or no solution). If such claims are upheld, the award may be adjusted accordingly. At the end of this period, the award becomes final. It is normal to indicate any honour a problem has received when it is republished.
Solving tournaments also fall into two main types. In tourneys conducted by correspondence, the participants send their entries by post or email. These are often run on similar terms to informal composition tourneys; indeed, the same problems which are entries in the informal composition tourney are often also set in the solving tourney. It is impossible to eliminate the use of computers in such tournaments, though some problems, such as those with particularly long solutions, will not be well-suited to solution by computer.
Other solving tourneys are held with all participants present at a particular time and place. They have only a limited amount of time to solve the problems, and the use of any solving aid other than a chess set is prohibited. The most notable tournament of this type is the World Chess Solving Championship, organised by the PCCC.
In both types of tourney, each problem is worth a specified number of points, often with bonus points for finding cooks or correctly claiming no solution. Incomplete solutions are awarded an appropriate proportion of the points available. The solver amassing the most points is the winner.
Just as in over-the-board play, the titles International Grandmaster, International Master and FIDE Master are awarded by FIDE via the Permanent Commission of the FIDE for Chess Composition (PCCC) for especially distinguished problem and study composers and solvers (unlike over-the-board chess, however, there are no women-only equivalents to these titles in problem chess).
For composition, the International Master title was established in 1959, with Andre Cheron, Arnolodo Ellerman, Alexander Gerbstmann, Jan Hartong and Cyril Kipping being the first honorary recipients. In subsequent years, qualification for the IM title, as well as for the GM title (first awarded in 1972 to Genrikh Kasparyan, Lev Loshinsky, Comins Mansfield and Eeltje Visserman) and the FM title (first awarded 1990) has been determined on the basis of the number of problems or studies a composer had selected for publication in the FIDE Albums. These are collections of the best problems and studies composed in a particular three year period, as selected by FIDE-appointed judges. Each problem published in an album is worth one point; each study is worth 1 2/3; joint compositions are worth the same divided by the number of composers. For the FIDE Master title, a composer must accumulate 12 points; for the International Master title, 25 points are needed; and for the Grandmaster title, a composer must have 70 points.
For solvers, the GM and IM titles were both first awarded in 1982; the FM title followed in 1997. GM and IM titles can only be gained by participating in the official World Chess Solving Championship (WCSC): to become a GM, a solver must score at least 90% of the winner's points and on each occasion finish in at least tenth place three times within ten successive WCSCs. For the IM title they must score at least 80% of the winner's points and each time finish in at least fifteenth place twice within five successive WCSCs; alternatively, winning a single WCSC or scoring as many points as the winner in a single WCSC will earn the IM title. For the FM title, the solver must score at least 75% of the winners points and each time finish within the top 40% of participants in any two PCCC-approved solving competitions.
The title International Judge of Chess Compositions is given to individuals considered capable of judging composing tourneys at the highest level.
Chess endgames | Chess problems
Schachkomposition | Σκακιστικό πρόβλημα | Problème d'échecs | Problemski šah | Problemi di scacchi | בעיות שחמט | チェス・プロブレム | Шахматная композиция | Problemski šah | Проблемски шах
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