In computer programming, a bitwise operation operates on one or two bit patterns or binary numerals at the level of their individual bits. On many computers, bitwise operations are slightly faster than addition and subtraction operations and significantly faster than multiplication and division operations.
NOT 0111 = 1000
In the C and C++ programming languages, and even in some interpreted languages like Python and Perl, the bitwise NOT operator is "~" (tilde). For example:
x = ~y;
assigns x the result of "NOT y". This is different from the C and C++ logical "not" operator, "!" (exclamation point), which treats the entire numeral as a single Boolean value. For example:
x = !y;
assigns x a Boolean value of "true" if y is "false", or "false" if y is "true". In C and C++, a numerical value is interpreted as "true" if it is non-zero. (In C and C++, the relational, equality, and logical operators return an integer 1 for true and an integer 0 for false.) The logical "not" is not normally considered a bitwise operation, since it does not operate at the bit level.
Bitwise NOT is useful in finding the one's complement of a binary numeral, and may be an intermediate step in finding the two's complement of the same numeral.
0101 OR 0011 = 0111
In C/C++, the bitwise OR operator is "|" (vertical bar/pipe). For example:
x = y | z;
assigns x the result of "y OR z". This is different from the C and C++ logical "or" operator, "||" (two vertical bars), which treats its operands as Boolean values, and results in "true" or "false".
The bitwise OR may be used in situations where a set of bits are used as flags; the bits in a single binary numeral may each represent a distinct Boolean variable. Applying the bitwise OR operation to the numeral along with a bit pattern containing 1 in some positions will result in a new numeral with those bits set. For example:
0010
can be considered as a set of four flags. The first, second, and fourth flags are not set (0); the third flag is set (1). The first flag may be set by applying the bitwise OR to this value, along with another value in which only the first flag is set:
0010 OR 1000 = 1010
This technique may be employed by programmers who are working under restrictions of memory space; one bit pattern can represent the states of several independent variables at once.
0101 XOR 0011 = 0110
In C/C++, the bitwise XOR operator is "^" (circumflex). For example:
x = y ^ z;
assigns x the result of "y XOR z".
Assembly language programmers sometimes use the XOR operation as a short-cut to set the value of a register to zero. Performing XOR on a value against itself always yields zero, and on many architectures, this operation requires fewer CPU clock cycles than the sequence of operations that may be required to load a zero value and save it to the register.
The bitwise XOR may also be used to toggle flags in a set of bits. Given a bit pattern:
0010
The first and third bits may be toggled simultaneously by a bitwise XOR with another bit pattern containing 1 in the first and third positions:
0010 XOR 1010 = 1000
This technique may be used to manipulate bit patterns representing sets of Boolean variables.
0101 AND 0011 = 0001
In C/C++, the bitwise AND operator is "&" (ampersand). For example:
x = y & z;
assigns x the result of "y AND z". This is different from the C and C++ logical "and" operator, "&&", which takes two logical operands as input and produces a result of "true" or "false".
The bitwise AND may be used to perform a bit mask operation. This operation may be used to isolate part of a string of bits, or to determine whether a particular bit is 1 or 0. For example, given a bit pattern:
0011
To determine whether the third bit is 1, a bitwise AND is applied to it along with another bit pattern containing 1 in the third bit, and 0 in all other bits:
0011 AND 0010 = 0010
Since the result is 0010 (not zero), the third bit in the original pattern was 1. Using bitwise AND in this manner is called bit masking, by analogy to the use of masking tape to cover, or mask, portions that should not be altered, or are not of interest. The 0 values mask the bits that are not of concern, in this case.
The bit shift is sometimes considered a bitwise operation, since it operates on a set of bits. Unlike the above, the bit shift operates on the entire numeral, rather than on individual bits. In this operation, the digits are moved, or shifted, to the left or right. Registers in a computer processor have a fixed number of available bits for storing numerals, so some bits may be shifted past the "end" of the register; the different kinds of shift typically differ in what they do with the bits that are shifted past the end.
0111 LEFT-SHIFT = 1110
0111 RIGHT-SHIFT = 0011
In the first case, the leftmost 0 was shifted past the end of the register, and a new 0 was shifted into the rightmost position. In the second case, the rightmost 1 was shifted past the end (and is often in the carry flag though that can't usually be accessed in high level languages), and the sign bit 0 was copied into the leftmost position. Multiple shifts are sometimes shortened to a single shift by some number of digits. For example:
0111 LEFT-SHIFT-BY-TWO = 1100
In C/C++ (and many other languages), the left and right shift operators are "<<" and ">>", respectively. The number of places to shift is given as an argument to the shift operators. For example:
x = y << 2;
assigns x the result of shifting y to the left by two digits, using the arithmetic shift. When using the right bitwise shift operator >> in C or C++, the behavior is left up to the implementation whether to perform an arithmetic or a logical shift. Java clarifies this ambiguity with an additional operator for right bitwise logical shifts: the >>> operator. See the Logical shift section of this article for more about Java's >>> logical bitwise right shift operator.
A left arithmetic shift is equivalent to multiplying by two (provided the value does not overflow), while a right arithmetic shift is equivalent to dividing by two and rounding down for positive numbers but rounding up for negative numbers.
This article is licensed under the GNU Free Documentation License.
It uses material from the
"Bitwise operation".
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