An audio file format is a container format for storing audio data on a computer system. Despite its name, there are many file formats for storing audio files.
The general approach towards storing digital audio formats is to sample the audio voltage (corresponding to a certain position in the membrane of a speaker) in regular intervals (e.g. 44,100 times per second for CD audio or 48,000 or 96,000 times per second for DVD video) and store the value with a certain resolution (e.g. 16 bits per sample in CD audio). Therefore sample rate, resolution and number of channels (e.g. 2 for stereo) are key parameters in audio file formats.
There are three major groups of audio file formats:
As of 2002, one of the most popular audio file formats was MP3, which uses the MPEG-1 audio layer 3 codec to provide acceptable lossy compression for music files. The compression is about 10:1 compared with uncompressed WAV files (in a standard compression scheme), therefore a CD with MP3 files can store about 11 hours of music, compared to 74 minutes of the standard CDDA, which uses uncompressed PCM.
There are many newer audio formats and codecs claiming to achieve improved compression and quality over MP3. Vorbis is an unpatented, free codec. Microsoft has its Windows Media Audio format and Apple the Advanced Audio Coding format. Both are closed source and proprietary.
One important consideration is in the area of DRM, where FLAC is very clear about being against any copy prevention features of any kind. More importantly this means that you the owner of the computer will not be restricted in using the FLAC files.
Lossless compression of sound is not nearly as widely used outside of professional applications, as lossy compression can provide a much greater data compression ratio with nearly the same apparent quality. Usually, the difference of quality between lossless and lossy audio compression is absorbed by the quality of the hardware, such as headphones, cable connectors, or sound speakers.
Let's take an example. A file contains a minute of a symphonic orchestra playing beautifully followed by a minute of silence. If the sound were stored in WAV, the same amount of data would be used for each half. If data were encoded with TTA, the first minute would be a bit smaller than in the WAV file, and the silent half would take almost no disc space at all. But then, recording in the TTA format would require a lot more processing than the WAV.
The WAV format is based on the RIFF file format, which is similar to the IFF format.
BWF (Broadcast Wave Format) is a standard audio format created by the European Broadcasting Union as a successor to WAV. BWF allows metadata to be stored in the file. See: European Broadcasting Union: Specification of the Broadcast Wave Format - A format for audio data files in broadcasting. EBU Technical document 3285, July 1997. This format is the primary recording format used in many professional Audio Workstations used in the Television and Film industry. Stand-alone file based multi-track recorders from Sound Devices, Zaxcom, HHB USA, Fostex, and Aaton all use BWF as their preferred file format for recording multi-track audio files with SMPTE Time Code reference. This standardized Time Stamp in the Broadcast Wave File allows for easy synchronization with a separate picture element.
It is a common misconception that 5.1 Surround sound includes 2 rear speakers. In fact, a 5.1 setup includes what Dolby call Surround speakers, and are actually placed at the sides of the listener. * "6.1" setups do however, include a single rear speaker placed at the rear centre, behind the listener - Dolby calls this setup Dolby Digital EX .* A 7.1 setup has the usual front 3 (front Left, front Centre, front Right), 2 Surround sound speakers situated to the left and right of the listener, and 2 rear speakers (rear Left and rear Right); with the usual Sub-woofer for bass - Dolby call this .1 / Sub speaker by the term LFE (Low-Frequency Effects).
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