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Artistic computer game modification involves the use of a computer game for the creation of a digital artwork. Also referred to as art modding, and game modding. Art mods are not quite the same as art games, although they do share some similarities.

Various genres and styles of art modding exist. Genres or categories are rarely clear cut in this multi-media format, however than can be roughly described based on:

  1. Techniques
  2. Outcomes

Techniques


Narrative Machinima

Screen-based narratives made using pre-existing, often modded, computer games. Many of these explore innovative conceptual territory.

Examples:

Sequential Machinima

With the use of certain Photoshop filters, comics fonts, and fonts for speech bubbles, in-game screenshots can also be used to quickly create graphic novels.

Abstract Machinima

Screen-based visual abstractions made using pre-existing, often modded, computer games.

Expanded Machinima

Non-narrative cinematic works produced within a game-based production environment. The term is play on Expanded Cinema, coined by Gene Youngblood in his 1970 book of the same name.

Examples:

Sonichima

Sound works produced within a game-based production environment. See also chiptune.

Examples:

Generative Art Mods

Exploit the real time capabilities of game technologies to produce ever-renewing art works.

Performative Interventions

Disrupt in-game norms to expose underlying functions of game play.

Site-specific Installations and site-relative mods

Compare similarities and differences between real and virtual worlds, drawing us further into a realit of fantasy.

Real time performance instruments

Allow audio and visual artists to create stunning, live performances in a range of virtual entertainment environments.

Like games, artistic game mods may be single player or multiplayer. Multiplayer works make use of networked environments to develop new models of interactivity and collaborative production.

Artists


  • Brody Condon http://www.tmpspace.com
  • Eddo Stern http://www.c-level.cc
  • Critical Art Ensemble
  • Cory Arcangel
  • Paul Slocum
  • Jean-Paul Bichard
  • Jeffrey F. Donaldson http://audiovideo.sevcom.com
  • Fuchs-Eckermann http://www.t0.or.at/~fuchs-eckermann/
  • Glaznost http://www.glaznost.com/
  • Jodi http://sod.jodi.org/ and http://www.untitled-game.org/
  • Julian Oliver http://www.selectparks.net
  • Linda Erceg
  • Nybble-Engine http://www.climax.at/nybble-engine/
  • Palle Torsson http://palletorsson.com
  • Rebecca Cannon http://www.selectparks.net
  • Retroyou http://www.retroyou.org
  • Stephen Honegger
  • Tobias Bernstrup http://www.bernstrup.com
  • Together We Can Defeat Capitalism http://www.TWCDC.com

Timeline


2004

Theorists


  • Rebecca Cannon
  • Andy Clarke
  • Christopher Dodds
  • Mary Flanagan
  • Grethe Mitchell
  • Julian Oliver
  • Celia Pearce
  • Anne-Marie Schleiner
  • Pippa Stalker

See also


External links


References


Digital art | Machinima

 

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