is a fictional character originally created for the Tekken Series of fighting games, designed by Namco. Yoshimitsu made his first appearance in Tekken and has returned for all subsequent sequels to that game since his inception. Additionally, an analogous character bearing the same name, weapon, clan and basic information, was later carried over into Namco’s Soul Series of fighting games as a secret character, making his debut in Soul Calibur and returning for Soul Calibur II and Soul Calibur III. Considering his frequent reappearances and his staple Namco status, it is reasonable to assume that he will likewise appear in all future sequels as well.
Because Tekken takes place in contemporary times and Soul Calibur takes place in the late sixteenth century, it is commonly assumed that the former Yoshimitsu is a descendant of the latter, as both are members of the same clan. In Tekken, he takes his name from his sword, also called Yoshimitsu--meaning “Lucky Light”--passed down by the leaders of the Manji Clan. In Soul Calibur, however, Yoshimitsu names the sword after himself; implying that each sword could possibly be the exact same weapon passed down for four centuries. Soul Calibur Yoshimitsu always wears a flag on his back along with his sword; the Tekken Yoshimitsu does not wear a flag.
One day, a lord who sought the power of the Manji clan invited its chief to his castle. Due to his advanced age the clan's chief sent the strongest warrior of the clan on behalf of him. As expected, the lord requested the allegiance of the Manji clan. But the Manji clan preferred to remain hidden in these troubled times and refused to join in the era's petty wars. After a few days stay at the castle, the fighter politely denied the lord's request and returned to his village.
Upon his return he found his beloved village in ruins. The lord had prepared an army in anticipation of the clan's refusal to serve him. The reason the lord had stalled his request and forced Yoshimitsu to stay at the castle was to buy time for his ruthless ambush. Yoshimitsu attempted a battle against the lord, but he was no match for the army or the lord and lost his arm, which he replaced with a wooden prosthetic. Yoshimitsu set out across the sea in search of the "Ultimate Weapon," Soul Edge, so that he could take his revenge against Lord Nobunaga.
But during his journey, he came across many horrible scenes left behind by the azure knight, Nightmare. He sensed the hatred and despair of the victims and reflected on their current plight. In his meditation, he concluded that although vengeance is his greatest desire, if he were to give in to his hatred, he would be no better than either Oda Nobunaga or Nightmare. But even with that realization in his mind, he continued to pursue the Soul Edge nevertheless. When Yoshimitsu finally reached Ostrheinsburg Castle, it was devoid of any signs of life. Unknown to him, he had arrived too late to witness the fateful battle between the wielder of the Soul Edge, Nightmare, and the wielder of the Soul Calibur, Chai Xianghua.
Upon leaving the castle, he sensed that the evil energy of the castle had somehow transferred a similar energy into his katana. So he left on a journey to rid his blade of that corrupted energy. Unfortunately, he became careless one day and passed out, worn from trying to quell the corruption; and during his sleep, the katana had been stolen by a thief--Voldo, who had mistaken it for the Soul Edge.
Yoshimitsu did not want the evil energy to fall into the wrong hands, so he set out to retrieve it, and acted as a Japanese Robin Hood along the way. Yoshimitsu infiltrated the legendary Money Pit of "the Merchant of Death," Vercci--without ever meeting the rumored guardian, Voldo--in an attempt to steal the treasures of the pit for the poor's sake. But completely by chance, he had found his katana alongside a fragment of the Soul Edge, both emanating similar evil energies. Yoshimitsu decided that if there was another object in the world with the same evil as his katana--which he had now named "Yoshimitsu"--it mustn't be allowed to exist; and so he set off on yet another journey, without a doubt in his mind about destroying the cursed Soul Edge.
Yoshimitsu eventually discovered that the fragments were spread on the earth, and he alone could never destroy them all. He also realized that, as long as he searched for Soul Edge, he could not help the weak. So he returned to Japan and recruited rufians from around the land, soon forming a band of chivalrous thieves, known as the Manjitou. Thanks to his skill and ability, Yoshimitsu soon became head of the clan. They would steal riches from nobles and distribute them to the poor, while searching and destroying the fragments of the cursed sword.
One day, Yoshimitsu devised a plan for a grand robbery. The entire group would infiltrate a wealthy usurer's mansion during the annual festival and take everything he owned, which included a fragment of the Soul Edge. A plan was drawn which involved the entire Manjitou, but unfortunately, it ended in failure. The vanguard force was wiped out in front of the treasure room, and when Yoshimitsu, which was leading a decoy group, discovered this it was too late. The chain of command fell after the revelation that the clan's best men were defeated and half of the clan was either captured or killed. The remaining clan members eventually free their captured comrades, but they gave a strange report to Yoshimitsu: the fragment of Soul Edge in the mansion's treasure room was gone, which was puzzling, considering that the vanguard force the Yoshimitsu sent supposedly never made it inside. Also, the body of the leader of the vanguard force had never been found.
Some members of the clan thought that betrayal was the only explanation, but Yoshimitsu wouldn't believe that. The man, his second-in-command, was good on both his combat skill and humanity and he had great spectatives of him. Also, the wounds on his men were not dealt with a normal blade. He spoke to his men and instructed them to find the fragment, stating that they would also find the man. He would accompany them in the hunt in order to find the truth.
Yoshimitsu's beloved self-named katana was handed down through many generations in the Manji clan. It seems like a normal katana, but it has many unique features that accommodates the unique style of the Manji. Since it was forged with secret techniques passed down in the Manji clan, it cannot be replicated and is the last of its kind. Yoshimitsu, after the massacre of his clan, swore an oath of vengeance to this weapon. It has been tainted by the evil energy of Soul Edge and turned into a demonic weapon, but still is the preferred weapon of Yoshimitsu.
Japan is a lush and green land and large veins, such as this one, gather the snow and rain from the ground. These veins form a network throughout Japan much like the veins in the human body. It is said that it takes one year for water to be absorbed one meter into the earth. Thus the water in this deep vein has travel for many years and is deathly cold and ghostly clear. The soft pale blue stones create an illusion around the walls, broken only by patches of warm green moss. Newly empowered by the Evil Seed the vile ghost Gel-o-Fury shattered the seals in the bamboo forest and made its way into this vein. Taki challenged the ghost several times in this complex cave. Toki's assassins, while chasing Taki, could not resist Gel-o-Fury's aura and were absorbed into the great ghost. As Gel-o-Fury grew in power Taki became convinced that the ghost was planning to exit the vein in Kyoto within the Buddha Hall of the Hoko Temple. She went ahead and planned to ambush the ghost in the hall.
-- Money Pit - Top Tier (SC2)
This deep chasm is both the storehouse and the tomb of the Italian
merchant of death, Vercci. This place, built on a nameless island in the
Mediterranean Sea, is renowned to grave robbers as the Money Pit. Countless
booby-traps, including a water trap based on the tides, line the pit, but
the most feared deterrent is the enigmatic guardian that awaits within. None
who have sought the treasures have ever returned.
This platform is the top level of the Money Pit, located near the
entrance opening. But grave robbers must be wary, for one missed step means
certain death down the chasm. They may get to the treasure at the bottom,
but it is meaningless if they are dead.
(Note: Yoshimitsu shares this stage with Voldo.)
-- Sacred Mt. Fuji - Lava Bed (SC3)
The sacred mountain, Mt. Fuji, has been regarded as the realm of Gods since ancient times. At its base spreads a great forest that blocks the path of those who would enter. Beneath it lies an underground waterway that carries spiritual energy to every corner of Japan. Also beneath its surface flows a layer of lava. There' one can find a scorching hell hot enough to instantly vaporize the cold water that periodically flows in. This sacred mountain is the most definitely not sleeping peacefully, but is an active volcano pulsing with heat. Anyone who sees this sight will understand in an instant that this is a magnificence far beyond human power, that only Mother Nature could create. It is the very pulse of the earth itself, filled with power.
His character is that of a mystery. Most of the time, he will appear to be very serious, and other times, he will be youthful and giddy. This is most apparent in his victory poses, where he hops up and down, as if excited by the win, and also, in his friendship with young Ling Xiaoyu. He has a pure soul and is willing to help anyone. However, he has his limits. For example, he helped Bryan Fury, even though Bryan had been ordered to hunt down Yoshimitsu once before. However, once Bryan attacked the Manji clansmen, Yoshimitsu decided that Bryan must pay for what he had done.
He is seen as a medium tier trick character. His moves are very different from the other characters in the Tekken series. One of the most obvious differences is that he is the only character in Tekken who uses a weapon, the Yoshimitsu. This sword, in Tekken 4, has the ability to steal one of an opponent's moves. Yoshimitsu's trick wrist allows him to hop around on it like a pogo stick, hover like a helicopter, fly overhead and spin around in the air, or perform windmill attacks. He also has the ability to steal health, give health, levitate, or kill himself and the opponent.
In Soul Calibur II, Yoshimitsu is regarded as a top tier character. He blends a devastating combination of speed and damage potential, shining primarily at close range, but well-suited for medium-range fighting as well. And at long range, he possesses the tools to close in to where he can play more comfortably. A number of his moves are derivations of his Tekken moves but he has a variety of Soul specific moves as well.
A large factor in Yoshimitsu's strong close-range game is his aforementioned Stone Fists, which leads immediately into his potent fully-crouched game. From crouching, he has a variety of mix-ups, including the ability to transfer directly into his powerful throw game. In a fighting game that operates at sixty frames per second where most close-range characters--such as Taki and Talim--have throws that come out a couple of frames slower to balance out their advantages, Yoshimitsu instead possesses the ability to throw one frame faster. Added to that is the fact that his throws inflict good damage and generally give him excellent wake-up position.
To fully harness Yoshimitsu’s potential means a mastery of his "tricks" as well. These include, but are not limited to, his just-frames--or moves that require inputs within one or two frames--his Flash move, and his Pogo and Meditation stances, as well as their subsequent follow-ups. Additionally, in a homage to his original Tekken status, Yoshimitsu features a life-stealing throw that, upon connecting, unlocks the ability to perform three randomly-selected Tekken attacks by pressing the Kick and Guard button simultaneously--an ability that can also be available in the level two stage of a Soul Charge. It should also be noted that the Soul Calibur III input for unleashing a random attack is called 'Iron-fist Possession', and is executed by the input 6A+K.
In Soul Calibur III, Yoshimitsu has two new stances: The Dragonfly (from Tekken) and the Super Dragonfly (Original). In these two stances, Yoshimitsu uses his trick arm to hover with his sword. The difference between the two is that Dragonfly is lower, reachable by mid and high attacks, while Super Dragonfly is higher, and can only reached by certain vertical attacks. Dragonfly lacks any special moves to make it worth while (though the A move from this stance has an impressive reach). From that stance, the player can perform two unblockables, and one guard break. Yoshimitsu's mid-air suicide is risky, but satisfying, because if one times and aims it right, the opponent's health can be reduced by as much four-fifths. The other unblockable leads to the Pogo stance. The downside of Super Dragonfly is that Yoshimitsu takes steady damage while in the air. Yoshimitsu is also now able to change from one stance to another easily (all it entails is a combination of B and K, with either 8 or 2).
Tekken characters | Soul Series characters | Japanese computer and video game characters | Robin Hood | Fictional ninja | Fictional samurai | Fictional amputees
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