A workstation, often colloquially referred to as Unix workstation, RISC workstation or engineering workstation, is a high-end technical computing desktop microcomputer designed primarily to be used by one person at a time, but can also be connected remotely to other users when necessary.
Workstations usually offer higher performance than normally found in a personal computer, especially with respect to graphics, processing power and multitasking ability.
At its main console, a workstation is optimized for displaying and manipulating complex data such as 3D mechanical design, engineering simulation results, mathematical plots, etc. Consoles usually consist of a high resolution display, a keyboard and a mouse as a minimum but often support dual displays to double the viewable information. For advanced visualization tasks, specialized hardware such as SpaceBall can be used in conjunction with MCAD software to improve depth perception. Workstations, in general, are usually first to offer accessories and collaboration tools such as videoconferencing capability.
As true with computers in general, today's average personal computer is more powerful than the top-of-the-line workstations of one generation older. This forces workstation vendors into niche markets as many complex operations no longer require the technical superiority of modern day workstations. However, workstation hardware is optimized for multitasking and multithreaded computing and in situations requiring considerable computing power, workstations remain usable while traditional personal computers quickly become unresponsive.
Workstations have followed a different evolutionary path than personal computers. They were lower cost versions of minicomputers such as the VAX line and took advantage of the first 32-bit microprocessors as opposed to the multi-chip 32-bit processors prevalent in early personal computers. In later implementations, workstations used the 32-bit RISC processor design to substantially increase clock speed beyond the CISC processors used in personal computers.
They also ran the same multiuser multitasking operating system that the minicomputers used: Unix. Finally, they used networking to connect to larger computers for engineering analysis and design visualization. The much lower costs relative to minicomputers allowed greater overall productivity for many companies that relied on powerful computers for technical computing work, since the individual users now had a machine to themselves for small to medium size tasks, thereby freeing up larger computers for batch jobs.
Personal computers, in contrast to workstations, were not designed to bring minicomputer performance to the individual engineer's desktop, but rather were designed to keep costs within a certain price range, with backward compatibility in terms of hardware and software for as long as feasible. The first personal computers always used single-chip microprocessors starting with 8-bit in the early days of the Apple II, Atari 800, and Commodore 64. Industry standardization occurred with the Intel and Motorola lines of 16 and 32-bit microprocessors, leading to 64-bit dual core processors in current PC's. As far as practical, the latest machines can run software natively dating back over 20 years. Operating systems were originally designed to be single tasking (MS DOS), then with limited co-operative multitasking (Windows 3.1), and then pre-emptive multitasking (Windows 95, Windows XP, Linux). Each of these different types of operating systems has varying abilities to fully utilize the hardware's inherent abilities to perform multiple tasks simultaneously.
Later, in 1965, IBM introduced the IBM 1130 scientific computer, which was meant as the successor to the 1620. Both of these systems came with the ability to run programs written in Fortran and other languages. Both the 1620 and the 1130 were built into roughly desk-sized cabinets. Both were available with add-on disk drives, printers, and both paper-tape and punched-card I/O. A console typewriter for direct interaction was standard on each.
Other early examples of workstations were generally cheap minicomputers like PDPs from Digital Equipment Corporation which only one person used, despite being intended for a number of users. Notably, there was the PDP-8, which is regarded as the "commercial" mini-computer. The first computers consciously designed for one user (and so a workstation in the modern sense of the term) were the Lisp machines developed at MIT ~1974. Other early examples include the famous Xerox Star, which never saw production, and the less well known Three Rivers PERQ.
In the early 1980s, successors in this field were Apollo Computer and Sun Microsystems who created Unix-based workstations based on the Motorola 68000 processor. Meanwhile DARPA's VLSI project created several spinoff graphics products as well, notably the SGI 3130, and Silicon Graphics' range of machines that followed. It was not uncommon to differentiate the target market for the products, with Sun and Apollo considered to be network workstations, while the SGI machines were graphics workstations.
Workstations tend to be very expensive, typically several times the cost of a standard PC and sometimes costing as much as a new car. But minicomputers sometimes cost as much as a house! The high expense usually comes from using costlier components that (one hopes) run faster than those found at the local computer store. Manufacturers try to take a "balanced" approach to system design, making certain that data can flow unimpeded between the many different subsystems within a computer. Additionally, workstation makers tend to push to sell systems at higher prices in order to maintain somewhat larger profit margins than the commodity-driven PC manufacturers.
The systems that come out of workstation companies often feature SCSI or Fibre Channel disk storage systems, high-end 3D accelerators, single or multiple 64-bit processors, large amounts of RAM, and well-designed cooling. Additionally, the companies that make the products tend to have very good repair/replacement plans. However, the line between workstation and PC is increasingly becoming blurred as trends toward consolidation and cost-cutting have caused workstation manufacturers to use "off the shelf" PC components and graphics solutions as opposed to proprietary in-house developed technology. Some attempts have been made to produce low-cost workstations (which are still expensive by PC standards), but they have often had lackluster performance. Their main advantage to customers is the binary compatibility they have with larger servers made by the same vendor. This allows software development to take place on low-cost (relative to the server) desktop machines.
There have been several attempts to produce a workstation-like machine specifically for the lowest possible price point as opposed to performance. In these cases the machines, like the earlier network workstation products, remove local storage and reduce the machine to the processor, keyboard, mouse and screen. These machines fill a niche much closer to a terminal than a computer, but when combined with a server there was an argument that they would lead to a lower cost of ownership. The 3Station by 3Com was a typical early example, and Sun has also introduced similar machines on several occasions. However the relentless price pressure in the traditional PC market has always undercut these products by the time they reach market, and none have been successful to date.
The fact that consumer products of PCs and game consoles are now themselves at the cutting edge of technology makes deciding whether or not to purchase a workstation very difficult for many organizations. Sometimes, these systems are still required, but many places opt for the less-expensive, if more fault-prone, PC-level hardware.
These days, workstations have changed greatly. They are beginning to use many technologies common to the consumer market as a cost-cutting strategy. For example, some low-end workstations use CISC based processors like the Intel Pentium 4 or AMD Athlon 64 as their CPUs. Higher-end workstations may use more sophisicated CPUs such as Intel Itanium 2, AMD Opteron, IBM POWER or Sun Microsystems SPARC or UltraSPARC and run on a variant of Unix delivering a truly reliable workhorse for computing-intensive tasks.
Some workstations are designed for use with only one specific application such as AutoCAD, Avid Xpress Studio HD, 3D Studio Max, etc. To ensure compatibility with the software, purchasers usually ask for a certificate from the software vendor. The certification process makes the workstation's price jump several notches but for professional purposes, reliability is more important than the cost.
It is important to note that the PA-RISC, Alpha, and MIPS CPUs are still sold in workstations but are excluded in the above list because they are reaching their end-of-life soon, along with their operating systems (HP-UX, Tru64, and Irix, respectively). While Apple's PowerPC with Mac OS X is a workstation combination, we will need to see what Intel processor will replace the PowerPC. However, most are confident that Apple will use a processor (or have the option of having a processor) that is like (or perhaps the same) as the Xeon processor and continue its share in the workstation market.
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