The Star Trek fictional universe contains a very large number of weapons.
Phasers are the quintessential Star Trek beam weapon, first seen in the original series. The term is commonly held to be derived from the backronym "PHASed Energy Rectification". Phasers are energy weapons First Contact, albeit of non-conventional properties. From "Wink of an Eye" we know that phaser beams do not travel at the speed of light, but significantly slower. Phaser beam speed has been shown in many previous episodes as being sub-c, but this episode made it explicit. At times phasers demonstrate noticeable recoil (hand phasers can pitch up and to the outside when fired), suggesting that the particles they fire (called "nadions") transfer a non-negligible amount of momentum. Furthermore, objects hit by even a stun-level phaser beam acquire impulse in the opposite direction, further indicating that the phased particles carry fairly high momentum.
In the early Starfleet period, in the mid-twenty second century, phase cannons were the standard particle beam weaponry on the NX- class of earth starship. Unlike the later phasers of the 23rd and 24th centuries, this class of weaponry was emitted from interior- contained phaser cannon ports, which when initialised extend from their dock in a vessel and have a variable targeting rotation, depending on the vessels course. These phase cannons are significantly less powerful than the phaser banks and phaser arrays of later starships, with a much smaller firing range.
Large phasers are categorized by power into numbered varieties, with higher numbers using greater power. The most common varieties of ship-mounted phaser in Starfleet in the 2360s and 2370s era were type-Eight and type-Nine. Another common phaser type, deployed on Galaxy-class starships such as the Enterprise-D, are the type 10 phaser array. The most powerful type encountered so far are type 12 which are used by Starbases and planetary defense arrays.
Shipborne phasers have been seen to be set on a "stun" setting, just like their handheld cousins, making them useful for planetary crowd control with a minimum of physical harm to the target area. One example of this was seen in the original series episode A Piece of the Action where the Enterprise used its phasers to stun a group of mobsters launching an attack on the building Kirk and the landing party were in.
Based on how phasers were used in TOS as the main attack weapon, and on how they are arranged in large contiguous arrays in TNG, the idea behind it is as a way for a ship to channel the considerable energy of its power core into a concentrated beam attack. Dialogue in TOS implies the phasers required considerable power to charge, and could even funnel all of the ships power.
Hand phasers were first seen in the episode "Where No Man Has Gone Before", from The Original Series. They have a variety of numbered settings, from one, a beam designed to temporarily impair humanoid central nervous systems with a slight temperature increase, to five, which causes third-degree burns in most humanoids, to seven, which does not vaporize matter but is powerful enough to be lethal to eight through ten, which vaporize matter, to eleven through sixteen, which have explosive effects. Phasers can also be configured for various intensities, controlling the angle of the beam's expansion. " The Next Generation Technical Manual" (ISBN 0-671-70427-3) Published in 1991 by Pocket Books
In the original series, the basic hand phaser (Type I) was a small rectangular box that fits into the palm of the hand. These can be clipped into a pistol-like unit (the Type II) for increased power and battery life. In the mid-late 24th century, the Type I was a flat, small unit cupped in the hand. The Type II is a larger, more powerful weapon that featured a handle at an obtuse angle with the firing axis (the series' producers called it the 'Dustbuster', though the design revision for the beginning of the third season lost a lot of this look). The 24th century Types I and II were separate devices and could not be combined. Neither weapon was particularly well-designed for firing and the former was very difficult to see on television (when fired it looked like the phaser beam was coming out of the firer's hand). The Type III designation is and has been used for phaser rifles: the largest, most powerful handheld weapons available for personnel use.
As of 2379, at least three Type III variants exist: among them, the pulse phaser assault rifle introduced in Star Trek: First Contact is a major ergonomic improvement over all previously seen 24th century phaser rifle designs (indeed, over all previously seen 24th century phaser designs in general). One theory is that the increased need for manpower during the Dominion War brought about the need for a rifle that could be handled safely and shot accurately by a green recruit training for a matter of weeks, instead of an officer educated at a four-year academy.
As the events of Enterprise take place some time before the events of the other Star Trek series, it seems plausible that phase weapons are some kind of predecessor of the phaser.
Note: The original Klingon sidearm in TOS "Errand of Mercy" was a sonic weapon, and this has traditionally been dubbed a "disruptor" as well.
One type of disruptor, the Varon-T Disruptor, is outlawed in the Federation because it causes a painful, lingering death; threatening a humanoid with one was used to force Commander Data to obey orders while captured by a collector, Kivas Fajo, in the third season The Next Generation episode, "The Most Toys". Only a few were made, and those in Fajo's collection were presumably destroyed after Fajo's arrest, with the exception of the unit Data was firing at Fajo when he transported from Fajo's ship. This unit was deactivated by Chief O'Brien during transport.
Few other races use this weapon, with the notable exception of the Ferengi, who still employ it on their Marauders.
Note: The Borg only use lasers when extracting portions of a starship's hull for further study.
Note, however, that the true existence of such a weapon within the Star Trek universe was not necessarily indicated by this; it is generally considered more likely that the blaster in Paris' story was a reference to 20th century fiction and not to an actual device.
Photon torpedoes are a missile weapon commonly seen on Starfleet vessels and also used by many races. They were first seen in the original series, but were not introduced into Enterprise until that series' last season. They employ deuterium and antideuterium as their explosive agents. They are variable yield, adjusted by changing the amount of matter/antimatter loaded before launch. They have navigation and both sublight and warp propulsion abilities of their own, and can thus track an enemy ship. Torpedoes can also be left at or sent to a location and placed on a proximity setting. The working of photon torpedoes was not concretely determined until the movie series; in the original show they are treated as simply a more powerful energy weapon as compared to phasers or disruptors, rather than a missile-like projectile as later re-established. In The Wrath of Khan we see the familiar lozenge-like photon torpedo casing for the first time.
Photon torpedo cases have been adapted for burials in space and onto planets. At the end of TWoK, the torpedo containing Captain Spock's body was launched onto the Genesis planet's surface; presumably it still had some guidance and propulsion systems. In The Undiscovered Country, Spock and McCoy installed additional sensors into a photon torpedo: "Doctor, would you care to assist me in performing surgery on a torpedo?" The modified torpedo then successfully targeted the cloaked Klingon bird-of-prey by tracking its plasma exhaust.
Torpedo casings were also used as the bodies for various sensor probes. This was seen in the episode "The Emissary", a diplomat traveled in a tight-fitting probe casing at warp 9, necessitated during a crisis because no starships were available; however, it was not a photon torpedo, as some fans believe, but a Class 8 probe stripped of its sensors and transmitters, then outfitted with life-support equipment.
Over the years, we've seen torpedoes with many different "MARKs" written on the side, suggesting this technology has undergone continual refinement. At maximum yield, a Mark VI photon torpedo (the standard Starfleet photon torpedo in the late 24th century) carries a 1.5 kilogram antimatter charge, for a theoretical maximum explosive yield of 18.5 isotons. However, efficiency and geometry reduce energy-to-target a significant amount even under ideal conditions.
Note: This paragraph contains information from the non-canon Star Trek: The Next Generation Technical Manual and Star Trek: Deep Space Nine Technical Manual which remains either unconfirmed or is clearly contradicted by on-screen canon. For example, in the Voyager episode "Scorpion Part I", Seven of Nine states that a type VI photon torpedo has a yield of "two hundred isotons", which contradicts the 18.5 isoton yield given in the Deep Space Nine Technical Manual. This also happens to be as much as 4 times more powerful than the given DS9 TM's stated 52.3 isoton yield for the quantum torpedo!
Note: The idea for a lozenge-shaped torpedo casing was developed for The Motion Picture, but what the Enterprise had during TOS may have been considerably different.
Photon Torpedoes were introduced in the first season of TOS (mentioned in 'A Taste of Armageddon', used in 'Arena'). The special effect used for them had originally portrayed phaser fire in the episodes 'Balance of Terror' and 'Errand of Mercy'.
In the episode "The Voyager Conspiracy", Seven of Nine states that Tri-cobalt devices are the only known "weapons" capable of tearing a hole into subspace. The fact that she states weapons is either a fluke by the writers or proof that Tri-cobalt devices are weapons.
As well, in the episode "Blink of an Eye", in which Voyager discovers a time-accelerated planet and becomes known as "The Sky-ship" to the locals, as they are locked into orbit the culture on the planet begins launching weapons, the last being identified as a tri-cobalt weapon.
In the Enterprise episode "In a Mirror, Darkly," it is revealed that the spatial rift responsible for the disappearance of the USS Defiant was in turn caused by a "tri-cobalt device" detonated by the mirror universe Tholians on their side of the rift.
These torpedoes can be fired from long range and cause massive explosions that damage everything within range.
Perhaps if this part of the equation was removed, for example, if the torpedo used time to penetrate the shielding, then revert to the normal time, this type of weapon would be among the most deadly conceived, giving the transphasic torpedo stiff competition.
The crew of the USS Voyager acquired a small number of these weapons from Admiral Janeway's time-traveling shuttlecraft. Just three of these torpedoes are enough to destroy two Borg ships. The weapon might only be as effective against the Borg, and might not be as powerful against ships of other races.
It is possible that the transphasic torpedoes are an irreplaceable technology, as the weapon may cease to exist after the return of Voyager to the Alpha Quadrant and hence altering the time line. Others speculate that transphasic torpedoes are hidden and under extreme classified examination. If others in the Alpha Quadrant knew of the destructive torpedo's existence, it would likely be viewed as an insurmountable threat. One author of Star Trek books (Pocket Books, publisher), Christie Golden, believes that the ablative armor and transphasic torpedoes were confiscated by Starfleet immediately upon Voyager's return and are under intensive study. These views are present in the "Homecoming" and "Spirit Walk" two-book sets.
The weapons of Star Trek were the basis for the board game Star Fleet Battles.
Other species use bladed weapons more frequently; perhaps the most notable of these is the Klingon bat'leth, a meter-long crescent-shaped blade gripped with two hands on the dull edge.
See also: Physics and Star Trek, Science fiction weapon
This article is licensed under the GNU Free Documentation License.
It uses material from the
"Weapons of Star Trek".
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