Water polo is a team water sport, which can be best described as a combination of swimming, football (soccer), basketball, ice hockey, rugby and wrestling. A team consists of six field players and one goalkeeper. The goal of the game resembles that of football (soccer): to score as many goals as possible, each goal being worth one point.
A perfect water polo athlete can be best described as having the over-arm accuracy of a baseball pitcher, the vertical of a volleyball player, the toughness of a hockey player, the endurance of a cross-country skier and the strategy of a chess player.
Seven players from each team (six field players and a goalkeeper) are allowed in the playing area of the pool during game play. Visiting team field players wear numbered white caps, and home team field players wear dark caps; both goalies wear quartered red caps, numbered "1". Both teams may substitute players. During game play, players enter and exit in front of their team bench; when play is stopped, they may enter or exit anywhere.
The game is divided into four periods; the length depends on the level of play:
| FINA World League: | 9 minutes |
| Olympics: | 8 minutes |
| College: | 7 minutes: |
| High School: | |
| Varsity:
| 7 minutes |
| Junior Varsity:
| 6 minutes |
| Fresh/Soph:
| 5 minutes |
The game clock is stopped when the ball is not 'in play' e.g. between a foul being committed and the free throw being taken and between a goal being scored and the restart. This causes the average quarter to last around 12 minutes 'real time'. A team may not have possession of the ball for longer than 30 seconds See WP 20.17 for time of possession without shooting for the goal or an opponent being ejected. After this time, possession passes to the other team. However if a team shoots the ball within the allotted 30 seconds, and regains control of the ball, the shot clock is reset to 30 seconds. Each team may call two one minute timeouts in the four periods of regulation play, and one timeout if the game goes into overtime. During game play, only the team in possession of the ball may call a timeout.
Dimensions of the water polo pool FINA Water polo pool diagram are not fixed and can vary between 20 x 10 and 30 x 20 meters. Minimum water depth must be least 1.8 meters (6 feet), but this is often waived for age group or high school games if such a facility is unavailable. The goals are 3 meters wide and 90 centimetres high. Water polo balls are generally yellow and of varying size and weight for juniors, women and men. The middle of the pool (analogous to the 50 yard line in football) is designated by a white line. In the past, the pool was divided by 7 and 4 meter lines (distance out from the goal line). This has been merged into one 5 meter line since the 2005-2006 season. Along the side of the pool, the center area between the 5 meter lines is marked by a green line. The "five meters" line is where penalties are shot and it is designated by a yellow line. The "two meters" line is designated with a red line and no player of the attacking team can be inside this line without the ball.
One player on each team is designated the goalkeeper, assigned to deflect or catch any shots at goal. The goalkeeper is the only player who can touch the ball with both hands at any time, and, in a shallow pool, the only player allowed to stand on the bottom.
Players can move the ball by throwing it to a teammate or swimming while pushing the ball in front of them. Players are not permitted to push the ball underwater when being tackled, or push or hold an opposition player unless that player is holding the ball. Fouls are very common, and result in a free throw during which the player cannot shoot at the goal unless beyond the "5 meter" line. Water polo players need remarkable stamina due to the considerable amount of holding and pushing that occurs during the game, some allowed and some unseen or ignored by the referees (usually underwater). Water polo is one of the most physically demanding of all sports; action is continuous, and players commonly swim 3 kilometers or more during four periods of play.
Water polo is a game requiring excellent eye-hand coordination. The ability to handle and pass the ball flawlessly separates the good teams from the great teams. A pass thrown to a field position player is preferably a "dry pass" (meaning the ball does not touch the water) and allows for optimal speed when passing from player to player with fluid motion between catching and throwing. A "wet pass" is a deliberate pass into the water, just out of reach of the offensive player nearest the goal (the "hole set") and his defender. The hole-set can then lunge towards the ball and out of the water to make a shot or pass. This is a very effective offensive strategy if a team has a strong hole-set.
Scoring in water polo can be quite unique compared to other sports. For example, a "skip" shot is fired intentionally at the water with considerable force so it will bounce back up. The ball usually hits the water within a metre of the net, where the goalie cannot anticipate and block the shot. Another shot, called a "lob" is thrown with a large vertical arc. Often these shots are more difficult to stop than a faster shot, as they are usually thrown across a net at such an angle the goalie must not only shift position from one side of the net to the other quickly, but also at the same time propel out of the water more than for other shots. Pump faking is effective when using any kind of shot. The player gets in the position to shoot but stops halfway through his motion, causing the defending goalkeeper to commit too early to block the subsequent shot.
The referees' whistle for a foul is heard much more in water polo than in other sports. A defender will often foul the player with the ball as a tactic to disrupt the opponent's ball movement. Play continues uninterrupted in most cases, but the attacker must now pass the ball instead of advancing or taking a shot. However, as in ice hockey, a player caught committing a major foul (ejection or a kickout), is sent to the corner for 20 seconds, but may return sooner if a goal is scored or his team regains possession. If the foul is a unsportsmanlike act, however, the player is ejected for the remainder of the game with substitution by another teammate. During a man up situation resulting from an ejection foul, the attacking team can expect to score, by adopting a 4-2 or 3-3 formation and passing around to move the goalkeeper out of position. A player that has been ejected three times must sit out the whole match with substitution.
Minor fouls (ordinary fouls) occur when a player impedes or otherwise prevents the free movement of an opponent who is not holding the ball, including swimming on the opponent’s shoulders, back or legs. The most common is when a player reachs over the shoulder of an opponent and to knock the ball away. A defensive player cannot legally reach over the opponent until the opponent has taken possession of the ball. Offensive players may be called for a foul by pushing off a defender to provide space for a pass or shot. The referee indicates the foul with one short whistle blow and points one hand to the spot of the foul and the other hand in the direction of the attacking team, who retain possession. The attacker must make a free pass without undue delay to another offensive player. If the foul has been committed outside the 5-meter line, the offensive player may also attempt a direct shot on goal, but the shot must be a clean one. If the offensive player fakes a shot and then shoots the ball, it is considered a turnover. If the same player makes three consecutive minor fouls, that player will be sent to the penalty area for 20 seconds. Because of this, it is common to see the hole defender foul twice, and then have a wing defender switch places with him so that the defense can continue to foul the hole man without invoking the three foul penalty. This can continue indefinitely as long as players are rotated before committing a third consecutive foul.
Major fouls (exclusion fouls) are committed when the defensive player pulls the offensive player away from the ball before the offensive player has had a chance to take possession of the ball. This includes dunking (sinking in FINA rules), intentional splashing, pulling back, or otherwise preventing the offensive player from preserving his advantage. A referee signals a major foul by two short whistle bursts and indicates that the player must leave the field of play and move to the penalty area for twenty seconds. The player must move to the penalty area without impacting the natural game play. If the player does not leave the field of play, the player will be kicked out for the remaining time of the game with substitution. The remaining five defenders, to cover the six attackers on a man up situation, usually set up in a zone defense in front of their goal. The attacking team can expect to score, by adopting a 4-2 or 3-3 formation, and moving the goalkeeper out of position. A player that has been ejected three times must sit out the whole match with substitution, much like the six personal fouls in basketball.
A misconduct foul is a unsportsmanlike act. For unacceptable language, violent or persistent fouls, or disrespect, a player is ejected for the remainder of the game with substitution after 20 seconds have elapsed. This type of foul is often called a roll because the referee signals the foul by rolling his hands around one another. If a player commits a violent foul with intention to harm, the player is ejected from the game without substitution. The opponents are awarded a penalty shot, and the ejected player's team plays one man down for the next four minutes of game time. This type of foul is called a brutality and is signaled by the referee by crossing the arms in the form of an X.
A penalty shot is awarded when a major foul is committed inside the 5-meter line and the offensive player had an opportunity to score, or a goal was prevented by the foul. This usually means that the offensive player is in front of and facing the goal. The penalty shot is attempted from 5 meters. Any defenders flanking the player taking the shot must be no closer than 2 meters. The goalkeeper must be on the goal line.
The wet pass is a deliberate pass into the water. This is usually done when making a pass into the hole set. To make a successful wet pass, the ball lands just out of reach of the offensive player and defensive team. The hole set can then lunge towards the ball and out of the water to make a shot or pass. This is a very effective offensive strategy if a team has a strong hole set.
Shots usually succeed when the goalie is out of position. At long range from the goal, shots are easy for goalkeepers to stop, but closer ones are very difficult. Close-range shots tend to be harder to come by (since players close to the goalpost are usually under very great pressure), but in these situations usually a soft tap-in is enough to beat the goalkeeper. Close-range shots may come from the centre-forward in open play, utilizing either quick backhand-shots, swing-shots or other creative shooting positions.
There a three basic outside water shooting techniques. The first is a straight forward power shot. Top level water polo players can generate ball speeds between 50-80 km/h (30-50 mph). The player propels his body out of the water and uses his momentum to shoot the ball into the net. Though very powerful, this shot requires the precise targeting. If the shot is off the mark, the ball will either be blocked by the goalie or rebound off the goal post. Another shooting technique is the skip shot. Instead of shooting directly into the net, the player throws the ball at an angle directly into the water. If done properly and with enough force, the ball will skip off the water and into the goal. The skip shot usually takes the goalie by surprise. The lob shot is high arching shot intended to pass over the goalie's hands and under the crossbar. It is most effective taken from an angle on either side of the goal post; this provides a large area behind the goalie into which the lob can drop on its downward arc.
Outside water shots require a player to cease swimming, and usually occur outside the 2 meter zone. A player who has inside water and has a defender approaching may not want to pause and let his defender catch up. In these situations, which can often result from driving after a foul has been committed on the hole set or during a close fast break counterattack, players may perform an inside water shot. The t-shot is executed by scooping the ball with the non-dominant hand, "loading" the ball to the dominant hand, and pushing the ball forward. This is one of two times a player is allowed to touch the ball with two hands. The pop shot is one of the quickest shots. It is executed by cupping the ball with the dominant hand from underneath the ball and releasing it usually to a corner of the goal. This shot is timed with a player's swimming stroke, and should flow comfortably from the dribble. Other inside water shots include the screw shot, which can likewise be executed directly from the stroke, and a spring shot where the player pushes the ball slightly into the water (but avoiding a "ball under" foul) and then allows a sudden release. While beginning players will have difficulty integrating these shots into their stroke, resulting in weaker shots as compared to outside water shots, inside water shots by experienced players have sufficient force to skip past the goalkeeper.
Pump faking is effective when using an outside water shot. The player gets in the position to shoot but stops halfway through. This puts the defense on edge and partially immobilizes the goalie by wasting his blocking lunge. This can be repeated until the player decides to release the ball. A good pump fake takes a great amount of hand strength to palm the ball while it is moving at the same speed as the actual shot.
The game was invented in 1969 by now retired UC Davis associate athletic director of intramural sports and sport clubs, Gary Colberg.Gary Colberg: Inner tube water polo Noticing how much fun the water polo team was having, Mr. Colberg thought up the idea of using tubes so that people with no experience in water polo could still enjoy the game.
Some of the best ever include Spain's Manuel Estiarte who played in a record six Olympics and led in scoring for four of them. Dezső Gyarmati of Hungary won water polo medals at five successive Olympic Games (gold 1952, 1956, 1964; silver 1948; bronze 1960), a record that has never been matched in any Olympic sport.International Olympic Committee Athlete Profile: Deszo Gyarmati Another major figure in the sport was Tamas Farago Tamas Farago Biography at International Swimming Hall of Fame, who led Hungary to Olympic Medals in 1972, 1976 and 1980. The play of American Terry Schroeder Terry Schroeder Biography at International Swimming Hall of Fame led the United States to its first Olympic silver medals in 1984 and 1988.
The most famous water polo match in history is probably the 1956 Summer Olympics semi-final match between Hungary and the Soviet Union. As the athletes left for the games, the 1956 Hungarian revolution began, and a 200,000 strong Soviet army crushed a small uprising of Hungarian insurgents. Many of the Hungarian athletes vowed never to return home, and felt their only means of fighting back was by victory in the pool. The confrontation was the most bloody and violent water polo game in history, in which the pool reputedly turned red from blood. The Hungarians defeated the Soviets 4-0 before the game was called off in the final minute to prevent angry Hungarians in the crowd reacting to Valentin Prokopov punching Ervin Zador's eye open. The Hungarians went on to win the Olympic gold medal by defeating Yugoslavia 2-1 in the final. Half of the Hungarian Olympic delegation defected after the games. A documentary by Lucy Liu, Freedom's Fury, premiered in April 2006, recounting the events of the 1956 Hungarian uprising, and climaxing with this politicized game.
Internationally, the biggest waterpolo competition in the world is played in the Netherlands. Prince William of England was the captain of his collegiate water polo team at St Andrew's University, Scotland. The annual Varsity Match between Oxford and Cambridge Universities is the sport's longest running rivalry, first played Oxford-Cambridge Water Polo Varsity Match History in 1891.
Teams from California, including UCLA, Stanford, USC, Cal, UC Irvine, LMU, UCSB, San Diego State, Santa Clara, and others dominate at the collegiate level. In the United States, water polo players tend to have prestigious academic backgrounds as well. A number of players, including former USA team captain Wolf Wigo, who retired after Athens 2004, Jacqueline Frank DeLuca, bronze medal Olympic goalie, and international phenom Tony Azevado attended Stanford University. The sport's most notable balancing act to date includes Omar Amr US Olympic Team Biography of Omar Amr, who played on the US National Team while attending Harvard Medical School and recovering from a near career ending knee injury in 2001.
In the 2006 NCAA Women's Water Polo Championship, UCLA beat USC 9-8, defending their championship title after beating Stanford in 2005. In the 2005 Men's NCAA Finals, the USC Trojans defeated the Stanford Cardinal 3-2. In 1999, the Peter J. Cutino Award was established by the San Francisco Olympic Club, and is presented annually to the top American male and female collegiate water polo player. Two USC players, Juraj Zatovic and Lauren Wenger won the 2006 Cutino awards.
Aniko Pelle (Hungary) and Sofia Konoukh (Russia) were among the first of an increasing number of international players competing in U.S. collegiate women's water polo. Because of water polo's increased popularity globally, the influence of international coaches like USC's Jovan Vavic from the former Yugoslavia, and the perks of attending an American college, international players are attacted to the premier US colleges. The 2005 Hawaii womens' water polo team, coached by Canadian Michel Roy, has nine international players, the most of any team in the nation
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