Warcraft: Orcs & Humans is a real-time strategy computer game developed and published by Blizzard Entertainment in 1994. Originally developed for DOS, the game was subsequently ported to version 7 of MacOS making it fully playable on the Macintoshes of the era. The real-time strategy genre had been pioneered by Dune 2, among other games, but Warcraft (along with Westwood Studios' Command & Conquer) is widely credited for the genre's rise in popularity. Warcraft and its sequels went on to become one of the most successful franchises in computer gaming history.
The game is set in the kingdom of Azeroth, part of the fictional Warcraft Universe. The events that take place in this game are known in Warcraft lore as The First Great War or The Great War.
| Humans | Orcs | Notes |
|---|---|---|
| Peasant | Peon | Basic units that construct and repair buildings, gather gold and harvest lumber. |
| Footman | Grunt | The most basic fighting units of either side. |
| Archer | Spearman | Ranged units capable of hitting their enemies at a distance. |
| Knight | Raider | Heavily-armored and powerful melee units. |
| Catapult | Catapult | Slow-moving, slow-firing siege machines that are capable of dealing devastating damage to stationary targets, such as buildings or unmoving units. |
| Cleric | Necrolyte | These are the basic, more defensive and support oriented spellcasting units of each side. |
| Conjurer | Warlock | Advanced spellcasting units capable of conjuring even more powerful spells than the Clerics and Necrolytes. |
| Summonable Units | ||
| Scorpions | Spiders | Weak melee summonable units. |
| Skeleton | Necrolytes have the ability to raise back the remains of dead units. There is, however, a time limit to how long the skeletons remain active. | |
| Water Elemental | Daemon | The most powerful summonable units. |
| Humans | Orcs | Notes |
|---|---|---|
| Town Hall | Great Hall | The basic main structure, without which any other building may not be built. |
| Farm | Farm | Basic structures necessary to provide food for each race. In order to train more units, more farms must be built. |
| Barracks | Barracks | The building necessary to create more Footmen, Archers, Knights and Catapults for Humans; Grunts, Spearmen, Raiders and Catapults for Orcs. |
| Lumber Mill | Lumber Mill | Building where each race may store the lumber harvested. Also allows upgrades for the Archers/Spearmen’s weapons. |
| Blacksmith | Blacksmith | This building allows the player to upgrade the armor and weapons of the Knights, Footmen, Grunts and Raiders. |
| Stable | Kennel | The buildings necessary for the ability to create the Knights (stable for Humans) and Raiders (kennel for Orcs, who ride wolves). |
| Church | Temple | The buildings to train Clerics and Necrolytes, as well as research the spells for them. |
| Tower | Tower | The buildings to train Conjurers and Warlocks, as well as research the spells for them. |
| Stormwind Castle | Blackrock Spire | These structures appear at the end of each race's campaign. The player is never able to make use of these buildings but is required to destroy them. |
| Monster | Notes |
|---|---|
| Scorpion | Giant monster. Can be summoned. |
| Spider | Giant monster. Can be summoned. |
| Brigand | Fast human enemies, melee unit |
| Ogre | Strong melee unit. |
| Skeleton | In two variations, one can be summoned from resurrected corpses. |
| Slime | A green puddle that can devour its enemies. |
| Fire Elemental | A spirit that attacks with fire. |
| Water Elemental | A spirit that attacks with water. Can be summoned. |
| Daemon | Powerful melee unit that attacks with a sword. Can be summoned. |
1994 computer and video games | 4x games | DOS games | Mac OS games | Warcraft games | Real-time strategy computer games | Blizzard Games
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