WarGames is a 1983 science fiction film written by Lawrence Lasker and Walter F. Parkes, and directed by John Badham. The film starred Matthew Broderick in his first major film role as David Lightman, Ally Sheedy as Jennifer Mack, Dabney Coleman as John McKittrick, Barry Corbin as General Jack Beringer, Maury Chaykin as Jim Sting (computer nerd), James Tolkan as FBI Agent Nigan, Juanin Clay as Pat Healy and John Wood as Stephen W. Falken. A novelisation of the screenplay was written by David Bischoff.
The movie was a hit, costing States dollar|US$" target="_blank" >*12 million, but grossing over $74 million after five months in the United States. The NORAD set was the most expensive single movie set ever built up to that time, at the staggering cost of $1 million.
Taglines:
At the outset of the film, the Missile Combat Crew on a desolate U.S. Air Force base are given orders to launch their missiles at the Soviet Union. The Missile Combat Crew Commander (portrayed by John Spencer), insists on calling out for verification while the Deputy (Michael Madsen) holds a gun to coerce him to follow orders. In the end, it appears that the MCCC fails to turn his launch key, meaning that the ten ICBMs under his command do not launch.
It is shortly revealed that the orders were part of a larger psychological test, designed to see how many U.S. Missile Combat Crew teams really would "turn the key" when given a launch order. Twenty-two percent of Missile Combat Crew teams failed to launch during the exercise.
At NORAD's Cheyenne Mountain headquarters, computer expert John McKittrick points out that a twenty-two percent is an unacceptably-high failure rate. McKittrick argues that a computer called WOPRWOPR = War Operation Plan Response; in the movie, this computer system is running a program named "Joshua" should be put into control of the silos, taking the men out of the loop. Over General Beringer's objections, the congressmen return to Washington and recommend the change-over. Congress approves, and the change is implemented; the launch terminals are converted, and electronic communications are established between each silo and NORAD headquarters in Colorado Springs.
| Dialogue between David and WOPR |
| Response at NORAD to Soviet missile launches |
When his class-mate Jennifer Mack comes by the house with him, David checks out the half-dozen modem numbers he's found so far. One's a bank, another's a travel agency, and he books a trip to Paris for Jennifer and himself, though it's unusable since it isn't paid for. He tries another number and it keeps hanging up on him when he tries to get a login prompt. David takes it to a computer nerd friend of his for advice, learning about "backdoors". He also investigates a Professor Stephen W. Falken (creator of the software in WOPR), and finds out more about him, including a deceased son named Joshua. David tries again, with Jennifer present, and this time the password "Joshua" gives him access into the unknown computer.
David, under the impression that he has hacked into a gaming software manufacturer's computer database and unaware of the machine's real purpose, discovers what he believes to be a simulation video game called "Global Thermonuclear War" and begins to "play", taking the side of the Soviet Union. Unbeknownst to him, WOPR sets in motion preparations for a real attack against the Soviet Union. At NORAD HQ, everyone leaps into action at a warning of incoming Soviet missiles. David and his girlfriend are having loads of fun aiming missiles at American cities, but when David's mother calls him downstairs, he shuts down his computer, and WOPR stops the simulation.
Later that day, David and Jennifer are shocked when the television news reports a brief alert at NORAD. He also finds that the computer, as the personality of "Joshua", is trying to phone back to connect with his computer. He's arrested coming out of a 7-Eleven, taken to NORAD and questioned. McKittrick asks David whom he's going to Paris with (referencing the unused plane tickets). McKittrick begins to think David is an unwitting intruder, but then his secretary sees David using McKittrick's computer to talk to WOPR, as Joshua, and learning of an "alternate" site in Oregon. David is taken and put into confinement in a room in the medical area.
David finds a doctor's dictation device, jump connects it to the door controls, then fakes the guard by saying he needs to go to the bathroom, and records the DTMF-type sounds that unlock the door, and then admits he doesn't need to go. The guard closes the door again. David plays back the tape and unlocks the door, then sneaks out while the guard's attention is on a woman in the room, leaving the door jammed so it can't be opened with the code sequence. David crawls through air ducts while the FBI arrives and the guard can't open the door. David escapes NORAD in a tour group, then hitches a ride on a truck.
After getting some distance away, he calls Jennifer to buy him a plane ticket, and she joins him to fly to Oregon where they look for Professor Falken. Falken tries to persuade them that a nuclear holocaust is now inevitable, and says they can spend the night since they missed the last ferry, but David and Jennifer leave the house. Unknown to them, they've finally convinced Falken to help them, and he flies a helicopter which they think are the authorities trying to catch them; in fact Falken is merely offering them a ride. They hurry to Colorado and are riding a jeep in a frantic race as the facility closes up in preparation for war. They arrive just in time to take part in efforts to convince Joshua not to finish the Global Thermonuclear War game. Upon their arrival, Berringer has sent US Air Force bombers to the fail-safe line to proceed to Soviet targets should Joshua be successful in launching the US ICBM's.
Falken and David try to get into WOPR, but they're locked out each time they try to tell it to stop the game. They get in again and try to play tic-tac-toe, but it's slow with one player against the computer. They restart with zero players, and Joshua quickly learns the futility of that even as it's trying to unlock the launch codes. Joshua succeeds in deciphering the launch codes, and starts running simulations for a successful attack:
Dozens, perhaps hundreds, of such scenarios are run, involving some of the smallest pairs of belligerent possibilities. Each one ends the same way - the major powers go to the aid of their small allies, and the two superpowers attack each other. Each one ends with no winner. The simulations run faster and faster. In the end, it appears that they have managed to teach WOPR/Joshua about the futility of war by getting it to play first those endless drawn games of tic-tac-toe against itself, then the simulations cycle through all the nuclear war strategies that WOPR has devised. WOPR/Joshua then learns that "the only winning move is not to play."
It was also one of the first movies to deal with teenage hackers and their activities.
| Scenario List | |||||||||
| 1. | US first strike | 2. | USSR first strike | 3. | NATO / Warsaw Pact | 4. | Far East strategy | 5. | US USSR escalation |
| 6. | Middle East war | 7. | USSR - China attack | 8. | India Pakistan war | 9. | Mediterranean war | 10. | Hongkong variant |
| 11. | SEATO decapitating | 12. | Cuban provocation | 13. | Inadvertent | 14. | Atlantic heavy | 15. | Cuban paramilitary |
| 16. | Nicaraguan preemptive | 17. | Pacific territorial | 18. | Burmese theatrewide | 19. | Turkish decoy | 20. | NATO ...? |
| 21. | Argentina escalation | 22. | Iceland maximum | 23. | Arabian theatrewide | 24. | U.S. subversion | 25. | Australian maneuver |
| 26. | Iranian diversion | 27. | ...? limited | 28. | Sudan surprise | 29. | NATO territorial | 30. | Zaire alliance |
| 31. | Iceland incident | 32. | English escalation | 33. | Zaire sudden | 34. | Egypt paramilitary | 35. | Middle East heavy |
| 36. | Mexican takeover | 37. | Chad alert | 38. | Saudi maneuver | 39. | African territorial | 40. | Ethiopian escalation |
| 41. | Canadian ...? | 42. | Turkish heavy | 43. | NATO incursion | 44. | U.S. defense | 45. | Cambodian heavy |
| 46. | Pact medium | 47. | Arctic minimal | 48. | Mexican domestic | 49. | Taiwan theatrewide | 50. | Pacific maneuver |
| 51. | Portugal revolution | 52. | Albanian decoy | 53. | Palestinian local | 54. | Moroccan minimal | 55. | Hungarian diversion |
| 56. | Czech option | 57. | French alliance | 58. | Arabian clandestine | 59. | Gabon rebellion | 60. | Northern maximum |
| 61. | ...?rian surprise | 62. | ...?sh paramilitary | 63. | SEATO takeover | 64. | Hawaiian escalation | 65. | Iranian maneuver |
| 66. | NATO containment | 67. | Swiss incident | 68. | Cuban minimal | 69. | Chad alert | 70. | Iceland escalation |
| 71. | Vietnamese retaliation | 72. | Syrian provocation | 73. | Libyan local | 74. | Gabon takeover | 75. | Romanian war |
| 76. | Middle East offensive | 77. | Denmark massive | 78. | Chile confrontation | 79. | S.African subversion | 80. | USSR alert |
| 81. | Nicaraguan thrust | 82. | Greenland domestic | 83. | Iceland heavy | 84. | Kenya option | 85. | Pacific defense |
| 86. | Uganda maximum | 87. | Thai subversion | 88. | Romanian strike | 89. | Pakistan sovereignty | 90. | Afghan misdirection |
| 91. | Thai variation | 92. | Northern territorial | 93. | Polish paramilitary | 94. | S.African offensive | 95. | Panama misdirection |
| 96. | Scandinavian domestic | 97. | Jordan preemptive | 98. | English thrust | 99. | Burmese maneuver | 100. | Spain counter |
| 101. | Arabian offensive | 102. | Chad interdiction | 103. | Taiwan misdirection | 104. | Bangladesh theatrewide | 105. | Ethiopian local |
| 106. | Italian takeover | 107. | Vietnamese incident | 108. | English preemptive | 109. | Denmark alternate | 110. | Thai confrontation |
| 111. | Taiwan surprise | 112. | Brazilian strike | 113. | Venezuela sudden | 114. | Maylasian alert | 115. | Israel discretionary |
| 116. | Libyan action | 117. | Palestinian tactical | 118. | NATO alternate | 119. | Cypress maneuver | 120. | Egypt misdirection |
| 121. | Bangladesh thrust | 122. | Kenya defense | 123. | Bangladesh containment | 124. | Vietnamese strike | 125. | Albanian containment |
| 126. | Gabon surprise | 127. | Iraq sovereignty | 128. | Vietnamese sudden | 129. | Lebanon interdiction | 130. | Taiwan domestic |
| 131. | Algerian sovereignty | 132. | Arabian strike | 133. | Atlantic sudden | 134. | Mongolian thrust | 135. | Polish decoy |
| 136. | Alaskan discretionary | 137. | Canadian thrust | 138. | Arabian light | 139. | S.African domestic | 140. | Tunisian incident |
| 141. | Maylasian maneuver | 142. | Jamaica decoy | 143. | Malasian minimal | 144. | Russian sovereignty | 145. | Chad option |
| 146. | Bangladesh war | 147. | Burmese containment | 148. | Asian theatrewide | 149. | Bulgarian clandestine | 150. | Greenland incursion |
| 151. | Egypt surgical | 152. | Czech heavy | 153. | Taiwan confrontation | 154. | Greenland maximum | 155. | Uganda offensive |
| 156. | Caspian defense |
1983 films | Cold War films | Computers in films | WarGames | WarGames | Wargames - Giochi di guerra | Wargames | Gry wojenne | Военные игры (фильм)
This article is licensed under the GNU Free Documentation License.
It uses material from the
"WarGames".
Home Page • arts • business • computers • games • health • hospitals • home • kids & teens • news • physicians • recreation• reference • regional • science • shopping • society • sports • world