Vorbis is an open and free lossy audio compression codec project headed by the Xiph.org Foundation. It is most commonly used in conjunction with the Ogg container and is then called Ogg Vorbis. Although the Vorbis format is often simply referred to as Ogg, this is technically incorrect as Ogg, like AVI or Matroska, is a container format while Vorbis is an audio codec.
Vorbis development began following a September 1998 letter from Fraunhofer Gesellschaft announcing plans to charge licensing fees for the MP3 format. Soon after, founder Christopher "Monty" Montgomery commenced work on the project and was assisted by a growing collection of other developers. They continued refining the code until a stable version 1.0 of the codec was released on July 19, 2002.
The latest official version is 1.1.2 released on 2005-11-28, but there are some fine-tuned forks available, like aoTuV beta 4.51. Source code (called libvorbis) for the Xiph.org release is available from the official Vorbis.com web site, while many Windows binaries can be downloaded at Rarewares.org. Source code and binaries for the aoTuV release are available at the author's own site.
In the commercial sector, Vorbis support is on the rise. Many video game titles store game audio in the Vorbis format. Vorbis is supported on many consumer electronics like digital audio players as well. (see lists below)
Many popular software players natively support Ogg Vorbis, with a few needing an external plugin. Another indication of Ogg Vorbis's increasing popularity is the number of websites using it, such as Jamendo or Mindawn, as well as several national radio stations such as Radio France, CBC Radio and Virgin Radio providing additional Vorbis streams.
Some listening tests have attempted to find the best quality lossy audio codecs at certain bitrates. The most recent large scale test at 128 kbit/s shows a four way tie between Vorbis, LAME-encoded MP3, WMA Pro and iTunes (QuickTime) AAC, with each codec essentially transparent (sounds identical to the original music file). At 64 kbit/s, HE-AAC and mp3PRO performed better than other codecs. At higher bitrates (more than 128 kbit/s), most people do not hear significant differences. However, trained listeners can often hear significant differences between codecs at identical bitrates, and Vorbis usually performs very well, i.e. comparable to other modern formats such as AAC and MPC, and better than MP3. Many of these tests, however, are difficult to keep up-to-date due to the ever-evolving nature of the codecs. See the section Listening tests further down.
For many applications, Vorbis has clear advantages over other modern codecs in that it is patent-free and therefore free to use, implement, or modify as one sees fit yet produces smaller files than most other codecs at equivalent quality.
| Quality | Bitrate | |
|---|---|---|
| -q-2 (only aoTuV beta3 and later) | ~32 kbit/s | |
| -q-1 | ~45 kbit/s (original vorbis) | ~48 kbit/s (aoTuV beta3 and later) |
| -q0 | ~64 kbit/s | |
| -q1 | ~80 kbit/s | |
| -q2 | ~96 kbit/s | |
| -q3 | ~112 kbit/s | |
| -q4 | ~128 kbit/s | |
| -q5 | ~160 kbit/s | |
| -q6 | ~192 kbit/s | |
| -q7 | ~224 kbit/s | |
| -q8 | ~256 kbit/s | |
| -q9 | ~320 kbit/s | |
| -q10 | ~500 kbit/s | |
Vorbis uses the modified discrete cosine transform (MDCT) for converting sound data from the time domain to the frequency domain. The resulting frequency-domain data is broken into noise floor and residue components, and then quantized and entropy coded using a codebook-based vector quantization algorithm. The decompression algorithm reverses these stages. The noise floor approach gives Vorbis its characteristic analog noise-like failure mode (when the bitrate is too low to encode the audio without perceptible loss), which many people find more pleasant than the metallic warbling in the MP3 format.
Many users feel that Vorbis reaches transparency (sound quality that is indistinguishable from the original source recording) at a quality setting of -q5, approximately 160 kbit/s. For comparison, it is commonly felt that MP3 reaches transparency at around 192 kbit/s, resulting in larger file sizes for the same sound quality.
Various tuned versions of the encoder (Garf, aoTuV or MegaMix) attempt to provide better sound at a specified quality setting, usually by dealing with certain problematic waveforms by temporarily increasing the bitrate. The most consistently cited problem with Vorbis is pre-echo, a faint copy of a sharp attack that occurs just before the actual sound (the sound of castanets is commonly cited as causing this effect). Most of the tuned versions of Vorbis attempt to fix this problem and to increase the sound quality of lower quality settings (-q0 through -q4). Some tuning suggestions created by the Vorbis user community (especially the aoTuV tunings) have been incorporated into the 1.1.0 release.
The Vorbis format supports bitrate peeling for reducing the bitrate of already encoded files, and an experimental implemention of this can be found here. Currently, re-encoding files at a lower bitrate will preserve more quality than the bitrate peeler.
Vorbis streams can be encapsulated in other media container formats besides Ogg. A commonly used alternative is Matroska.
The strings are assumed to be encoded as UTF-8, meaning that they support Unicode. Music tags are typically implemented as strings of the form "*=*", for instance, "ARTIST=The John Smith Band". Since there is no strict field definition as in ID3, users and encoding software are free to use whichever tags are appropriate for the content. For example, an encoder could use localized tag labels, live music tracks might contain a "Venue=" tag or files could have multiple genre definitions. Most applications also support common de facto standards such as discnumber and Replay Gain information.
Xiph.org maintains that it was privately issued a legal opinion subject to attorney/client privilege. It has not released an official statement on the patent status of Vorbis, pointing out that such a statement is technically impossible due to the number and scope of patents in existence and the questionable validity of many of them. Such issues cannot be resolved outside of a court of law. Some Vorbis proponents have derided the uncertainty concerning the patent status as "FUD": misinformation spread by large companies with a vested interest.
Ogg Vorbis is supported by several large digital audio player manufacturers such as Samsung, Rio, Neuros, Cowon and iRiver. Many feel that the growing support for the Vorbis codec within the industry supports their interpretation of its patent status, as multinational corporations are unlikely to distribute software with questionable legal status. The same could be said about its growing popularity in other commercial enterprises like mainstream computer games.
In April 2006, RAD Game Tools, one of the leading Game Development Toolkit makers, announced that their Miles Sound System toolkit fully supports Vorbis.
In addition to the PC, Vorbis has also gained popularity on video game consoles due to the need for developers to compress game data. Known console games which use Vorbis include:
The VorbisHardware node at the xiph.org wiki has an up-to-date list of Vorbis-supporting hardware, such as portables, PDAs, and microchips. Most digital audio players supported by Rockbox, an open-source firmware project, are capable of decoding Vorbis.
More information about Vorbis-supporting software can be found at the VorbisSoftwarePlayers node at the xiph.org wiki. Users can test these programs using the list of Vorbis audio streams available at the Vorbis streams page on the same wiki.
Audio codecs | Ogg files | Free multimedia codecs, containers, and splitters | Lossy compression algorithms
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