Viola Spolin, who died in 1994, can probably be considered as the American Grandmother of Improv. She influenced the first generation of Improv at the Second City in Chicago in the late 50's, as her son, Paul Sills, was one of the co-founders. Spolin developed new games that focused upon creativity, adapting and focusing the concept of play to unlock the individual's capacity for creative self-expression. Viola Spolin's use of recreational games in theatre came from her background with the Works Progress Administration during the Great Depression. She studied under Neva Boyd.
Spolin is the author of a number of improv texts, her most famous being Improvisation for the Theatre.
While serving as drama supervisor for the Chicago branch of the Works Progress Administration's Recreational Project (1939-1941), Spolin perceived a need for an easily grasped system of theater training that could cross the cultural and ethnic barriers within the WPA Project. Building upon the experience of Boyd's work, she responded by developing new games that focused upon individual creativity, adapting and focusing the concept of play to unlock the individual's capacity for creative self-expression. These techniques were later to be formalized under the rubric "Theater Games."
In November 1975 the publication of the Theater Game File made her unique approaches to teaching and learning more readily available to classroom teachers; in 1976 she established the Spolin Theater Game Center in Hollywood, serving as its artistic director. In 1979 she was awarded an honorary doctorate by Eastern Michigan University, and until recently she has continued to teach at the Theater Game Center. In 1985 her new book, Theater Games for Rehearsal: A Director's Handbook, was published.
The playing (acting) emerges naturally and spontaneously; age, background, and content are irrelevant. By themselves, the games have liberating effect (accounting for their wide application in self actualization contexts); within the theater context, each clearly fosters a facet of performance technique. There are games to free the actor's tension, games to "cleanse" the actor of subjective preconceptions of the meaning of words, games of relationship and character, games of concentration - in short, games for each of the area with which the growing actor is concerned. Key to the rubric of Spolin games are the terms physicalization ("showing and not telling"), spontaneity ("a moment of explosion"), intuition ("unhampered knowledge beyond the sensory equipment - physical and mental"), audience ("part of the game, not the lonely looker - onners"), and transformation ("actors and audience alike receiveā¦the appearance of a new reality") To achieve their purpose, Theater Games need only the rules of the game, the players (both actors and audience are considered to be players), and a space in which to play. Beyond the very tangible pleasures of "playing" which the games encompass, they also heighten sensitivity, increase self-awareness, and effect group and interpersonal communication. As a result, Spolin's games have developed currency beyond actor training, that is, in encountering techniques, self-awareness programs, and nonverbal communication studies. Viola Spolin's systems are in use throughout the country not only in university, community, and professional theater training programs, but also in countless curricula concerned with educational interests not related specifically to theater.
This article is licensed under the GNU Free Documentation License.
It uses material from the
"Viola Spolin".
Home Page • arts • business • computers • games • health • hospitals • home • kids & teens • news • physicians • recreation• reference • regional • science • shopping • society • sports • world