Urza's Saga is a 350-card The Gathering expansion set that debuted in October 1998. The expansion symbol features a pair of gears from an Urza machine.
Many people believed that the Urza block was another group of artifact sets like The Gathering) because of Urza's association with artifice and the fact that the block contained many powerful artifacts. This is also the official claim of Wizards of the Coast, even calling the Urza Block the Artifacts Cycle (much like how Tempest Block was called the Rath Cycle). However, it was much closer to being an "enchantment-driven" block (the same way that Mirrodin is an "artifact-driven" block) than anything else. The block was initially intended to be enchantment driven in the design stages, but thematically from a storyline point of view Wizards maintains that this block is centered around artifacts. This can be seen according to Wizards of the Coast's "Card of the Day" for June 30, 2005, and in artifacts like Fluctuator and other cards like the devastating Tolarian Academy.
The Urza block ushered in an a new era of combo decks. With Urza's Saga released in the fall, the period before many of the banning and restrictions of many of the "overpowered" cards in the set is referred to as Combo Winter by both players and Wizards staff. Standard (Type-2) and Saga Block constructed decks were so fast that they could often win by turn three if not by turn one. There are several articles on the Wizards of the Coast website MagicTheGathering.com that discuss various tournaments in which players would mulligan down to half their starting hand size just for the perfect initial hand. Many games were simply decided by the flip of the coin to see who would go first. In all, Urza's Saga has had more cards banned from it than any other Block in the history of the game, with cards banned or restricted across all game formats in which the set has been legal for play. Urza's Legacy (the second set in the block) contains the only card to be 'emergency banned' before it made it to print (Memory Jar). The only block that comes close to the sheer power and speed of Urza's Saga is Mirrodin Block where several cards were banned across the Block, Standard, Extended and Legacy formats, and two restricted in Vintage.
Whereas other sets have all five colors of cards referencing the same story, Urza's Saga has each of the five colors showing a different part of the storyline.
Green cards detail the conflict on Argoth (which would lead to the events of the The Gathering) expansion). Black cards reveal Urza's failed attack on Phyrexia itself. White cards document Urza's period of recuperation in Serra's Realm. Blue cards explain Urza's founding of an academy on Tolaria and his temporal experiments. Red cards show Urza's alliance with Shiv.
Shiv, Phyrexia, Tolaria, and Serra's Realm are some of the most iconic settings in Magic. Most of the story of this set is written in the book Planeswalker, though the battle of Argoth is from the end of The Brothers' War and the founding of Tolaria and alliance with Shiv are found in Time Streams.
Cycling is the first block mechanic to be re-used in another expansion set.
Echo is a mechanic that requires the player to pay the casting cost for a permanent again on his/her next turn, or it must be sacrificed. Echo cards have lower mana costs (and may be played earlier) than comparable non-echo cards, in exchange for the double payment. All are creatures in Saga and almost all cards with echo are green.
Free Spells were a mechanic exclusively featured in blue cards. A powerful group of cards (and one Wizards of the Coast has often regretted printing) are the Free Spells from this block. These spells allow the player to untap the same number of lands as the card's converted mana cost upon resolution, freeing land for other use. This was abused by decks that use lands that produce more than one mana, and Sapphire Medallion from The Gathering). Doing this can produce great quantities of mana and the ability to utilize cards from the The Gathering) expansion with the Storm mechanic.
Urza's Saga had several "Sleeping" Enchantments, enchantments that would change into a creature when an opponent triggers a condition, usually by playing a certain type of spell.
Saga also contained a cycle of Legendary Lands, three of which produced colored mana depending on the number of certain permanents controlled (white = enchantments, green = creatures, blue = artifacts). These would prove to be popular cards and so powerful that all are banned in the Urza's Saga Constructed format. The most powerful of the three, Tolarian Academy, is also banned in the Legacy format, and restricted in Vintage.
As a side note, the rules for the Trample ability were simplified in Urza's Saga.
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