Ubiquitous computing (ubicomp) integrates computation into the environment, rather than having computers which are distinct objects. Other terms for ubiquitous computing include pervasive computing, calm technology, things that think and everyware. Promoters of this idea hope that embedding computation into the environment and everyday objects would enable people to interact with information-processing devices more naturally and casually than they currently do, and in whatever location or circumstance they find themselves.
The MIT Media Lab has also carried on significant research in this field, particularly in Hiroshi Ishii's Things That Think laboratory and in the effort known as Project Oxygen.
More recently, American writer Adam Greenfield coined the term everyware to describe technologies of ubiquitous computing, pervasive computing, ambient informatics and tangible media. (The 2004 article All watched over by machines of loving grace contains the first use of the term.) Greenfield also used the term as the title of his book Everyware: The Dawning Age of Ubiquitous Computing (ISBN 0321384016).
Another example is the Datafountain, an internet enabled water fountain used to display money currency rates, created by Koert van Mensvoort. The heritage of these devices can be traced to a group of experimental devices created at Xerox PARC, notably Natalie Jeremijenko's "Live Wire," a simple piece of string attached to a stepper motor, itself attached to a simple integrator attached to the office LAN. When the LAN was busy, the motor would step, and the string would twitch, yielding a peripherally noticeable indication of network traffic. Weiser called this calm technology Some would consider GPS-equipped automobiles that give interactive driving directions or RFID store checkout systems to be examples of this kind of system, but these are far from the type of application that were imagined at either PARC or MIT.
Notable conferences in the field include:
Magazines committed to pervasive computing:
Ubiquitous computing initiatives in education:
Distributed computing | Artificial intelligence | Human-computer interaction
Ubiquitous Computing | Informatique pervasive | ユビキタスコンピューティング | Sulautettu tietotekniikka
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