Tzeentch, in Games Workshop's Warhammer Fantasy and Warhammer 40,000 fictional universes is a god of Chaos who represents the vitality and volatility of change. Tzeentch is represented by a greater daemon known as the Lord of Change. Tzeentch is closely associated with sorcery and magic, as well as dynamic mutation, and grand, convoluted schemes. It is said that Tzeentch knows the fate of everything, and all events transpire according to some great plan beyond mortal reckoning. As such Tzeentch is arguably the most powerful Chaos god, as Tzeentch is capable of controlling the others to some degree as exampled when all alliances between the Chaos Gods are forged by Tzeentch. The mortal champions of Tzeentch are especially dangerous, as they wield awesome sorcerous power on top of their considerable physical prowess.
Tzeentch's sacred number is nine.
As with all the Chaos gods, Tzeentch is derived from a passionate part of the human psyche, in this case, the drive for Power, as well as the needs to change and evolve. The desire to accumulate forbidden lore, change and manipulate our surroundings, as well as intrigue, evolution, and sorcery; these are the tools used to enact change, benevolent or malevolent. Through subtle manipulation and the use of sorcery, Tzeentch's followers further the aims of their patron. His diametric opposition is Nurgle. Where Tzeentch uses evolution and change to achieve his goals, it is Nurgle who disrupts Tzeentch's plans through his random diseases, decay and entropy.
Tzeentch is often visualised as the serpent that writhes and twists to represent constant change. Realms of Chaos: The Lost and the Damned (Priestley and Ansell, 1990) describes the god as a giant with a puckered face set low into his chest with no visible neck, with horns springing from his head/shoulders. His skin is filled with thousands of smaller faces that constantly change and move. Some of these smaller faces echo whatever the main face says, but distort the message slightly (or speak a different commentary completely) to confuse the listener. Illustrations also add a pair of tentacle-like arms rising from his head/shoulders as well.
Tzeentch granted Magnus and his legion a new homeworld from where they could continue their practices and launch attacks on their enemies. Unfortunately, Tzeentch is the god of change and his minions are subject to strange and random mutations. In order to control the mutations that were running rampant throughout the legion, Magnus' chief librarian Ahriman and his cabal of sorcerers devised the Rubic of Ahriman to control the genetic instability that was crippling the legion. However, something went very wrong. Following the completion of the Rubric of Ahriman, all of the Thousand Sons with little or no sorcerous powers were reduced to dust and their souls trapped in their sealed armour, reducing them to mindless automatons. This spell destroyed the legion and preserved it at the same time.
The favored colors of Tzeentch are royal blue and gold.
Warhammer Fantasy | Warhammer 40,000 gods | Fictional deities | Tzeentch
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