The Sims Online (TSO) is a massively multiplayer online real-life game variation of Maxis's highly popular computer game The Sims. It was published by Electronic Arts and released on December 17 2002 for Microsoft Windows.
The Sims Online is a massively multiplayer online game, allowing thousands of players to participate in the game simultaneously. Players are in complete control of a simulated person, referred to in the game as a Sim. This variation allows a player to create up to three sims, each existing on different game servers, also known as Cities. In all cities, players may control only one sim at a time, with the exception being the Betaville server, where players can play up to four Sims at one time. Since on all servers except for Betaville sims are played by real people, TSO is less a game and more a social environment than the original Sims. It is often called a role-playing game (or MMORPG), and it has as much in common with socially-oriented virtual worlds. After purchasing the game, players pay a monthly fee to play online.
Because of The Sims and its numerous expansion packs being the best selling computer games of all time, many gaming experts predicted that TSO would become the most popular massively multiplayer game of all time. However, as of mid 2006, this is not the case. TSO has seen only a fraction of the subscription numbers aimed for by the game's publisher, Electronic Arts. The reason for this poor performance may be attributed to the players' failure to cooperate as well as the beta testers of the game did. Another reason may be that one of the major attractions, for some players, of The Sims was creating and using custom objects, which is not possible in The Sims Online. As a result, many reviewers described the online game as dull and more like the world's largest chat room instead of a vibrant MMOG.
Technically notable is that the Maxis servers behind The Sims Online are rumored to run the open source software JBoss.
The Sims Online is currently in a zone of "Code Blue". This means that game now has far less players than it did in its earlier days, partly due to the recent use of certain third-party software programs that provide some Sims Online players with an unfair advantage over others. This has caused many players to abandon the game. (See below under 'economy' for more on this issue.)
But when players do have the funds necessary to build their own home and decide to do so, they must also decide on a Property Category. Property Categories are what other players know a house by, as they explain generally what the house's purpose is. There are ten categories in total for an owner to choose from. They are Money Houses, Romance Houses, Skill Houses, Store Houses, Welcome Houses, Offbeat Houses, Residence Houses, Game Houses, Entertainment Houses, and Service Houses.
The six core skills in The Sims Online are mechanical, cooking, charisma, body, creativity, and logic skills. Cooking and mechanical skills are increased by reading books off of shelves. Body skill can be worked on by dancing in a cage, using an exercise bench, or stretching on a special exercise ball. Logic skill is increased by playing chess, gazing through a telescope, or doing research on a computer. Charisma is worked on by practicing one's speech in the mirror. Creativity skill can be increased by playing music on a piano or guitar.
A skill level for any of these skills is determined by how many skill "points" a sim has. These points range in number from 0 to 20.99.
In recent days, these jobs have lost a tremendous amount of popularity as players have found that choosing to use group money objects has greater potential and provides a much higher payout than choosing to live off of the salaries provided by the restaurant, robot factory, and nightclub jobs. These group money objects include a "Pizza" machine, in which four players share ingredients and cooperate to bake pizzas and sell them for cash, a "Code" Machine, in which three players work to decipher a code in order to win a certain amount of money, and a "Band" object, in which four players must follow musical note patterns correctly in order to receive a payout. Of the group money objects mentioned, the Pizza Machine is the object that has garnered the highest amount of use, with one or more in use at almost every single house in the Money category. This is mostly due to the fact that it offers the highest payout in the shortest amount of time.
While most sims rely on group money objects for a living, there are still others will use non-interactive solo money objects, on which a single skill is needed to determine payout, such as at a canning station, for which players must have high cooking skill for good payouts, a gnome-building workbench that players must have mechanical skill to get a high payout from, or a painter's easel, on which creativity skill is important. At many money houses in The Sims Online, owners of houses in the Money Category will offer an additional bonus paid by the owner or a roommate of the house for any player who completes a certain amount of these solo money objects. This bonus is offered as a way of deriving even more profit from the objects for players, as well as attracting good business for Money category houses.
The Simolean (Sims Online currency) has been through much instability. As of January 2006, one million Simoleans sell for around $6.50-15.00dollars (One million Simoleans in the city of Betaville sells for about 20 dollars). The Simolean reached an all-time low from Winter 2003 to Spring 2004, when Simoleans were selling as low as 3 dollars for one million. This inflation was made possible by third-party programs that exploited the money-making objects in the game (Most notably the "Tomb Hunters of the Lost Llama" money object, also known as the MAZE object). These third-party programs could complete rounds of money objects hundreds of times faster than if the rounds were completed by human players. Maxis eventually introduced a mandatory patch for this exploitation problem. In an effort to deter cheaters, the patch implicated a lowering in payout if the maze objects were completed too quickly. Although the patch was successful at stopping some third-party programs from winning an unfair advantage over human players, many of the programs were not able to be blocked. Consequently, many Sims Online players decided to leave the game for good. Recently, Maxis introduced a revised version of the maze object which has completely blocked the third-party software from being used in the game, and payout sums have been kept the same as the way they were before the third-party software cheating scandals errupted.
2002 computer and video games | Massively multiplayer online games | The Sims | Windows games
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"The Sims Online".
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