The Shadows of Luclin (SoL, Luclin, or simply the Luclin expansion) is the third expansion released for EverQuest — a massive multiplayer online role-playing game (MMORPG). The expansion focused on high-level content, providing a number of zones meant to be used by large groups of players, and many extremely powerful monsters to fight.
It included many zones in which players of all levels could experience in, several raid encounters such as the Lord Inquisitor Seru and a high-end raiding zone, Vex Thal. SoL also introduced some new events that made encounters more challenging than before, especially in the Ssraeshza Temple zone.
The Shadows of Luclin also had problems on release that prevented many players from experiencing the new content immediately, due to the changing graphical engine. Additionally, the Bazaar, a zone that was listed in the expansion's features, was not ready on the expansion's release date and was made available a few months later.
In the end, the expansion was described by some as an unfinished product: time sinks, unfinished and broken content, unfinished and broken software, and very little in the way of role playing and lore.
In addition, Shadows of Luclin began the trend of instant teleportation in Everquest with the addition of the Nexus, which allowed people to transport from various spires in the original Norrath up to Luclin. This trend was later expanded on with the Planes of Power expansion, which added the plane of knowledge and "pok books" that allowed teleportation to nearly every newbie zone in Norrath, "boat gnomes"--teleporters that replaced the original boats, and the Maguses that allowed transport between Wayfarer's camps in the Lost Dungeons of Norrath expansion. Such changes are widely believed to have trivialized travel in the once enormous world of Norrath, which in effect made the world seem significantly smaller.
The Bazaar, a trading zone which in essence allowed player characters to act as NPC merchants, is also credited with causing massive "mudflation" and damage to both the in-game economy and to the social networking and roleplaying that often occurred in player-run bazaar areas such as the East Commonlands tunnel, where characters had previously congregated to buy and sell goods with all the efficiency of a third-world city market.
Many players credit this expansion with being the beginning of the end for EQ and the overall turning point in the quality of the expansion sets. No post-Luclin set has ever had the popularity and approval of Ruins of Kunark and Scars of Velious.
2001 computer and video games | EverQuest games and expansions
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"The Shadows of Luclin".
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