The Matrix Online (MxO) is a MMORPG developed by Monolith Productions. It is set in the fictional universe of The Matrix and continues the story told in the Matrix series. The game began closed beta testing in June 2004, and saw a special closed beta test for pre-orders beginning in November 2004. Warner Bros. and SEGA officially released MxO on March 22, 2005 in the United States. It was released in Europe on April 15, 2005.
Ubisoft originally planned to co-publish the game with Warner Bros., but backed out of the deal in February 2004 *. Many gamers believe that this was done in response to the mixed audience reaction to The Matrix Reloaded and The Matrix Revolutions, but it was also part of a wider trend for Ubisoft to drop its support of MMOGs. This opened the door for SEGA to become the new co-publisher.
On June 17, 2005, Warner Bros. and Sony Online Entertainment, owners of several other online multiplayer game worlds, including EverQuest and Star Wars Galaxies, announced that SOE has picked up the rights from Monolith to operate The Matrix Online. This change was apparently due in part to the game's underwhelming critical and commercial success since its debut, having sold only 43,100 copies (with undoubtedly fewer active subscribers) as of June 2005. This small user base has caused a server restructuring. As of August 2, 2005 the nine game servers have been merged into three new servers. [http://thematrixonline.warnerbros.com/web/live/news_display.jsp?id=072705_ServerReconfiguration. The transition to SOE was completed on 15 August 2005, with only one change to the game itself. Prior to the transition, MxO players were able to use the AIM chat program from within the game, but after the transition this function was disabled.
The Matrix Online (MxO) has a streamlined and unique combat system, consisting of several different methods of attack and special abilities, all of which embody the Matrix world, including Bullet time, Wire fu and many entertaining systemic anomalies.
Missioning, a major part of any MMORPG, is hugely different from most other games in this genre. Missions, while randomly generated, are complex, multi-step affairs that contain realistic elements of the Matrix storyline. Elements such as hacking, lock-picking, disabling security devices, Simulacra, and planting drops to incriminate foes are all included.
One of its most intriguing elements is in its Live Events. Periodically, characters from the storyline (such as Niobe, Morpheus, Ghost, and Seraph) come online or jack-in and interact with other players. These characters were previously full time roleplayer actors employed by Monolith, but are now played by the SOE game developers. The events they host come with a set of critical missions that extend the randomly generated missions with even greater plot and interactivity. However, Sony has stated through its community relations head that it will be toning down the intensity of the live events in story, appearance, length, and Live Actor participation. This has met with objection as a majority of the player base has stated that they do not want Live Events to be altered.
The game consists of four major zones, each of which has its own difficulty level and in which players wage the secret war between Zionist Humans, Exiles, and Machines. These zones are called the Slums, the Barrens, Downtown, and the International District, and it is clear that more zones (each of which contains a massive sprawl of cityscape) will be added as time goes on. Players can travel through any zone by Subway, electronic Hardlines, or walking. One can move from one zone to another easily, though if one uses a Subway or a Hardline, a small loading time is required.
March 28th, 2006 marked the introduction of Patch 42. In this patch to The Matrix Online, Combat Revision 2.0 (Which had been in development since before Sony gained the rights from Monolith), was released to the Live servers. Despite common discussion of The Official Matrix Online forums, the majority of the MxO player base finds that it has been well worth the wait. Most of the abilities and clothing have been altered to suit CR2.0, and from the reactions of many players on the External Playtest Server, it will make combat in The Matrix Online much more intriguing.
Soon following the addition of a new Combat System, on March 31st, The Matrix Online had its first Anniversary Event. Due to the new Combat Revision featured in Patch 42, the Anniversary Event was delayed from the originally set March 22nd week.
Shapers were found the could maniputate the rsi fragments into the shape of Neo's mental projection.(RSI) Unfortunately some shapers were captured by a 4th party. (believed to be the General) Those shapers were forced to create super agents which the organizations worked together to defeat. Morpheus has also complained that the physical remains of Neo were never returned to Zion from the Machine City (Zero One), yet cryptically, the Machines have said that they did not recycle Neo's remains either. Therefore, the One will return again.....!
Later, a message from the Oracle indicated that "intruders" angered by the Truce are behind this, and that somehow Neo split himself up into fragments within the Matrix knowing that it was needed for the future. However, the only way to put Neo's code back together is with the help of programs known as Shapers. Fighting then broke out between the factions for control of Shapers, leading to the Red Eyed Agents capturing a Shaper in the confusion, which allowed them to create a new breed of red eyed agents: N30 Agents. Soon Niobe sent a message to players to fight the menace along with a new wave of agents which bore a strong resemblance to Neo..
On the sixth day of the ten day event, tragedy struck. Morpheus met a mysterious assassin as he set one of his final bombs in a waste water treatment plant. He fled the initial attack, only to be caught off guard when the Assassin caught up to him, apparently able to bend the rules of the Matrix as he slipped through a narrow vent in front of him. He was unable to dodge the onslaught of gunshots. Morpheus was dead.
Niobe met with leaders from the machines, who denied involvement. She later formed a faction of her own to track down who had sent the Assassin. The hunt for Morpheus' Assassin was on. Soon, exiles called Corrupted began to appear throughout the Matrix, attacking players at random. It was later discovered that these programs were created by the Assassin in his own image using a "corrupted virus", meaning that the programs' bodies were composed of flies. During the chaos that ensued with the attacks, Agent Skinner, liaison to the Machinist redpills, was permanently deleted by the Assassin. Soon, players found documents on the Corrupted that were attacking them, and piecing the information together from it they learned that killing Morpheus had not been the Assassin's ultimate goal. The Corrupted were designed to destabilize the Matrix upon death, and by releasing them en masse, the Assassin hoped that players killing them would completely destroy the Matrix.
The event culminated with much larger versions of the Corrupted, called Complete Corrupted, who could only be destroyed by special pesticide items. All players of all organizations put aside their differences and worked together to defeat these massive programs and restore order to the Matrix. However, with the event over and order restored, one thing remains: the Assassin is still at large.
Following the permanent deletion of Agent Skinner, the Machines activated a new Agent as his replacement, Agent Pace. Agent Pace is a 'new style' of Agent, most notably in two ways. First, it is more emotionally expressive. Second, "it" is a "she"; Agent Pace is the first 'female' Agent. Pace's behavior is markedly different from previous models of Agents because she was designed to be "more human". Pace actually smiles on occasion, and behaves almost benevolently toward human redpills under her authority. A hidden message from Agent Pace can be found on the official site, in the "Sentinel" fake newspaper page, by clicking on a typo that says "fragmenting" twice; a picture of her is also there. She seems to have the odd (for an Agent) habit of falling into using Italian words frequently when she is speaking.
The Sentinel newspaper says that soon, boxes will appear around the Megacity as part of an "amazement" by a bluepill street magician, Cryptos. A Zion hidden message is in the same Sentinel, and says that Cryptos was the name of a Zion operative who disappeared shortly ago. Shortly afterward, boxes appear around the MegaCity as the newspaper said, which opened every two hours with Cryptos inside, who then gives a speech that sounds like it could be Cypherite propaganda, though he never mentions things very specifically. Operatives are sent on missions, and find some clues connecting the Cypherites with Cryptos.
Veil is broken out of the Zion prison, and as it turns out, she is the Cypherite mission controller. It is also discovered that Cryptos is the Cypherites' leader. The Merovingian makes something of a truce with the Cypherites, but worked against them as it suited his purposes. The Cypherites eventually discovered this, and their truce was broken. Meanwhile, Zion's main agenda is taking down the Merovingian, and the General's men create more powerful versions of the holy water, silver bullet, and wooden stake killcode items for killing exiles.
Meanwhile, The Kid finds a splinter group of Zionites, "E Pluribus Neo" (with his controller, Shimada). This organization is deeply loyal to Neo's vision of freeing humanity and violently opposed to the Cypherites.
Operatives are directed to report any unusual occurrences to their commanding officer (liaison) immediately. There has been much activity in the Matrix leading up to the Anniversary Event, and anticipation is growing amongst redpills across the world. It is rumored that there are disruptions in the Code, Veil and Shimida have been known to discuss the issue to Redpills on the Recursion and Syntax Instance of the Matrix.
Also, it has been introduced that there are splinter organizations within the Cypherites and E Pluribus Neo who are willing to go to even further extremes to achieve their goals. While much is going on between all organizations, Niobe and The General are formulating an attack on the Merovingian.
With the appearance of the extremist Cypherites known as "Sleepwalkers" attacking unsuspecting redpills in every alley, the activity within the Matrix increases, with many believing the newly sprung concert sites are linked to the Sleepwalkers somehow.
On the final day of the event, the concert began, and many redpills do indeed have their worst fears realized. A message blasts out from the speakers, threatening all redpills around and telling them to prepare for reinsertion. Moments later the Sleepwalkers appear en masse to attack the redpills gathered in the parks, or rather to distract them, as the huge concert lights blast out an eerie blue light, destabizing the Matrix around them. Security officers of a redpill nature appear to fight off the redpills at the lights and re-activate them at every opportunity they get.
However, no matter how dire the situation became, the redpills managed to defeat the Sleepwalkers and re-route the power of the lights back into the Sleepwalker forces, re-inserting their bodies but leaving the rest of the redpills unharmed.
With the enemies defeated, organisational leaders appeared to congratulate their operatives, and the parties began.
2005 computer and video games | Massively multiplayer online role-playing games | Matrix series | Monolith Productions games | Windows games | Computer and video games based on licensed properties | The Matrix Online | Matrix online
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"The Matrix Online".
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